Player Matchup

Amaterasu
Amaterasu
SuspectCentipede
Amaterasu
Level 88
God Stats
5W - 2L
1,533 SR
Queue Stats
303W - 278L
1,537 Elo+
Party 1
Susano
Susano
TheJoybegone
Susano
Level 31
God Stats
1W - 2L
1,560 SR
Queue Stats
13W - 24L
1,512 Elo+
Solo
Cerberus
Cerberus
joemharris
Cerberus
Level 28
God Stats
29W - 21L
1,613 SR
Queue Stats
63W - 59L
1,431 Elo+
Party 1
Agni
Agni
nickwya
Agni
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
324W - 297L
1,537 Elo+
Party 1
Chronos
Chronos
tokyogrill
Chronos
Level 102
God Stats
2W - 0L
1,817 SR
Queue Stats
96W - 85L
1,537 Elo+
Party 1
Team Averages
Level 74
1,604 SR
1,511 Elo+

VS

Team Averages
Level 83
1,544 SR
1,483 Elo+
Cupid
Cupid
HeWhoSchmeltIt
Cupid
Level 129
God Stats
3W - 4L
1,182 SR
Queue Stats
244W - 244L
1,457 Elo+
Party 2
Geb
Geb
XGodOfAllSaiyans
Geb
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
287W - 281L
1,487 Elo+
Party 2
Poseidon
Poseidon
disBarberDope
Poseidon
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,493 Elo+
Party 2
Medusa
Medusa
lPsychoLogicallx
Medusa
Level 108
God Stats
4W - 7L
1,951 SR
Queue Stats
267W - 296L
1,478 Elo+
Party 2
Tiamat
Tiamat
tpeoples
Tiamat
Level 41
God Stats
17W - 19L
1,589 SR
Queue Stats
34W - 44L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
12
4 / 2 / 1
6,481
589
4,735
6,656
4,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
11
3 / 1 / 5
6,299
573
4,258
6,305
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
joemharris
Cerberus
9
2 / 2 / 6
5,868
533
2,169
6,436
2,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
nickwya
Agni
13
5 / 1 / 6
7,067
642
4,174
4,016
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos
tokyogrill
Chronos
11
7 / 1 / 3
6,679
607
6,420
7,853
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 1
5,450
495
2,761
6,712
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

7
2 / 5 / 2
5,601
509
2,936
7,568
3,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
disBarberDope
Poseidon
8
0 / 5 / 1
4,917
447
1,087
4,172
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 5 / 2
5,439
494
4,210
6,133
2,547
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
tpeoples
Tiamat
9
1 / 4 / 1
5,863
533
5,411
8,155
3,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
21
Kills
7
7
Deaths
22
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Amaterasu
4
2
1
2.25
W
Susano
3
1
5
5.5
L
2
5
2
0.6
L
Poseidon
disBarberDope
Poseidon
0
5
1
0.1
W
Cerberus
joemharris
Cerberus
2
2
6
2.5
L
1
5
2
0.4
W
Agni
nickwya
Agni
5
1
6
8
W
Chronos
tokyogrill
Chronos
7
1
3
8.5
L
Tiamat
tpeoples
Tiamat
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,756
Damage
16,405
31,266
Taken
32,740
14,578
Mitigated
12,435
9,470
Healing
7,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,761
1,265
740
2,322
6,712
1,698
0
4,282
2,352
0
17,281
W
Amaterasu
4,735
2,576
0
1,112
6,656
4,913
468
4,307
2,349
0
29,665
W
Susano
4,258
887
0
2,072
6,305
2,018
610
2,012
4,231
0
27,801
L
2,936
504
0
1,436
7,568
3,295
0
3,516
3,936
11,432
0
L
Poseidon
disBarberDope
Poseidon
1,087
72
0
250
4,172
1,066
0
1,463
2,559
15,167
0
W
Cerberus
joemharris
Cerberus
2,169
25
0
2,535
6,436
2,604
27
1,155
5,241
15,651
0
L
4,210
2,576
0
0
6,133
2,547
0
2,393
3,733
0
24,435
W
Agni
nickwya
Agni
4,174
250
0
1,155
4,016
1,315
212
487
3,439
39,655
0
W
Chronos
tokyogrill
Chronos
6,420
2,516
0
2,596
7,853
3,728
404
1,281
6,572
27,191
3,306
L
Tiamat
tpeoples
Tiamat
5,411
1,808
0
2,492
8,155
3,829
674
347
7,760
27,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,394
Gold Earned
27,270
314
Minions Killed
169
0
Camps Cleared
0
1,050,709
Distance Traveled
909,224
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,450
495
41
4
0
186,294
2
W
Amaterasu
6,481
589
80
7
0
212,599
1
W
Susano
6,299
573
67
6
0
227,478
2
L
Geb
5,601
509
9
1
0
197,937
2
L
Poseidon
4,917
447
28
3
0
193,169
0
W
Cerberus
5,868
533
25
2
0
197,781
0
L
Medusa
5,439
494
38
3
0
180,310
0
W
Agni
7,067
642
79
7
0
210,535
2
W
Chronos
6,679
607
63
6
0
202,316
4
L
Tiamat
5,863
533
53
5
0
151,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role