Player Matchup

Da Ji
Da Ji
Gettari
Da Ji
Level 7
God Stats
7W - 6L
1,657 SR
Queue Stats
70W - 45L
1,341 Elo+
Solo
Izanami
Izanami
Kistone
Izanami
Level 27
God Stats
4W - 2L
1,676 SR
Queue Stats
61W - 76L
1,339 Elo+
Party 1
Ymir
Ymir
NerzulKZ
Ymir
Level 22
God Stats
19W - 23L
1,442 SR
Queue Stats
160W - 196L
1,301 Elo+
Party 1
Awilix
Awilix
Petit_Panda_Fou
Awilix
Level 9
God Stats
2W - 1L
1,437 SR
Queue Stats
11W - 8L
1,453 Elo+
Party 3
Pele
Pele
zeeroftw62
Pele
Level 61
God Stats
3W - 2L
1,294 SR
Queue Stats
112W - 118L
1,372 Elo+
Party 3
Team Averages
Level 25
1,501 SR
1,361 Elo+

VS

Team Averages
Level 20
1,596 SR
1,427 Elo+
Ymir
Ymir
Gonperez97
Ymir
Level 29
God Stats
1W - 2L
1,461 SR
Queue Stats
43W - 60L
1,291 Elo+
Party 2
Hades
Hades
ItsTreas0nThen
Hades
Level 26
God Stats
0W - 1L
1,711 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Oskeriso
Danzaburou
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,460 Elo+
Party 2
Thor
Thor
VexingUnicorn
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Chaac
Chaac
XXXAFFER
Chaac
Level 26
God Stats
17W - 11L
1,808 SR
Queue Stats
123W - 179L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gettari
Da Ji
9
0 / 1 / 5
6,106
470
2,218
2,826
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Kistone
Izanami
13
7 / 1 / 0
8,797
677
7,927
8,830
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
12
3 / 1 / 4
7,401
569
4,814
8,969
5,945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
7 / 2 / 2
9,034
695
6,409
8,318
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 1 / 1
9,162
705
9,726
7,924
2,932
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,341
488
2,411
7,552
2,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 7 / 1
5,811
447
3,546
9,406
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Oskeriso
Danzaburou
10
1 / 2 / 1
6,609
508
3,411
5,951
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 6 / 1
7,734
595
5,011
9,830
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
XXXAFFER
Chaac
11
0 / 7 / 1
5,976
460
4,213
11,763
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
25
Kills
6
6
Deaths
25
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Gettari
Da Ji
0
1
5
2.5
L
0
3
1
0.17
L
1
7
1
0.21
W
Izanami
Kistone
Izanami
7
1
0
7
W
Ymir
3
1
4
5
L
Danzaburou
Oskeriso
Danzaburou
1
2
1
0.75
W
7
2
2
4
L
4
6
1
0.75
L
Chaac
XXXAFFER
Chaac
0
7
1
0.07
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,094
Damage
18,592
36,867
Taken
44,502
16,506
Mitigated
15,651
14,187
Healing
7,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Gettari
Da Ji
2,218
149
0
322
2,826
1,484
0
460
2,366
0
12,205
L
2,411
0
0
1,952
7,552
2,895
0
2,582
4,970
20,209
0
L
3,546
477
0
1,024
9,406
2,683
666
438
8,968
16,203
0
W
Izanami
Kistone
Izanami
7,927
5,310
0
5,256
8,830
3,041
4,006
2,698
6,132
0
56,301
W
Ymir
4,814
486
449
2,007
8,969
5,945
70
2,035
6,934
30,638
0
L
Danzaburou
Oskeriso
Danzaburou
3,411
1,091
0
905
5,951
1,483
272
1,323
4,628
0
32,718
W
6,409
2,766
0
3,273
8,318
3,104
0
419
7,899
0
60,718
L
5,011
2,349
0
1,387
9,830
2,722
0
471
9,359
0
27,414
L
Chaac
XXXAFFER
Chaac
4,213
715
0
2,607
11,763
5,868
0
0
11,763
0
25,351
W
9,726
4,189
0
2,880
7,924
2,932
1,433
345
7,579
0
58,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,500
Gold Earned
32,471
428
Minions Killed
226
0
Camps Cleared
0
1,186,686
Distance Traveled
1,135,910
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,106
470
28
2
0
166,333
3
L
Ymir
6,341
488
38
3
0
243,973
5
L
Hades
5,811
447
25
2
0
216,513
0
W
Izanami
8,797
677
125
10
0
237,330
0
W
Ymir
7,401
569
44
3
0
248,315
4
L
Danzaburou
6,609
508
60
5
0
230,966
4
W
Awilix
9,034
695
115
9
0
282,303
0
L
Thor
7,734
595
55
4
0
221,714
4
L
Chaac
5,976
460
48
4
0
222,744
0
W
Pele
9,162
705
116
9
0
252,405
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role