Player Matchup

Sun Wukong
Sun Wukong
Diamond II
CarlWorld
Sun Wukong
Diamond II
Level 158
God Stats
9W - 7L
1,865 SR
Queue Stats
296W - 244L
2,333 MMR
Solo
Thanatos
Thanatos
Diamond II
DerrickCucubmer
Thanatos
Diamond II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Diamond II
Lassiz
Kukulkan
Diamond II
Level 160
God Stats
13W - 6L
1,784 SR
Queue Stats
257W - 217L
2,329 MMR
Solo
Neith
Neith
Diamond V
MrDoTooMuch
Neith
Diamond V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Diamond I
Revø
Athena
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,630 SR
1,832 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,706 SR
2,345 MMR
Artio
Artio
Diamond I
Gr0wl
Artio
Diamond I
Level 139
God Stats
10W - 15L
1,573 SR
Queue Stats
66W - 73L
2,398 MMR
Solo
Eset
Eset
Diamond II
Innerseeken
Eset
Diamond II
Level 109
God Stats
2W - 4L
1,692 SR
Queue Stats
188W - 163L
2,363 MMR
Solo
Serqet
Serqet
Diamond III
Rhinoceruption
Serqet
Diamond III
Level 160
God Stats
4W - 3L
1,881 SR
Queue Stats
189W - 167L
2,309 MMR
Solo
Chaac
Chaac
Diamond IV
ViolentGirlscout
Chaac
Diamond IV
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
467W - 455L
2,260 MMR
Solo
Rama
Rama
Diamond III
chubyninja
Rama
Diamond III
Level 154
God Stats
6W - 4L
1,883 SR
Queue Stats
145W - 125L
2,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CarlWorld
Sun Wukong
14
3 / 1 / 1
8,408
601
7,218
9,045
5,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
15
5 / 0 / 3
8,643
617
3,858
7,999
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Lassiz
Kukulkan
14
2 / 1 / 5
7,982
570
4,769
4,299
1,303
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 0 / 4
8,686
620
7,304
7,126
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Athena
Revø
Athena
13
2 / 1 / 8
7,788
556
4,234
10,094
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
SetScyllaDanzaburouApolloJanus

VS

Bans
Guan YuAnhurPersephoneCupidThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gr0wl
Artio
10
0 / 2 / 1
6,265
448
2,698
8,685
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 4 / 0
6,636
474
1,703
6,599
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 4 / 0
7,382
527
3,771
8,619
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 3 / 0
6,961
497
4,755
10,662
6,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 1
7,050
504
4,175
9,698
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
16
Kills
3
3
Deaths
16
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CarlWorld
Sun Wukong
3
1
1
3.5
W
Thanatos
5
0
3
6.5
L
Artio
Gr0wl
Artio
0
2
1
0.25
L
0
4
0
0
W
Kukulkan
Lassiz
Kukulkan
2
1
5
4.5
W
4
0
4
6
W
Athena
Revø
Athena
2
1
8
6
L
3
4
0
0.75
L
0
3
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,383
Damage
17,102
38,563
Taken
44,263
20,720
Mitigated
19,377
22,264
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CarlWorld
Sun Wukong
7,218
2,482
0
2,703
9,045
5,642
0
0
8,831
0
53,418
W
Thanatos
3,858
1,386
0
9,531
7,999
5,035
1,202
642
7,286
0
69,317
L
Artio
Gr0wl
Artio
2,698
428
426
3,228
8,685
4,848
0
3,069
5,384
17,302
0
L
1,703
236
113
1,482
6,599
1,803
0
1,005
5,594
47,338
0
W
Kukulkan
Lassiz
Kukulkan
4,769
751
0
714
4,299
1,303
0
1,000
3,108
57,618
0
W
7,304
3,824
0
5,983
7,126
3,173
0
920
5,918
0
66,054
W
Athena
Revø
Athena
4,234
1,781
0
3,333
10,094
5,567
25
1,656
8,270
18,170
0
L
3,771
421
0
2,764
8,619
3,569
0
1,910
6,709
0
43,589
L
4,755
1,065
0
5,210
10,662
6,777
0
495
10,067
0
48,727
L
4,175
3,475
0
3,284
9,698
2,380
0
1,823
7,506
0
50,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,507
Gold Earned
34,294
484
Minions Killed
446
0
Camps Cleared
0
1,436,716
Distance Traveled
1,339,240
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,408
601
100
7
0
289,136
3
W
Thanatos
8,643
617
105
8
0
314,151
3
L
Artio
6,265
448
26
2
0
272,577
1
L
Eset
6,636
474
121
9
0
256,763
3
W
Kukulkan
7,982
570
125
9
0
271,842
3
W
Neith
8,686
620
122
9
0
262,617
5
W
Athena
7,788
556
32
2
0
298,970
3
L
Serqet
7,382
527
92
7
0
297,486
2
L
Chaac
6,961
497
99
7
0
291,183
4
L
Rama
7,050
504
108
8
0
221,231
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role