Player Matchup

Izanami
Izanami
Lilianaoftheveil
Izanami
Level 22
God Stats
4W - 4L
1,769 SR
Queue Stats
100W - 91L
1,635 Elo+
Party 1
Serqet
Serqet
Soul7k
Serqet
Level 43
God Stats
1W - 3L
1,444 SR
Queue Stats
168W - 154L
1,611 Elo+
Party 1
Anubis
Anubis
Vimyr
Anubis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Winknsmile
Bellona
Level 28
God Stats
20W - 15L
1,646 SR
Queue Stats
387W - 395L
1,561 Elo+
Solo
Cthulhu
Cthulhu
reeeettt
Cthulhu
Level 28
God Stats
1W - 1L
1,703 SR
Queue Stats
376W - 395L
1,558 Elo+
Solo
Team Averages
Level 29
1,612 SR
1,573 Elo+

VS

Team Averages
Level 46
1,418 SR
1,517 Elo+
Osiris
Osiris
PABLOHITIZQ
Osiris
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Salmon09
Cthulhu
Level 28
God Stats
12W - 4L
1,754 SR
Queue Stats
312W - 242L
1,588 Elo+
Party 2
Izanami
Izanami
Squ1dwar3
Izanami
Level 18
God Stats
1W - 1L
1,328 SR
Queue Stats
237W - 151L
1,660 Elo+
Party 2
Scylla
Scylla
javip990
Scylla
Level 11
God Stats
2W - 1L
1,159 SR
Queue Stats
2W - 2L
1,217 Elo+
Party 3
Bellona
Bellona
lerandomrandy
Bellona
Level 28
God Stats
6W - 5L
1,348 SR
Queue Stats
316W - 306L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 4
8,811
881
11,722
16,586
6,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
Soul7k
Serqet
14
2 / 7 / 2
8,995
900
5,913
18,333
8,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Vimyr
Anubis
14
2 / 8 / 3
9,389
939
9,821
18,916
10,374
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Winknsmile
Bellona
14
0 / 9 / 5
8,514
851
9,867
23,021
18,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
reeeettt
Cthulhu
15
0 / 12 / 5
8,700
870
10,468
24,977
11,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
8 / 2 / 25
11,052
1,105
14,125
16,152
8,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Salmon09
Cthulhu
18
5 / 0 / 33
10,679
1,068
12,007
10,827
12,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Squ1dwar3
Izanami
19
14 / 1 / 25
12,185
1,219
34,224
8,011
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
javip990
Scylla
18
9 / 0 / 28
11,411
1,141
23,114
5,532
2,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
16
7 / 2 / 20
9,883
988
12,490
12,128
12,599
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
174
5
Kills
43
43
Deaths
5
19
Assists
131
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Osiris
8
2
25
10.25
W
Cthulhu
Salmon09
Cthulhu
5
0
33
21.5
L
Serqet
Soul7k
Serqet
2
7
2
0.43
W
Izanami
Squ1dwar3
Izanami
14
1
25
26.5
L
Anubis
Vimyr
Anubis
2
8
3
0.44
L
Bellona
Winknsmile
Bellona
0
9
5
0.28
W
Scylla
javip990
Scylla
9
0
28
23
W
Bellona
7
2
20
8.5
L
Cthulhu
reeeettt
Cthulhu
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,791
Damage
95,960
101,833
Taken
52,650
55,197
Mitigated
38,879
7,051
Healing
8,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,722
9,255
0
2,659
16,586
6,323
0
4,980
11,531
0
30,557
W
Osiris
14,125
5,579
0
2,742
16,152
8,106
0
7,611
8,128
0
23,858
W
Cthulhu
Salmon09
Cthulhu
12,007
1,636
474
516
10,827
12,225
0
3,134
7,693
25,620
0
L
Serqet
Soul7k
Serqet
5,913
1,110
0
0
18,333
8,333
0
7,242
10,941
0
10,643
W
Izanami
Squ1dwar3
Izanami
34,224
24,612
0
4,098
8,011
3,676
0
1,953
6,058
0
69,518
L
Anubis
Vimyr
Anubis
9,821
774
0
2,134
18,916
10,374
0
6,293
12,448
19,576
0
L
Bellona
Winknsmile
Bellona
9,867
3,384
462
1,644
23,021
18,261
0
8,053
14,843
0
15,505
W
Scylla
javip990
Scylla
23,114
2,000
0
250
5,532
2,273
0
2,586
2,946
40,125
0
W
Bellona
12,490
3,315
0
262
12,128
12,599
0
5,005
6,678
41
18,278
L
Cthulhu
reeeettt
Cthulhu
10,468
520
152
0
24,977
11,906
0
7,994
16,908
30,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,409
Gold Earned
55,210
127
Minions Killed
194
4
Camps Cleared
8
790,936
Distance Traveled
916,919
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,811
881
35
4
1
156,856
0
W
Osiris
11,052
1,105
25
3
2
187,804
1
W
Cthulhu
10,679
1,068
24
2
0
196,938
0
L
Serqet
8,995
900
19
2
1
182,282
0
W
Izanami
12,185
1,219
95
10
3
173,079
1
L
Anubis
9,389
939
21
2
1
145,999
0
L
Bellona
8,514
851
10
1
0
143,444
0
W
Scylla
11,411
1,141
39
4
0
195,603
0
W
Bellona
9,883
988
11
1
3
163,495
0
L
Cthulhu
8,700
870
42
4
1
162,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role