Player Matchup

Bacchus
Bacchus
EvanNitro
Bacchus
Level 17
God Stats
4W - 3L
1,419 SR
Queue Stats
16W - 16L
1,609 Elo+
Solo
Terra
Terra
Flesheatinwaffle
Terra
Level 28
God Stats
14W - 4L
1,778 SR
Queue Stats
279W - 148L
1,728 Elo+
Solo
Guan Yu
Guan Yu
KululeeKululoo
Guan Yu
Level 24
God Stats
18W - 7L
1,907 SR
Queue Stats
251W - 193L
1,637 Elo+
Solo
Anhur
Anhur
SoFunnyMaK
Anhur
Level 27
God Stats
3W - 5L
1,252 SR
Queue Stats
113W - 102L
1,600 Elo+
Solo
Ah Puch
Ah Puch
lioneck
Ah Puch
Level 27
God Stats
2W - 2L
1,821 SR
Queue Stats
15W - 13L
1,602 Elo+
Solo
Team Averages
Level 25
1,635 SR
1,635 Elo+

VS

Team Averages
Level 43
1,500 SR
1,634 Elo+
Nemesis
Nemesis
Brandon3456
Nemesis
Level 27
God Stats
24W - 19L
1,603 SR
Queue Stats
44W - 32L
1,599 Elo+
Solo
Nu Wa
Nu Wa
Lowkilo
Nu Wa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 69L
1,789 Elo+
Solo
Hercules
Hercules
NeonLeonidas
Hercules
Level 28
God Stats
1W - 8L
1,329 SR
Queue Stats
80W - 100L
1,580 Elo+
Solo
Hou Yi
Hou Yi
TheDigitalFear
Hou Yi
Level 8
God Stats
3W - 4L
1,568 SR
Queue Stats
11W - 9L
1,701 Elo+
Party 1
Khepri
Khepri
colinsharky
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EvanNitro
Bacchus
13
2 / 2 / 11
9,533
530
6,861
10,809
13,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 2 / 10
10,533
585
9,286
18,401
9,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
7 / 2 / 7
10,449
581
10,255
16,631
15,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
17
7 / 0 / 3
10,689
594
10,624
13,648
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
lioneck
Ah Puch
15
7 / 3 / 9
10,335
574
12,526
9,584
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brandon3456
Nemesis
14
2 / 3 / 3
9,075
504
6,317
12,410
4,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Lowkilo
Nu Wa
11
0 / 8 / 2
7,173
399
5,725
9,982
2,383
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
NeonLeonidas
Hercules
15
5 / 6 / 1
9,816
545
10,131
18,703
12,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
0 / 3 / 1
7,079
393
3,931
9,594
2,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
11
0 / 6 / 2
7,608
423
3,433
12,683
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
16
25
Kills
7
9
Deaths
26
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Brandon3456
Nemesis
2
3
3
1.17
W
Bacchus
EvanNitro
Bacchus
2
2
11
3.75
W
2
2
10
3.5
W
7
2
7
5.25
L
Nu Wa
Lowkilo
Nu Wa
0
8
2
0.13
L
Hercules
NeonLeonidas
Hercules
5
6
1
0.92
W
Anhur
7
0
3
8.5
L
0
3
1
0.17
L
Khepri
0
6
2
0.17
W
Ah Puch
lioneck
Ah Puch
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,552
Damage
29,537
69,073
Taken
63,372
45,963
Mitigated
26,113
40,980
Healing
13,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Brandon3456
Nemesis
6,317
2,342
0
3,047
12,410
4,193
0
5,521
6,889
0
49,428
W
Bacchus
EvanNitro
Bacchus
6,861
627
0
2,232
10,809
13,175
568
3,805
7,004
20,277
0
W
9,286
1,586
2,174
12,142
18,401
9,319
102
1,922
16,479
64,716
0
W
10,255
2,268
2,438
10,095
16,631
15,653
36
3,099
13,532
0
67,194
L
Nu Wa
Lowkilo
Nu Wa
5,725
878
0
0
9,982
2,383
200
5,360
4,622
27,940
0
L
Hercules
NeonLeonidas
Hercules
10,131
4,333
0
6,006
18,703
12,143
0
9,838
8,865
286
52,544
W
Anhur
10,624
3,283
0
9,529
13,648
4,677
3,875
3,866
9,782
0
83,139
L
3,931
1,332
0
2,173
9,594
2,638
364
3,234
6,360
0
25,138
L
Khepri
3,433
193
0
2,754
12,683
4,756
310
4,720
7,963
26,787
0
W
Ah Puch
lioneck
Ah Puch
12,526
918
0
2,370
9,584
3,139
2,671
2,312
7,272
64,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,539
Gold Earned
40,751
475
Minions Killed
339
0
Camps Cleared
0
1,758,177
Distance Traveled
1,611,870
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,075
504
87
5
0
390,096
0
W
Bacchus
9,533
530
25
1
0
364,298
6
W
Terra
10,533
585
132
7
0
316,763
1
W
Guan Yu
10,449
581
98
5
0
395,743
1
L
Nu Wa
7,173
399
49
3
0
269,538
1
L
Hercules
9,816
545
106
6
0
335,599
6
W
Anhur
10,689
594
128
7
0
334,191
2
L
Hou Yi
7,079
393
67
4
0
277,422
0
L
Khepri
7,608
423
30
2
0
339,215
5
W
Ah Puch
10,335
574
92
5
0
347,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role