Player Matchup

Hachiman
Hachiman
Jimiester
Hachiman
Level 29
God Stats
1W - 1L
1,296 SR
Queue Stats
29W - 28L
1,432 Elo+
Solo
Guan Yu
Guan Yu
Shengl
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
ThorNuts
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
aaaaaaahhhhhhhhh
Cthulhu
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kali
Kali
zernite69
Kali
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,459 SR
1,486 Elo+

VS

Team Averages
Level 5
1,491 SR
1,398 Elo+
Artemis
Artemis
IKVenom
Artemis
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 11L
1,114 Elo+
Solo
Hades
Hades
TheChosenJT
Hades
Level 15
God Stats
7W - 9L
1,454 SR
Queue Stats
63W - 79L
1,375 Elo+
Solo
Bakasura
Bakasura
foreowne
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
puhley1
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
shadowwolf675
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jimiester
Hachiman
10
3 / 0 / 0
5,656
628
3,122
4,431
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
Shengl
Guan Yu
7
1 / 2 / 0
4,500
500
248
3,007
1,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
ThorNuts
Neith
11
7 / 2 / 2
6,576
731
7,461
5,533
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 6 / 2
4,325
481
616
5,889
2,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
10
2 / 0 / 3
5,865
652
1,245
6,374
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IKVenom
Artemis
7
1 / 0 / 1
4,211
468
2,695
1,659
325
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
2 / 6 / 3
4,954
550
4,723
8,030
2,727
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
foreowne
Bakasura
1
0 / 0 / 0
1,701
189
0
0
0
Guan Yu
puhley1
Guan Yu
1
0 / 0 / 0
1,701
189
0
0
0
5
2 / 7 / 0
4,110
457
1,357
7,876
2,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
13
Kills
5
10
Deaths
13
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
IKVenom
Artemis
1
0
1
1.5
W
Hachiman
Jimiester
Hachiman
3
0
0
3
W
Guan Yu
Shengl
Guan Yu
1
2
0
0.5
L
2
6
3
0.58
W
Neith
ThorNuts
Neith
7
2
2
4
W
0
6
2
0.17
L
Bakasura
foreowne
Bakasura
0
0
0
0
L
Guan Yu
puhley1
Guan Yu
0
0
0
0
L
2
7
0
0.29
W
Kali
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,692
Damage
8,775
25,234
Taken
17,565
9,682
Mitigated
5,597
8,199
Healing
3,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
IKVenom
Artemis
2,695
1,512
0
1,387
1,659
325
500
168
1,491
0
13,460
W
Hachiman
Jimiester
Hachiman
3,122
2,210
0
3,156
4,431
1,532
1,309
624
3,807
0
25,617
W
Guan Yu
Shengl
Guan Yu
248
60
85
469
3,007
1,227
109
345
2,662
0
9,364
L
4,723
839
0
1,750
8,030
2,727
0
75
7,955
18,029
0
W
Neith
ThorNuts
Neith
7,461
4,544
0
1,729
5,533
2,636
1,545
2,834
2,699
0
35,190
W
616
38
0
81
5,889
2,314
84
1,447
4,442
7,358
0
L
Bakasura
foreowne
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Guan Yu
puhley1
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
1,357
488
28
279
7,876
2,545
108
373
7,478
8,416
0
W
Kali
1,245
508
0
2,679
6,374
1,973
149
830
5,544
0
27,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,922
Gold Earned
16,677
228
Minions Killed
68
0
Camps Cleared
0
699,395
Distance Traveled
376,903
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,211
468
24
3
0
102,376
0
W
Hachiman
5,656
628
60
7
0
142,580
1
W
Guan Yu
4,500
500
21
2
0
131,805
2
L
Hades
4,954
550
34
4
0
149,794
0
W
Neith
6,576
731
64
7
0
149,593
0
W
Cthulhu
4,325
481
10
1
0
108,040
1
L
Bakasura
1,701
189
0
0
0
0
0
L
Guan Yu
1,701
189
0
0
0
0
0
L
Yemoja
4,110
457
10
1
0
124,733
1
W
Kali
5,865
652
73
8
0
167,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role