Player Matchup

Hun Batz
Hun Batz
DakareyOnPc
Hun Batz
Level 105
God Stats
6W - 3L
1,715 SR
Queue Stats
358W - 411L
1,339 Elo+
Solo
Anhur
Anhur
JupitersReign
Anhur
Level 155
God Stats
4W - 4L
1,685 SR
Queue Stats
97W - 85L
1,546 Elo+
Party 3
Ymir
Ymir
PullMatrox
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,171 Elo+
Solo
Hel
Hel
TengoAmbre50
Hel
Level 85
God Stats
17W - 5L
1,868 SR
Queue Stats
347W - 329L
1,447 Elo+
Solo
Vulcan
Vulcan
greasymitts
Vulcan
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 39L
1,578 Elo+
Party 3
Team Averages
Level 104
1,654 SR
1,416 Elo+

VS

Team Averages
Level 97
1,326 SR
1,408 Elo+
Artio
Artio
 
Artio
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Conroyslayer
Cerberus
Level 127
God Stats
5W - 8L
1,145 SR
Queue Stats
408W - 454L
1,404 Elo+
Solo
Tiamat
Tiamat
DanielVite12
Tiamat
Level 65
God Stats
76W - 83L
1,560 SR
Queue Stats
395W - 438L
1,462 Elo+
Party 2
Ullr
Ullr
Marear
Ullr
Level 145
God Stats
2W - 21L
1,011 SR
Queue Stats
179W - 255L
1,237 Elo+
Party 1
Bellona
Bellona
WWELegendKiller_
Bellona
Level 68
God Stats
9W - 14L
1,414 SR
Queue Stats
637W - 655L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DakareyOnPc
Hun Batz
13
2 / 0 / 7
8,308
519
2,853
7,291
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
10 / 3 / 3
9,349
584
13,324
12,986
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 9
7,496
469
3,718
8,636
5,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
7 / 1 / 0
9,620
601
7,180
7,966
6,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
15
2 / 1 / 6
8,771
548
9,094
6,166
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 5 / 3
7,025
439
4,152
14,051
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
Conroyslayer
Cerberus
6
0 / 3 / 2
5,524
345
2,573
5,496
1,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
11
3 / 2 / 1
7,248
453
6,978
7,750
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
Marear
Ullr
10
1 / 5 / 3
6,577
411
4,508
10,706
2,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 6 / 0
7,598
475
7,026
12,809
12,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
21
Kills
8
8
Deaths
21
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
5
3
0.9
L
Cerberus
Conroyslayer
Cerberus
0
3
2
0.33
W
Hun Batz
DakareyOnPc
Hun Batz
2
0
7
5.5
L
Tiamat
3
2
1
1.75
W
10
3
3
3.83
L
Ullr
Marear
Ullr
1
5
3
0.5
W
0
3
9
1.5
W
7
1
0
7
L
1
6
0
0.17
W
Vulcan
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,169
Damage
25,237
43,045
Taken
50,812
21,598
Mitigated
26,878
17,219
Healing
12,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,152
227
454
4,760
14,051
6,556
0
5,183
8,584
28,324
0
L
Cerberus
Conroyslayer
Cerberus
2,573
0
0
2,013
5,496
1,130
0
774
4,722
9,599
0
W
Hun Batz
DakareyOnPc
Hun Batz
2,853
869
0
2,113
7,291
2,575
2,640
793
6,392
0
34,550
L
Tiamat
6,978
837
0
3,104
7,750
3,552
848
2,534
5,036
31,825
0
W
13,324
7,925
0
8,178
12,986
4,281
2,252
4,483
8,355
0
58,149
L
Ullr
Marear
Ullr
4,508
2,760
0
1,103
10,706
2,999
0
3,909
6,695
0
24,568
W
3,718
797
0
1,152
8,636
5,689
517
4,026
4,544
15,496
0
W
7,180
1,172
737
4,019
7,966
6,829
368
401
7,565
48,340
0
L
7,026
1,803
0
1,538
12,809
12,641
0
6,680
5,783
116
49,774
W
Vulcan
9,094
2,850
0
1,020
6,166
2,224
435
3,404
2,384
58,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,544
Gold Earned
33,972
378
Minions Killed
309
0
Camps Cleared
0
1,490,298
Distance Traveled
1,171,700
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,025
439
55
3
0
276,905
0
L
Cerberus
5,524
345
38
2
0
116,110
0
W
Hun Batz
8,308
519
65
4
0
337,360
9
L
Tiamat
7,248
453
69
4
0
238,344
5
W
Anhur
9,349
584
75
5
0
255,929
2
L
Ullr
6,577
411
40
3
0
259,571
2
W
Ymir
7,496
469
25
2
0
288,890
1
W
Hel
9,620
601
107
7
0
261,583
5
L
Bellona
7,598
475
107
7
0
280,770
4
W
Vulcan
8,771
548
106
7
0
346,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role