Player Matchup

Anhur
Anhur
Gold III
AgentScarn11
Anhur
Gold III
Level 90
God Stats
2W - 6L
1,513 SR
Queue Stats
225W - 222L
1,514 MMR
Party 2
Ra
Ra
Gold III
DavidBryan_3
Ra
Gold III
Level 143
God Stats
18W - 15L
1,594 SR
Queue Stats
170W - 167L
1,513 MMR
Solo
Fenrir
Fenrir
Bronze III
Gabriel2473
Fenrir
Bronze III
Level 124
God Stats
6W - 14L
1,277 SR
Queue Stats
21W - 33L
1,505 MMR
Solo
Ymir
Ymir
Gold II
MidStriDe
Ymir
Gold II
Level 124
God Stats
15W - 12L
1,728 SR
Queue Stats
210W - 217L
1,505 MMR
Solo
King Arthur
King Arthur
Gold IV
YaPadreKB
King Arthur
Gold IV
Level 106
God Stats
1W - 3L
1,605 SR
Queue Stats
98W - 92L
1,509 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,543 SR
1,509 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,727 SR
1,509 MMR
Nu Wa
Nu Wa
Gold III
Da_Captain_Bubba
Nu Wa
Gold III
Level 128
God Stats
16W - 9L
1,652 SR
Queue Stats
488W - 491L
1,509 MMR
Solo
Ganesha
Ganesha
Gold II
Nintendo Player
Ganesha
Gold II
Level 157
God Stats
19W - 15L
1,748 SR
Queue Stats
217W - 218L
1,502 MMR
Solo
Nemesis
Nemesis
Gold IV
SC000T3R
Nemesis
Gold IV
Level 103
God Stats
5W - 5L
1,579 SR
Queue Stats
73W - 85L
1,511 MMR
Party 1
Hercules
Hercules
Gold IV
goku620-gamer
Hercules
Gold IV
Level 140
God Stats
3W - 3L
1,964 SR
Queue Stats
387W - 385L
1,512 MMR
Solo
Cernunnos
Cernunnos
Gold III
redagent5678
Cernunnos
Gold III
Level 95
God Stats
6W - 11L
1,694 SR
Queue Stats
62W - 69L
1,510 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 1
8,433
527
7,435
11,478
2,887
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 5 / 3
8,397
525
9,259
10,266
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
1 / 0 / 3
6,431
402
1,201
8,775
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
13
2 / 2 / 5
8,093
506
5,558
14,012
9,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
YaPadreKB
King Arthur
12
1 / 6 / 1
7,200
450
6,128
12,967
9,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
SetApolloCthulhuScyllaCu Chulainn

VS

Bans
DanzaburouTsukuyomiHeimdallrGuan YuNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
9,138
571
13,934
7,249
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 1 / 7
8,878
555
5,766
11,878
9,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
SC000T3R
Nemesis
15
2 / 3 / 2
8,752
547
6,357
14,201
6,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
goku620-gamer
Hercules
17
8 / 1 / 1
10,123
633
10,216
12,473
11,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cernunnos
redagent5678
Cernunnos
13
1 / 5 / 3
7,983
499
6,286
13,254
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
13
Kills
17
17
Deaths
14
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
4
4
6
1.75
L
4
5
3
1.1
L
Fenrir
1
0
3
2.5
L
Ymir
2
2
5
2.25
W
2
1
7
5.5
W
Nemesis
SC000T3R
Nemesis
2
3
2
1
L
King Arthur
YaPadreKB
King Arthur
1
6
1
0.25
W
Hercules
goku620-gamer
Hercules
8
1
1
8.5
W
Cernunnos
redagent5678
Cernunnos
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,581
Damage
42,559
57,498
Taken
59,055
27,757
Mitigated
33,592
15,414
Healing
21,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,435
3,605
0
3,332
11,478
2,887
0
3,060
8,252
0
46,001
W
13,934
4,583
0
500
7,249
2,714
1,548
4,365
2,884
60,619
0
L
9,259
181
2,265
2,675
10,266
3,493
0
6,211
3,779
66,886
0
L
Fenrir
1,201
118
0
3,354
8,775
2,810
0
1,831
6,818
0
26,762
L
Ymir
5,558
1,457
0
2,714
14,012
9,475
0
6,581
7,113
26,547
0
W
5,766
447
0
2,193
11,878
9,301
259
2,850
9,028
36,065
0
W
Nemesis
SC000T3R
Nemesis
6,357
2,645
0
6,864
14,201
6,021
97
4,080
10,046
0
59,462
L
King Arthur
YaPadreKB
King Arthur
6,128
1,093
0
1,074
12,967
9,092
0
1,423
11,501
0
34,437
W
Hercules
goku620-gamer
Hercules
10,216
3,571
0
6,407
12,473
11,797
521
1,468
10,655
365
51,099
W
Cernunnos
redagent5678
Cernunnos
6,286
3,296
0
5,815
13,254
3,759
1,411
2,054
11,175
0
44,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,554
Gold Earned
44,874
381
Minions Killed
440
0
Camps Cleared
0
1,357,279
Distance Traveled
1,495,459
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,433
527
95
6
0
259,986
1
W
Nu Wa
9,138
571
113
7
0
273,054
3
L
Ra
8,397
525
133
8
0
294,534
1
L
Fenrir
6,431
402
43
3
0
226,734
0
L
Ymir
8,093
506
36
2
0
301,155
3
W
Ganesha
8,878
555
23
1
0
338,568
5
W
Nemesis
8,752
547
115
7
0
303,776
3
L
King Arthur
7,200
450
74
5
0
274,870
3
W
Hercules
10,123
633
114
7
0
313,818
2
W
Cernunnos
7,983
499
75
5
0
266,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role