Player Matchup

Izanami
Izanami
DosDeTres
Izanami
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Farolilol
Sun Wukong
Level 108
God Stats
20W - 11L
1,418 SR
Queue Stats
143W - 125L
1,466 Elo+
Party 2
Agni
Agni
Tinaick
Agni
Level 159
God Stats
15W - 21L
1,494 SR
Queue Stats
236W - 218L
1,515 Elo+
Party 2
Loki
Loki
nzaroma
Loki
Level 126
God Stats
47W - 44L
1,623 SR
Queue Stats
259W - 234L
1,524 Elo+
Party 2
Ymir
Ymir
rap_solo04
Ymir
Level 70
God Stats
12W - 9L
1,488 SR
Queue Stats
333W - 438L
1,374 Elo+
Party 3
Team Averages
Level 104
1,505 SR
1,476 Elo+

VS

Team Averages
Level 79
1,518 SR
1,436 Elo+
Ymir
Ymir
Galatée
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Leonardo0604
Neith
Level 67
God Stats
16W - 36L
1,536 SR
Queue Stats
948W - 852L
1,522 Elo+
Party 1
Set
Set
OMuradO
Set
Level 70
God Stats
25W - 29L
1,516 SR
Queue Stats
766W - 632L
1,669 Elo+
Party 1
Sun Wukong
Sun Wukong
TashSultana
Sun Wukong
Level 53
God Stats
24W - 18L
1,536 SR
Queue Stats
87W - 86L
1,405 Elo+
Solo
Eset
Eset
TepesaKadracuLa
Eset
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 70L
1,082 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DosDeTres
Izanami
16
1 / 2 / 3
10,036
418
5,723
10,905
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Farolilol
Sun Wukong
18
5 / 1 / 3
12,079
503
13,293
18,002
20,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
Tinaick
Agni
17
7 / 3 / 3
11,648
485
15,766
14,438
5,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
nzaroma
Loki
20
7 / 1 / 6
14,437
602
14,787
15,695
8,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 5 / 4
9,723
405
6,292
18,105
16,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 4 / 5
9,231
385
6,572
15,203
14,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
8 / 1 / 2
11,657
486
15,593
15,842
6,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Set
15
3 / 4 / 3
9,889
412
14,777
20,676
8,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
TashSultana
Sun Wukong
14
1 / 8 / 0
9,236
385
11,527
19,815
15,990
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 3 / 0
7,514
313
1,259
3,588
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
20
Kills
12
12
Deaths
20
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
DosDeTres
Izanami
1
2
3
1.25
W
Sun Wukong
Farolilol
Sun Wukong
5
1
3
6.5
L
Ymir
0
4
5
0.63
L
8
1
2
9
L
Set
3
4
3
1.13
L
Sun Wukong
TashSultana
Sun Wukong
1
8
0
0.13
L
0
3
0
0
W
Agni
Tinaick
Agni
7
3
3
2.83
W
Loki
nzaroma
Loki
7
1
6
10
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,861
Damage
49,728
77,145
Taken
75,124
55,057
Mitigated
46,846
24,852
Healing
17,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DosDeTres
Izanami
5,723
3,504
231
5,119
10,905
4,340
1,645
1,482
9,423
0
55,730
W
Sun Wukong
Farolilol
Sun Wukong
13,293
2,771
0
5,944
18,002
20,044
3,286
1,116
16,886
180
72,832
L
Ymir
6,572
1,060
111
1,244
15,203
14,589
40
5,056
10,097
38,817
0
L
15,593
9,556
0
5,338
15,842
6,235
911
3,393
12,424
0
82,799
L
Set
14,777
5,375
0
6,439
20,676
8,915
0
7,964
12,591
0
65,485
L
Sun Wukong
TashSultana
Sun Wukong
11,527
1,720
0
3,871
19,815
15,990
382
3,601
15,639
0
50,746
L
1,259
108
0
643
3,588
1,117
0
2,218
1,370
19,228
0
W
Agni
Tinaick
Agni
15,766
1,465
0
5,191
14,438
5,593
1,019
1,674
12,658
75,808
0
W
Loki
nzaroma
Loki
14,787
4,452
0
7,462
15,695
8,214
854
622
15,041
0
112,819
W
6,292
765
0
905
18,105
16,866
334
2,799
15,306
30,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,923
Gold Earned
47,527
587
Minions Killed
419
0
Camps Cleared
0
2,159,841
Distance Traveled
1,934,635
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,036
418
104
4
0
353,393
3
W
Sun Wukong
12,079
503
142
6
0
454,443
2
L
Ymir
9,231
385
51
2
0
446,637
4
L
Neith
11,657
486
121
5
0
425,057
5
L
Set
9,889
412
99
4
0
499,561
3
L
Sun Wukong
9,236
385
97
4
0
429,765
5
L
Eset
7,514
313
51
2
0
133,615
2
W
Agni
11,648
485
120
5
0
401,833
3
W
Loki
14,437
602
183
8
0
515,530
4
W
Ymir
9,723
405
38
2
0
434,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role