Player Matchup

Guan Yu
Guan Yu
Bubbaj___
Guan Yu
Level 111
God Stats
1W - 2L
1,835 SR
Queue Stats
243W - 209L
1,572 Elo+
Solo
Geb
Geb
GenesisTrooper9
Geb
Level 145
God Stats
17W - 13L
1,486 SR
Queue Stats
312W - 279L
1,585 Elo+
Solo
Izanami
Izanami
JonioJJSJ
Izanami
Level 158
God Stats
4W - 6L
1,478 SR
Queue Stats
52W - 54L
1,586 Elo+
Solo
Mercury
Mercury
KealCG
Mercury
Level 140
God Stats
17W - 21L
1,638 SR
Queue Stats
227W - 232L
1,575 Elo+
Solo
Nox
Nox
The Thrill88
Nox
Level 128
God Stats
9W - 11L
1,654 SR
Queue Stats
79W - 92L
1,586 Elo+
Solo
Team Averages
Level 136
1,618 SR
1,581 Elo+

VS

Team Averages
Level 155
1,640 SR
1,652 Elo+
Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FREEWILLIE5
Tiamat
Level 159
God Stats
76W - 52L
1,740 SR
Queue Stats
112W - 98L
1,714 Elo+
Solo
Danzaburou
Danzaburou
Kraigdankk
Danzaburou
Level 157
God Stats
2W - 0L
1,793 SR
Queue Stats
21W - 14L
1,940 Elo+
Solo
Merlin
Merlin
ParetJerkins
Merlin
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
150W - 146L
1,609 Elo+
Solo
Ratatoskr
Ratatoskr
RuggedTote
Ratatoskr
Level 157
God Stats
1W - 0L
1,666 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bubbaj___
Guan Yu
12
1 / 4 / 2
6,375
638
3,281
10,108
5,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 3
7,040
704
4,980
9,921
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
JonioJJSJ
Izanami
14
2 / 5 / 1
7,608
761
7,931
8,577
4,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
KealCG
Mercury
13
1 / 2 / 3
7,281
728
3,778
7,667
2,567
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 4 / 1
6,824
682
2,158
6,070
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
3 / 1 / 15
9,166
917
6,169
9,901
9,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
15
7 / 1 / 7
9,112
911
7,826
6,301
6,646
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Kraigdankk
Danzaburou
14
2 / 0 / 10
8,226
823
9,313
6,620
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
15
3 / 1 / 7
8,261
826
6,229
5,081
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ratatoskr
RuggedTote
Ratatoskr
14
4 / 3 / 7
8,265
827
7,832
8,901
4,534
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
6
Kills
19
19
Deaths
6
10
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
1
15
10.5
L
Guan Yu
Bubbaj___
Guan Yu
1
4
2
0.5
W
Tiamat
7
1
7
10.5
L
1
4
3
0.63
L
Izanami
JonioJJSJ
Izanami
2
5
1
0.5
L
Mercury
KealCG
Mercury
1
2
3
1.25
W
Danzaburou
Kraigdankk
Danzaburou
2
0
10
7
W
Merlin
3
1
7
6.5
W
Ratatoskr
RuggedTote
Ratatoskr
4
3
7
2.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,128
Damage
37,369
42,343
Taken
36,804
20,116
Mitigated
25,220
6,870
Healing
14,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,169
332
882
3,509
9,901
9,087
0
2,562
7,339
22,832
0
L
Guan Yu
Bubbaj___
Guan Yu
3,281
220
2,075
1,745
10,108
5,531
0
5,179
4,929
0
13,512
W
Tiamat
7,826
520
0
2,024
6,301
6,646
311
1,070
5,231
22,413
0
L
4,980
341
0
2,197
9,921
5,664
1
4,230
5,691
14,890
0
L
Izanami
JonioJJSJ
Izanami
7,931
4,078
0
478
8,577
4,196
0
3,907
4,670
0
28,702
L
Mercury
KealCG
Mercury
3,778
1,066
0
0
7,667
2,567
0
3,375
4,292
0
16,737
W
Danzaburou
Kraigdankk
Danzaburou
9,313
5,019
0
4,217
6,620
2,865
1,965
1,286
5,334
0
28,236
W
Merlin
6,229
500
0
765
5,081
2,088
323
655
4,426
30,924
0
W
Ratatoskr
RuggedTote
Ratatoskr
7,832
437
0
2,692
8,901
4,534
0
1,896
7,005
0
25,021
L
2,158
36
0
375
6,070
2,158
0
3,996
2,074
18,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,128
Gold Earned
43,030
192
Minions Killed
278
8
Camps Cleared
9
951,502
Distance Traveled
995,608
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,166
917
64
6
0
203,758
4
L
Guan Yu
6,375
638
37
4
0
195,162
3
W
Tiamat
9,112
911
39
4
2
197,370
0
L
Geb
7,040
704
19
2
1
193,568
1
L
Izanami
7,608
761
54
5
4
184,094
3
L
Mercury
7,281
728
27
3
1
200,400
3
W
Danzaburou
8,226
823
55
6
3
186,904
2
W
Merlin
8,261
826
78
8
2
185,406
4
W
Ratatoskr
8,265
827
42
4
2
222,170
2
L
Nox
6,824
682
55
6
2
178,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role