Player Matchup

Guan Yu
Guan Yu
ALEX-_-Ezz156
Guan Yu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Damronth
Kukulkan
Level 17
God Stats
3W - 2L
1,569 SR
Queue Stats
35W - 38L
1,372 Elo+
Party 4
Cthulhu
Cthulhu
Fox_Scarlett
Cthulhu
Level 20
God Stats
4W - 6L
1,394 SR
Queue Stats
34W - 47L
1,372 Elo+
Party 4
Danzaburou
Danzaburou
Tilmarr
Danzaburou
Level 118
God Stats
0W - 4L
1,500 SR
Queue Stats
449W - 424L
1,674 Elo+
Solo
Thor
Thor
mrmegaiman
Thor
Level 99
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 60
1,454 SR
1,484 Elo+

VS

Team Averages
Level 98
1,461 SR
1,529 Elo+
Hercules
Hercules
 
Hercules
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Fithe71
Hera
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,491 Elo+
Solo
Cupid
Cupid
IceRunn3r
Cupid
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 75L
1,295 Elo+
Party 2
Janus
Janus
YourMomsPlug
Janus
Level 47
God Stats
2W - 9L
1,365 SR
Queue Stats
215W - 194L
1,666 Elo+
Party 1
Ymir
Ymir
fluggie44
Ymir
Level 67
God Stats
4W - 1L
1,440 SR
Queue Stats
42W - 36L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
11
0 / 5 / 2
7,129
594
3,029
15,663
15,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Damronth
Kukulkan
14
1 / 6 / 2
7,757
646
8,159
11,222
4,920
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Fox_Scarlett
Cthulhu
15
0 / 5 / 1
7,668
639
3,858
14,026
9,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Tilmarr
Danzaburou
15
2 / 1 / 2
8,784
732
9,490
10,796
5,055
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 3 / 3
7,525
627
4,946
12,284
5,545
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 0 / 12
8,254
688
9,040
12,325
9,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
Fithe71
Hera
17
5 / 2 / 6
10,171
848
14,628
7,435
3,411
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
IceRunn3r
Cupid
16
5 / 0 / 9
10,159
847
10,306
4,887
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
8 / 0 / 5
10,959
913
14,172
6,877
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
15
2 / 2 / 9
10,052
838
6,039
11,637
10,366
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
4
Kills
20
20
Deaths
4
10
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
0
12
6
L
Guan Yu
0
5
2
0.2
L
Kukulkan
Damronth
Kukulkan
1
6
2
0.33
W
Hera
Fithe71
Hera
5
2
6
4
L
Cthulhu
Fox_Scarlett
Cthulhu
0
5
1
0.1
W
Cupid
IceRunn3r
Cupid
5
0
9
9.5
L
Danzaburou
Tilmarr
Danzaburou
2
1
2
3
W
8
0
5
10.5
W
Ymir
2
2
9
3.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,482
Damage
54,185
63,991
Taken
43,161
40,350
Mitigated
28,132
11,530
Healing
14,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,040
1,686
0
6,110
12,325
9,556
740
3,408
8,917
0
22,128
L
Guan Yu
3,029
195
869
3,080
15,663
15,039
0
7,864
7,799
0
4,756
L
Kukulkan
Damronth
Kukulkan
8,159
164
966
501
11,222
4,920
0
8,369
2,853
33,000
0
W
Hera
Fithe71
Hera
14,628
4,285
0
360
7,435
3,411
1,174
1,100
6,335
50,932
0
L
Cthulhu
Fox_Scarlett
Cthulhu
3,858
190
0
1,417
14,026
9,791
0
3,657
10,369
27,620
0
W
Cupid
IceRunn3r
Cupid
10,306
5,556
909
2,321
4,887
2,147
2,200
2,442
2,445
0
32,592
L
Danzaburou
Tilmarr
Danzaburou
9,490
3,695
0
3,162
10,796
5,055
0
8,419
2,377
0
37,058
W
14,172
314
142
2,740
6,877
2,652
1,073
2,572
4,305
42,893
0
W
Ymir
6,039
747
0
1,940
11,637
10,366
273
2,785
8,852
16,336
0
L
4,946
518
0
1,535
12,284
5,545
1
6,530
5,754
0
13,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,863
Gold Earned
49,595
190
Minions Killed
295
2
Camps Cleared
10
1,109,109
Distance Traveled
1,135,094
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,254
688
38
3
1
245,416
4
L
Guan Yu
7,129
594
9
1
0
231,436
0
L
Kukulkan
7,757
646
49
4
1
235,250
1
W
Hera
10,171
848
87
7
6
220,390
2
L
Cthulhu
7,668
639
49
4
0
181,975
1
W
Cupid
10,159
847
65
5
0
214,686
1
L
Danzaburou
8,784
732
67
6
1
214,828
0
W
Janus
10,959
913
82
7
2
252,737
0
W
Ymir
10,052
838
23
2
1
201,865
0
L
Thor
7,525
627
16
1
0
245,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role