Player Matchup

Bakasura
Bakasura
MichaelMyers367
Bakasura
Level 16
God Stats
5W - 2L
1,667 SR
Queue Stats
33W - 27L
1,359 Elo+
Solo
Osiris
Osiris
Queen_Nerd_472
Osiris
Level 25
God Stats
3W - 5L
1,643 SR
Queue Stats
67W - 90L
1,380 Elo+
Solo
Fenrir
Fenrir
SuperIceJiren
Fenrir
Level 14
God Stats
13W - 12L
1,424 SR
Queue Stats
86W - 107L
1,271 Elo+
Solo
Cthulhu
Cthulhu
lemuybas
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,219 Elo+
Solo
Odin
Odin
xXREXxREAPERXx
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,320 Elo+
Solo
Team Averages
Level 14
1,547 SR
1,310 Elo+

VS

Team Averages
Level 20
1,510 SR
1,380 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
LordOfCalamity2
Heimdallr
Level 29
God Stats
7W - 12L
1,398 SR
Queue Stats
77W - 68L
1,455 Elo+
Solo
Hel
Hel
Reapers_Rose35
Hel
Level 10
God Stats
9W - 6L
1,405 SR
Queue Stats
53W - 47L
1,367 Elo+
Solo
Izanami
Izanami
tomaslino
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,133 Elo+
Solo
Cthulhu
Cthulhu
yslgyal
Cthulhu
Level 29
God Stats
9W - 3L
1,745 SR
Queue Stats
105W - 137L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
2 / 11 / 3
12,635
972
15,070
31,348
14,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 1 / 0
9,770
752
674
1,890
753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
11 / 14 / 1
14,382
1,106
27,040
27,586
14,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
lemuybas
Cthulhu
17
0 / 7 / 2
10,957
843
5,389
21,096
22,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
0 / 8 / 2
10,973
844
6,149
21,082
16,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Team 1 Tickets

0

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
7 / 5 / 17
13,807
1,062
14,838
10,736
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
LordOfCalamity2
Heimdallr
20
9 / 4 / 17
14,722
1,132
31,994
17,842
7,765
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 3 / 21
14,278
1,098
18,440
15,983
8,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
tomaslino
Izanami
14
0 / 1 / 1
9,737
749
67
702
137
Cthulhu
yslgyal
Cthulhu
20
16 / 0 / 18
16,251
1,250
24,085
15,003
19,438
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
114
13
Kills
40
41
Deaths
13
8
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
7
5
17
3.1
W
Heimdallr
LordOfCalamity2
Heimdallr
9
4
17
4.38
L
Bakasura
2
11
3
0.32
L
0
1
0
0
W
8
3
21
6.17
L
11
14
1
0.82
L
Cthulhu
lemuybas
Cthulhu
0
7
2
0.14
W
Izanami
tomaslino
Izanami
0
1
1
0.5
L
0
8
2
0.13
W
Cthulhu
yslgyal
Cthulhu
16
0
18
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,322
Damage
89,424
103,002
Taken
60,266
68,866
Mitigated
40,693
7,730
Healing
20,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
14,838
1,925
0
304
10,736
4,515
0
643
9,912
33,393
0
W
Heimdallr
LordOfCalamity2
Heimdallr
31,994
18,990
0
3,542
17,842
7,765
0
1,295
15,948
0
62,990
L
Bakasura
15,070
8,867
0
4,082
31,348
14,431
0
18,851
11,770
0
53,604
L
674
514
0
135
1,890
753
0
1,178
675
0
1,632
W
18,440
2,132
8,178
6,290
15,983
8,838
0
1,644
13,923
29,617
0
L
27,040
6,715
0
2,062
27,586
14,690
0
14,558
12,379
0
37,614
L
Cthulhu
lemuybas
Cthulhu
5,389
943
390
352
21,096
22,184
0
9,435
9,659
16,143
0
W
Izanami
tomaslino
Izanami
67
67
0
0
702
137
0
0
702
0
395
L
6,149
2,006
0
709
21,082
16,808
0
11,035
9,679
90
21,099
W
Cthulhu
yslgyal
Cthulhu
24,085
3,042
1,366
965
15,003
19,438
0
1,342
12,370
52,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,717
Gold Earned
68,795
195
Minions Killed
222
4
Camps Cleared
6
1,093,084
Distance Traveled
892,392
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,807
1,062
40
3
1
167,985
2
W
Heimdallr
14,722
1,132
68
5
4
195,858
3
L
Bakasura
12,635
972
107
8
1
285,268
4
L
Osiris
9,770
752
4
0
0
46,588
0
W
Hel
14,278
1,098
46
4
0
228,045
0
L
Fenrir
14,382
1,106
27
2
0
266,026
2
L
Cthulhu
10,957
843
21
2
1
280,165
0
W
Izanami
9,737
749
0
0
0
15,939
0
L
Odin
10,973
844
36
3
2
215,037
0
W
Cthulhu
16,251
1,250
68
5
1
284,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role