Player Matchup

Nemesis
Nemesis
Fridolin2406
Nemesis
Level 25
God Stats
62W - 34L
1,796 SR
Queue Stats
192W - 173L
1,673 Elo+
Party 2
Sol
Sol
Kartofle
Sol
Level 29
God Stats
4W - 9L
1,689 SR
Queue Stats
12W - 25L
1,598 Elo+
Solo
Sobek
Sobek
NoAimBiber
Sobek
Level 23
God Stats
29W - 17L
1,684 SR
Queue Stats
68W - 55L
1,591 Elo+
Party 2
Anhur
Anhur
Sluger26
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
ZâWarudo
Mulan
Level 10
God Stats
1W - 1L
1,728 SR
Queue Stats
9W - 9L
1,602 Elo+
Party 1
Team Averages
Level 23
1,679 SR
1,593 Elo+

VS

Team Averages
Level 38
1,530 SR
1,577 Elo+
Nemesis
Nemesis
BeZyO0
Nemesis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 72L
1,605 Elo+
Solo
Cernunnos
Cernunnos
Tiiqology
Cernunnos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,487 Elo+
Party 3
Ganesha
Ganesha
bryzii
Ganesha
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 167L
1,579 Elo+
Party 3
Apollo
Apollo
twoblade75
Apollo
Level 29
God Stats
33W - 24L
1,651 SR
Queue Stats
67W - 47L
1,650 Elo+
Solo
Nu Wa
Nu Wa
xGUZNIx
Nu Wa
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
136W - 126L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fridolin2406
Nemesis
11
2 / 2 / 3
6,639
511
4,005
9,250
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 3 / 1
6,449
496
4,672
8,096
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
10
2 / 2 / 4
6,566
505
3,565
10,412
7,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Sluger26
Anhur
11
1 / 4 / 4
6,324
486
4,633
10,557
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
ZâWarudo
Mulan
10
0 / 3 / 1
5,803
446
1,195
4,916
1,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BeZyO0
Nemesis
12
2 / 3 / 3
7,109
547
4,844
8,756
2,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
Tiiqology
Cernunnos
12
3 / 2 / 3
7,480
575
7,364
5,561
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
bryzii
Ganesha
11
0 / 1 / 8
7,081
545
6,413
8,337
4,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
twoblade75
Apollo
15
5 / 0 / 3
8,639
665
5,717
3,892
1,353
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
xGUZNIx
Nu Wa
14
4 / 1 / 6
8,285
637
6,791
4,934
1,697
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
7
Kills
14
14
Deaths
7
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BeZyO0
Nemesis
2
3
3
1.17
L
Nemesis
Fridolin2406
Nemesis
2
2
3
1.75
L
2
3
1
0.83
L
Sobek
2
2
4
2
L
Anhur
Sluger26
Anhur
1
4
4
0.75
W
Cernunnos
Tiiqology
Cernunnos
3
2
3
2.25
L
Mulan
ZâWarudo
Mulan
0
3
1
0.17
W
Ganesha
bryzii
Ganesha
0
1
8
4
W
Apollo
twoblade75
Apollo
5
0
3
6.5
W
Nu Wa
xGUZNIx
Nu Wa
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,070
Damage
31,129
43,231
Taken
31,480
17,506
Mitigated
11,969
15,027
Healing
7,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BeZyO0
Nemesis
4,844
1,803
0
860
8,756
2,886
0
1,231
7,475
0
40,903
L
Nemesis
Fridolin2406
Nemesis
4,005
1,754
378
1,614
9,250
3,145
0
1,912
7,338
0
41,654
L
4,672
366
0
3,437
8,096
2,164
0
3,258
4,838
36,677
0
L
Sobek
3,565
435
0
3,769
10,412
7,703
0
3,098
7,314
15,053
0
L
Anhur
Sluger26
Anhur
4,633
2,904
429
4,887
10,557
2,534
504
3,615
6,942
0
31,144
W
Cernunnos
Tiiqology
Cernunnos
7,364
3,172
0
1,803
5,561
1,559
0
2,265
3,296
0
41,157
L
Mulan
ZâWarudo
Mulan
1,195
71
0
513
4,916
1,960
0
1,321
3,595
0
17,608
W
Ganesha
bryzii
Ganesha
6,413
397
0
2,121
8,337
4,474
320
2,361
5,976
24,577
0
W
Apollo
twoblade75
Apollo
5,717
2,977
0
2,004
3,892
1,353
3,872
231
3,561
0
53,026
W
Nu Wa
xGUZNIx
Nu Wa
6,791
2,024
0
780
4,934
1,697
967
2,149
2,785
50,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,781
Gold Earned
38,594
286
Minions Killed
371
0
Camps Cleared
0
1,284,277
Distance Traveled
1,302,433
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,109
547
75
6
0
285,386
4
L
Nemesis
6,639
511
75
6
0
296,158
0
L
Sol
6,449
496
64
5
0
225,722
4
L
Sobek
6,566
505
23
2
0
274,999
1
L
Anhur
6,324
486
70
5
0
229,049
0
W
Cernunnos
7,480
575
95
7
0
238,716
2
L
Mulan
5,803
446
54
4
0
258,349
4
W
Ganesha
7,081
545
0
0
0
273,841
2
W
Apollo
8,639
665
100
8
0
261,733
3
W
Nu Wa
8,285
637
101
8
0
242,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role