Player Matchup

Anhur
Anhur
Chowskee
Anhur
Level 160
God Stats
29W - 24L
1,706 SR
Queue Stats
479W - 376L
1,618 Elo+
Party 2
Hel
Hel
Ligtharking
Hel
Level 126
God Stats
2W - 3L
1,524 SR
Queue Stats
129W - 136L
1,607 Elo+
Solo
Ravana
Ravana
Styxtcerberus
Ravana
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
235W - 224L
1,571 Elo+
Solo
Hades
Hades
Zquezz
Hades
Level 157
God Stats
3W - 1L
1,698 SR
Queue Stats
74W - 67L
1,558 Elo+
Party 2
Sylvanus
Sylvanus
xDistanTz
Sylvanus
Level 78
God Stats
6W - 7L
1,351 SR
Queue Stats
66W - 60L
1,505 Elo+
Party 2
Team Averages
Level 136
1,556 SR
1,572 Elo+

VS

Team Averages
Level 112
1,697 SR
1,630 Elo+
Poseidon
Poseidon
ASsASsInBro9707
Poseidon
Level 146
God Stats
0W - 1L
1,798 SR
Queue Stats
53W - 59L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
BADKID CGO
Cthulhu
Level 128
God Stats
31W - 31L
1,753 SR
Queue Stats
223W - 203L
1,664 Elo+
Solo
Mulan
Mulan
McThicCcneSs69
Mulan
Level 96
God Stats
0W - 1L
1,607 SR
Queue Stats
51W - 37L
1,611 Elo+
Party 1
Hachiman
Hachiman
beastlycat7
Hachiman
Level 53
God Stats
3W - 2L
1,639 SR
Queue Stats
12W - 10L
1,695 Elo+
Party 1
Zhong Kui
Zhong Kui
wilhelmkids2
Zhong Kui
Level 137
God Stats
3W - 4L
1,690 SR
Queue Stats
87W - 70L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chowskee
Anhur
17
2 / 2 / 6
10,782
567
16,063
18,379
8,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
6 / 2 / 3
11,360
598
10,909
12,477
5,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 2 / 4
9,617
506
4,812
10,568
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
Zquezz
Hades
19
7 / 2 / 0
12,133
639
11,328
14,995
11,166
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
xDistanTz
Sylvanus
16
6 / 2 / 4
10,623
559
7,770
18,260
15,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
0 / 9 / 0
8,282
436
4,066
11,981
4,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
BADKID CGO
Cthulhu
13
3 / 6 / 2
8,344
439
15,788
16,463
10,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
1 / 2 / 4
9,740
513
7,472
14,405
8,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
beastlycat7
Hachiman
14
3 / 4 / 1
8,338
439
9,970
13,517
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
wilhelmkids2
Zhong Kui
19
3 / 2 / 1
11,392
600
9,470
13,825
11,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
23
Kills
10
10
Deaths
23
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Poseidon
0
9
0
0
L
Cthulhu
BADKID CGO
Cthulhu
3
6
2
0.67
W
Anhur
Chowskee
Anhur
2
2
6
2.5
W
6
2
3
3.75
L
1
2
4
1.5
W
2
2
4
2
W
Hades
Zquezz
Hades
7
2
0
3.5
L
Hachiman
beastlycat7
Hachiman
3
4
1
0.88
L
Zhong Kui
wilhelmkids2
Zhong Kui
3
2
1
1.75
W
Sylvanus
xDistanTz
Sylvanus
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,882
Damage
46,766
74,679
Taken
70,191
44,974
Mitigated
40,887
41,311
Healing
22,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
4,066
550
0
608
11,981
4,893
41
8,495
3,174
54,037
0
L
Cthulhu
BADKID CGO
Cthulhu
15,788
1,117
67
3,345
16,463
10,174
0
4,634
11,750
45,202
0
W
Anhur
Chowskee
Anhur
16,063
9,246
0
7,467
18,379
8,033
816
2,884
15,173
0
102,172
W
10,909
225
2,118
7,061
12,477
5,544
230
8,434
3,963
75,414
0
L
7,472
943
0
5,986
14,405
8,940
0
2,762
11,597
0
75,476
W
4,812
997
0
4,188
10,568
4,695
0
3,032
7,385
0
59,231
W
Hades
Zquezz
Hades
11,328
1,716
192
10,254
14,995
11,166
0
5,943
9,052
91,878
0
L
Hachiman
beastlycat7
Hachiman
9,970
4,952
0
4,219
13,517
5,080
1,184
4,990
8,487
0
43,307
L
Zhong Kui
wilhelmkids2
Zhong Kui
9,470
1,783
0
8,495
13,825
11,800
621
8,495
5,176
88,279
0
W
Sylvanus
xDistanTz
Sylvanus
7,770
1,899
2,257
7,774
18,260
15,536
176
7,714
9,782
37,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,515
Gold Earned
46,096
663
Minions Killed
564
0
Camps Cleared
0
1,787,767
Distance Traveled
1,748,141
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,282
436
93
5
0
301,184
4
L
Cthulhu
8,344
439
76
4
0
374,630
2
W
Anhur
10,782
567
164
9
0
317,688
7
W
Hel
11,360
598
157
8
0
383,169
1
L
Mulan
9,740
513
129
7
0
407,579
3
W
Ravana
9,617
506
101
5
0
411,013
5
W
Hades
12,133
639
197
10
0
346,278
2
L
Hachiman
8,338
439
84
4
0
330,805
3
L
Zhong Kui
11,392
600
182
10
0
333,943
3
W
Sylvanus
10,623
559
44
2
0
329,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role