Player Matchup

Fenrir
Fenrir
AIups
Fenrir
Level 15
God Stats
4W - 0L
1,729 SR
Queue Stats
36W - 33L
1,226 Elo+
Solo
Apollo
Apollo
BIGEARN33
Apollo
Level 28
God Stats
4W - 4L
1,294 SR
Queue Stats
313W - 309L
1,412 Elo+
Solo
Hades
Hades
CaptainLongSocks
Hades
Level 18
God Stats
19W - 9L
1,266 SR
Queue Stats
65W - 62L
1,076 Elo+
Party 2
Kuzenbo
Kuzenbo
De-Borkenator
Kuzenbo
Level 15
God Stats
15W - 3L
1,671 SR
Queue Stats
43W - 42L
1,352 Elo+
Party 2
Guan Yu
Guan Yu
heldopsneakerz
Guan Yu
Level 14
God Stats
12W - 7L
1,273 SR
Queue Stats
29W - 33L
1,500 Elo+
Party 2
Team Averages
Level 18
1,447 SR
1,313 Elo+

VS

Team Averages
Level 19
1,418 SR
1,371 Elo+
Hel
Hel
Ashewinter
Hel
Level 28
God Stats
2W - 8L
1,197 SR
Queue Stats
88W - 85L
1,329 Elo+
Solo
Cthulhu
Cthulhu
Tomii_ndeaa
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,240 Elo+
Party 1
Yemoja
Yemoja
ZoeryBrigth
Yemoja
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Ra
Ra
f4s3nbv_win19
Ra
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
64W - 75L
1,341 Elo+
Party 1
Cernunnos
Cernunnos
i-aFdaK
Cernunnos
Level 18
God Stats
1W - 4L
1,392 SR
Queue Stats
36W - 43L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AIups
Fenrir
18
15 / 6 / 9
13,316
1,110
18,845
18,211
9,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
BIGEARN33
Apollo
19
3 / 1 / 19
11,954
996
18,755
9,520
4,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
10 / 3 / 19
13,195
1,100
25,376
17,064
10,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kuzenbo
19
3 / 1 / 21
12,549
1,046
10,911
18,350
25,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
9 / 1 / 21
13,424
1,119
12,437
16,755
21,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

242

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 9
12,196
1,016
20,778
13,923
4,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Tomii_ndeaa
Cthulhu
18
0 / 7 / 9
10,908
909
5,677
18,442
19,748
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
18
1 / 7 / 9
12,136
1,011
7,555
20,421
19,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 10 / 2
10,446
871
12,862
15,482
5,187
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
i-aFdaK
Cernunnos
18
7 / 9 / 3
12,942
1,079
24,643
26,844
12,723
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
44
40
Kills
12
12
Deaths
40
89
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AIups
Fenrir
15
6
9
3.25
L
2
7
9
0.93
W
Apollo
BIGEARN33
Apollo
3
1
19
12.5
W
10
3
19
6.5
W
Kuzenbo
3
1
21
13.5
L
Cthulhu
Tomii_ndeaa
Cthulhu
0
7
9
0.64
L
Yemoja
1
7
9
0.79
L
2
10
2
0.3
W
9
1
21
19.5
L
Cernunnos
i-aFdaK
Cernunnos
7
9
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,324
Damage
71,515
79,900
Taken
95,112
71,191
Mitigated
61,312
15,739
Healing
18,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AIups
Fenrir
18,845
4,422
0
1,526
18,211
9,043
0
10,121
7,832
0
26,962
L
20,778
3,542
2,849
2,875
13,923
4,619
0
6,727
7,046
43,865
0
W
Apollo
BIGEARN33
Apollo
18,755
16,841
0
0
9,520
4,285
0
4,506
4,974
0
47,989
W
25,376
3,376
1,813
4,602
17,064
10,824
0
11,730
5,188
44,630
0
W
Kuzenbo
10,911
2,759
0
1,292
18,350
25,587
0
8,946
9,008
30,644
0
L
Cthulhu
Tomii_ndeaa
Cthulhu
5,677
653
197
0
18,442
19,748
0
7,270
10,856
13,533
0
L
Yemoja
7,555
2,822
2,861
1,397
20,421
19,035
0
7,613
12,708
19,720
0
L
12,862
2,607
695
1,375
15,482
5,187
0
7,128
8,254
21,559
0
W
12,437
2,975
2,828
3,678
16,755
21,452
0
10,269
6,026
0
26,970
L
Cernunnos
i-aFdaK
Cernunnos
24,643
14,099
0
6,014
26,844
12,723
0
7,549
19,220
0
55,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,438
Gold Earned
58,628
210
Minions Killed
188
3
Camps Cleared
4
1,114,892
Distance Traveled
841,459
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,316
1,110
9
1
1
224,310
0
L
Hel
12,196
1,016
65
5
1
166,641
0
W
Apollo
11,954
996
60
5
0
200,721
1
W
Hades
13,195
1,100
64
5
0
209,867
4
W
Kuzenbo
12,549
1,046
35
3
1
219,034
1
L
Cthulhu
10,908
909
21
2
1
164,651
0
L
Yemoja
12,136
1,011
19
2
0
165,952
0
L
Ra
10,446
871
27
2
1
155,679
1
W
Guan Yu
13,424
1,119
42
4
1
260,960
0
L
Cernunnos
12,942
1,079
56
5
1
188,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role