Player Matchup

Fenrir
Fenrir
CharlyBucket547
Fenrir
Level 17
God Stats
10W - 5L
1,500 SR
Queue Stats
137W - 139L
1,476 Elo+
Solo
Izanami
Izanami
Rhanzix
Izanami
Level 28
God Stats
2W - 1L
1,718 SR
Queue Stats
28W - 24L
1,514 Elo+
Solo
Ra
Ra
VVolf_824
Ra
Level 7
God Stats
3W - 0L
1,760 SR
Queue Stats
26W - 19L
1,731 Elo+
Party 1
Cupid
Cupid
chukiuba
Cupid
Level 29
God Stats
1W - 0L
1,244 SR
Queue Stats
32W - 36L
1,471 Elo+
Solo
Thanatos
Thanatos
theapache69
Thanatos
Level 115
God Stats
7W - 3L
1,737 SR
Queue Stats
91W - 82L
1,590 Elo+
Party 1
Team Averages
Level 39
1,592 SR
1,556 Elo+

VS

Team Averages
Level 26
1,492 SR
1,485 Elo+
Neith
Neith
Cannius66
Neith
Level 29
God Stats
2W - 3L
1,541 SR
Queue Stats
190W - 206L
1,458 Elo+
Solo
Tyr
Tyr
DrShrubs
Tyr
Level 28
God Stats
11W - 18L
1,528 SR
Queue Stats
196W - 147L
1,782 Elo+
Solo
Sobek
Sobek
Dusty the Weeb
Sobek
Level 28
God Stats
0W - 1L
1,764 SR
Queue Stats
37W - 43L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
xbioformx
Baron Samedi
Level 28
God Stats
0W - 2L
1,309 SR
Queue Stats
140W - 122L
1,438 Elo+
Solo
Nemesis
Nemesis
zacher101
Nemesis
Level 16
God Stats
1W - 2L
1,320 SR
Queue Stats
27W - 23L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 1
10,963
577
9,219
14,364
6,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Rhanzix
Izanami
18
0 / 2 / 2
10,856
571
3,327
7,655
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 5
8,448
445
7,068
11,145
4,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cupid
chukiuba
Cupid
11
0 / 0 / 2
7,516
396
2,470
5,438
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
theapache69
Thanatos
18
12 / 3 / 3
11,714
617
15,823
17,996
7,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cannius66
Neith
13
1 / 5 / 3
8,062
424
6,672
11,488
4,799
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
8 / 2 / 0
12,101
637
11,403
12,203
10,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 3
6,851
361
4,149
11,301
6,849
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
xbioformx
Baron Samedi
14
0 / 9 / 1
8,224
433
3,041
11,159
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Nemesis
zacher101
Nemesis
13
1 / 5 / 2
8,486
447
3,013
12,564
4,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
24
Kills
11
12
Deaths
24
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
Cannius66
Neith
1
5
3
0.5
W
10
3
1
3.5
L
8
2
0
4
L
1
3
3
0.83
W
Izanami
Rhanzix
Izanami
0
2
2
0.5
W
2
4
5
1.13
W
Cupid
chukiuba
Cupid
0
0
2
1
W
Thanatos
theapache69
Thanatos
12
3
3
4.5
L
Baron Samedi
xbioformx
Baron Samedi
0
9
1
0.06
L
Nemesis
zacher101
Nemesis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,907
Damage
28,278
56,598
Taken
58,715
23,161
Mitigated
31,131
30,278
Healing
16,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Cannius66
Neith
6,672
2,636
0
3,101
11,488
4,799
945
2,136
9,146
0
53,284
W
9,219
2,190
0
5,873
14,364
6,013
135
1,472
12,649
0
67,676
L
11,403
2,463
0
6,187
12,203
10,947
1,080
464
11,685
0
80,355
L
4,149
1,042
0
3,507
11,301
6,849
200
1,928
9,111
16,544
0
W
Izanami
Rhanzix
Izanami
3,327
2,434
0
4,038
7,655
2,977
1,906
254
7,217
0
87,597
W
7,068
856
810
3,187
11,145
4,954
298
2,270
8,530
36,528
0
W
Cupid
chukiuba
Cupid
2,470
1,136
1,022
3,554
5,438
1,520
180
445
4,943
0
29,321
W
Thanatos
theapache69
Thanatos
15,823
4,450
298
11,496
17,996
7,697
586
1,956
15,682
0
64,497
L
Baron Samedi
xbioformx
Baron Samedi
3,041
335
0
1,425
11,159
4,121
0
882
10,225
40,893
0
L
Nemesis
zacher101
Nemesis
3,013
1,113
0
2,066
12,564
4,415
0
992
11,480
0
52,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,497
Gold Earned
43,724
536
Minions Killed
434
0
Camps Cleared
0
1,524,819
Distance Traveled
1,568,994
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,062
424
79
4
0
308,678
4
W
Fenrir
10,963
577
120
6
0
351,182
0
L
Tyr
12,101
637
159
8
0
369,656
0
L
Sobek
6,851
361
26
1
0
262,643
1
W
Izanami
10,856
571
182
10
0
354,093
2
W
Ra
8,448
445
59
3
0
290,934
0
W
Cupid
7,516
396
59
3
0
201,410
1
W
Thanatos
11,714
617
116
6
0
327,200
0
L
Baron Samedi
8,224
433
93
5
0
323,698
1
L
Nemesis
8,486
447
77
4
0
304,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role