Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
FalseProphet5210
Cerberus
Level 121
God Stats
4W - 3L
1,846 SR
Queue Stats
119W - 147L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Mr_Frozen_Death
Cthulhu
Level 67
God Stats
3W - 1L
1,493 SR
Queue Stats
194W - 191L
1,595 Elo+
Party 1
Team Averages
Level 105
1,613 SR
1,528 Elo+

VS

Team Averages
Level 90
1,631 SR
1,483 Elo+
Medusa
Medusa
ACIDRAINx2016x
Medusa
Level 48
God Stats
5W - 5L
1,508 SR
Queue Stats
84W - 116L
1,382 Elo+
Party 2
Bellona
Bellona
ChrimahCactus
Bellona
Level 122
God Stats
1W - 3L
1,673 SR
Queue Stats
112W - 107L
1,613 Elo+
Party 2
Chang'e
Chang'e
NateDog420218
Chang'e
Level 101
God Stats
2W - 1L
1,713 SR
Queue Stats
80W - 83L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
5 / 1 / 5
7,878
788
5,469
6,723
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 2 / 7
7,535
754
6,176
9,259
7,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
3 / 1 / 7
7,411
741
5,162
8,340
7,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,508
651
3,596
5,768
1,205
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
8
1 / 4 / 3
6,339
634
4,176
7,255
3,931
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
10
2 / 5 / 1
6,936
694
4,778
7,492
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
4
4
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
1
5
7.5
L
1
2
1
0.75
L
Bellona
1
4
3
0.63
W
3
2
7
3.25
W
3
1
7
6.5
L
Chang'e
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,807
Damage
12,550
24,322
Taken
20,515
18,655
Mitigated
6,944
6,178
Healing
2,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,469
2,344
981
2,550
6,723
4,348
1,322
1,485
5,184
24,914
4,243
L
3,596
1,040
0
0
5,768
1,205
27
4,893
875
0
21,267
L
Bellona
4,176
1,414
0
1,042
7,255
3,931
0
5,638
1,617
0
14,619
W
6,176
91
0
2,503
9,259
7,223
132
2,080
7,033
27,384
0
W
5,162
342
144
0
8,340
7,084
40
1,062
7,190
19,679
0
L
Chang'e
4,778
417
505
1,114
7,492
1,808
0
5,888
1,604
24,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,824
Gold Earned
19,783
159
Minions Killed
107
0
Camps Cleared
0
485,439
Distance Traveled
459,320
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,878
788
58
6
0
144,040
0
L
Medusa
6,508
651
32
3
0
166,028
0
L
Bellona
6,339
634
19
2
0
130,574
2
W
Cerberus
7,535
754
75
8
0
155,818
0
W
Cthulhu
7,411
741
26
3
0
185,581
1
L
Chang'e
6,936
694
56
6
0
162,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role