Player Matchup

Izanami
Izanami
Cursola
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,264 Elo+
Solo
Kali
Kali
HeyDeyDey
Kali
Level 25
God Stats
12W - 5L
1,732 SR
Queue Stats
137W - 133L
1,494 Elo+
Solo
Chaac
Chaac
MiesterJonesz
Chaac
Level 28
God Stats
58W - 59L
1,529 SR
Queue Stats
247W - 255L
1,445 Elo+
Solo
Ares
Ares
Squirmin
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
tony052
Hel
Level 3
God Stats
2W - 1L
1,324 SR
Queue Stats
5W - 4L
1,389 Elo+
Solo
Team Averages
Level 18
1,517 SR
1,418 Elo+

VS

Team Averages
Level 16
1,527 SR
1,393 Elo+
Osiris
Osiris
AvatarTarvis
Osiris
Level 17
God Stats
4W - 3L
1,527 SR
Queue Stats
37W - 39L
1,492 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FlaminSamich
Tsukuyomi
Level 25
God Stats
5W - 4L
1,692 SR
Queue Stats
65W - 70L
1,508 Elo+
Party 2
Susano
Susano
SleepieJoe
Susano
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,165 Elo+
Party 1
Cthulhu
Cthulhu
SturdyMusic3608
Cthulhu
Level 5
God Stats
0W - 2L
1,284 SR
Queue Stats
53W - 85L
1,258 Elo+
Party 1
Tiamat
Tiamat
Yoshi34998
Tiamat
Level 25
God Stats
10W - 8L
1,631 SR
Queue Stats
77W - 78L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cursola
Izanami
12
8 / 0 / 6
7,642
695
8,471
6,081
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
12
6 / 2 / 1
7,537
685
4,086
8,849
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 1 / 4
7,141
649
4,374
4,951
2,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
11
5 / 2 / 6
7,034
639
3,642
6,038
3,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
10
0 / 2 / 3
5,708
519
2,138
5,292
1,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 2 / 1
5,129
466
2,488
5,607
3,885
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
FlaminSamich
Tsukuyomi
10
4 / 2 / 1
6,664
606
4,086
7,110
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
SleepieJoe
Susano
7
0 / 6 / 1
4,300
391
1,680
6,849
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
0 / 7 / 0
4,693
427
1,909
9,736
3,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Yoshi34998
Tiamat
10
2 / 3 / 2
6,167
561
4,968
6,256
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
20
Kills
6
7
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
2
1
0.25
W
Izanami
Cursola
Izanami
8
0
6
11
L
Tsukuyomi
FlaminSamich
Tsukuyomi
4
2
1
2.25
W
Kali
6
2
1
3.25
W
1
1
4
3
L
Susano
SleepieJoe
Susano
0
6
1
0.08
W
Ares
5
2
6
4
L
0
7
0
0
L
Tiamat
Yoshi34998
Tiamat
2
3
2
1
W
Hel
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,711
Damage
15,131
31,211
Taken
35,558
12,919
Mitigated
14,230
14,500
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
2,488
680
0
1,565
5,607
3,885
0
0
5,286
0
17,931
W
Izanami
Cursola
Izanami
8,471
5,193
0
3,470
6,081
2,023
1,671
1,582
4,457
0
49,572
L
Tsukuyomi
FlaminSamich
Tsukuyomi
4,086
1,248
0
2,614
7,110
2,131
0
273
6,787
0
26,557
W
Kali
4,086
1,607
0
5,358
8,849
3,516
816
1,476
7,145
0
31,179
W
4,374
875
0
2,584
4,951
2,884
395
190
4,444
0
35,087
L
Susano
SleepieJoe
Susano
1,680
0
0
304
6,849
1,817
0
1,375
5,474
0
11,011
W
Ares
3,642
295
0
1,198
6,038
3,003
243
703
5,327
15,692
0
L
1,909
253
0
486
9,736
3,597
0
1,962
7,774
9,965
0
L
Tiamat
Yoshi34998
Tiamat
4,968
537
0
1,882
6,256
2,800
0
2,170
4,061
26,543
0
W
Hel
2,138
0
50
1,840
5,292
1,493
350
2,280
2,636
24,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,062
Gold Earned
26,953
303
Minions Killed
195
0
Camps Cleared
0
1,027,278
Distance Traveled
1,039,113
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,129
466
41
4
0
212,988
3
W
Izanami
7,642
695
80
7
0
204,785
0
L
Tsukuyomi
6,664
606
59
5
0
204,087
1
W
Kali
7,537
685
75
7
0
209,153
4
W
Chaac
7,141
649
84
8
0
170,921
1
L
Susano
4,300
391
20
2
0
226,686
1
W
Ares
7,034
639
19
2
0
222,743
2
L
Cthulhu
4,693
427
13
1
0
205,696
0
L
Tiamat
6,167
561
62
6
0
189,656
3
W
Hel
5,708
519
45
4
0
219,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role