Player Matchup

Izanami
Izanami
Horacio-kane
Izanami
Level 26
God Stats
2W - 3L
1,334 SR
Queue Stats
46W - 67L
1,417 Elo+
Party 2
Tiamat
Tiamat
Mad Swagician
Tiamat
Level 42
God Stats
7W - 3L
1,536 SR
Queue Stats
188W - 161L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
Oh Billy2
Cthulhu
Level 27
God Stats
20W - 18L
1,529 SR
Queue Stats
25W - 38L
1,453 Elo+
Party 1
Horus
Horus
The TROLOL Man
Horus
Level 83
God Stats
25W - 24L
1,596 SR
Queue Stats
306W - 246L
1,623 Elo+
Party 1
Fenrir
Fenrir
Xxassasinox
Fenrir
Level 106
God Stats
31W - 26L
1,561 SR
Queue Stats
343W - 409L
1,491 Elo+
Party 2
Team Averages
Level 57
1,511 SR
1,498 Elo+

VS

Team Averages
Level 55
1,611 SR
1,521 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
AngelicMess
Xbalanque
Level 14
God Stats
0W - 2L
1,572 SR
Queue Stats
39W - 36L
1,432 Elo+
Party 4
Achilles
Achilles
D_Shadow_0
Achilles
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 177L
1,552 Elo+
Party 4
Yemoja
Yemoja
GrottyAlarm
Yemoja
Level 34
God Stats
13W - 6L
1,874 SR
Queue Stats
82W - 66L
1,630 Elo+
Party 3
Eset
Eset
yung-_-MITXH
Eset
Level 82
God Stats
2W - 5L
1,609 SR
Queue Stats
270W - 261L
1,491 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Horacio-kane
Izanami
15
5 / 1 / 2
8,763
548
7,465
10,527
3,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 2 / 7
8,455
528
7,513
7,797
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Oh Billy2
Cthulhu
15
1 / 1 / 0
8,575
536
2,493
6,257
4,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 0 / 6
8,283
518
5,088
7,652
5,786
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
14
5 / 2 / 3
8,470
529
6,964
9,816
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
13
1 / 3 / 1
7,587
474
2,966
11,069
3,604
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
AngelicMess
Xbalanque
11
1 / 2 / 2
6,622
414
5,651
9,289
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
D_Shadow_0
Achilles
13
2 / 1 / 0
7,609
476
3,766
11,016
8,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
9
0 / 5 / 1
6,102
381
1,895
8,381
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
2 / 4 / 2
7,797
487
5,764
8,665
2,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
6
6
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
3
1
0.5
L
Xbalanque
AngelicMess
Xbalanque
1
2
2
1
L
Achilles
D_Shadow_0
Achilles
2
1
0
2
L
Yemoja
0
5
1
0.1
W
Izanami
Horacio-kane
Izanami
5
1
2
6
W
1
2
7
2.25
W
Cthulhu
Oh Billy2
Cthulhu
1
1
0
1
W
3
0
6
6
W
Fenrir
5
2
3
3.25
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,523
Damage
20,042
42,049
Taken
48,420
21,629
Mitigated
23,987
20,679
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
2,966
109
0
4,229
11,069
3,604
0
2,836
7,953
0
47,345
L
Xbalanque
AngelicMess
Xbalanque
5,651
3,601
0
2,635
9,289
3,801
0
280
8,995
0
36,446
L
Achilles
D_Shadow_0
Achilles
3,766
573
0
4,369
11,016
8,552
0
2,669
7,902
0
34,899
L
Yemoja
1,895
205
914
917
8,381
5,259
90
2,472
5,857
13,513
0
W
Izanami
Horacio-kane
Izanami
7,465
4,704
942
6,334
10,527
3,143
101
1,130
9,373
0
55,753
W
7,513
1,458
0
3,746
7,797
4,443
484
2,286
5,245
56,221
0
W
Cthulhu
Oh Billy2
Cthulhu
2,493
121
58
1,709
6,257
4,373
544
0
5,987
47,786
0
W
5,088
1,960
1,051
2,844
7,652
5,786
398
2,281
5,147
0
25,750
W
Fenrir
6,964
2,251
0
3,995
9,816
3,884
0
1,436
8,258
0
49,232
L
5,764
0
630
1,113
8,665
2,771
263
836
7,707
44,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,546
Gold Earned
35,717
479
Minions Killed
335
0
Camps Cleared
0
1,574,084
Distance Traveled
1,414,100
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
7,587
474
84
5
0
349,873
7
L
Xbalanque
6,622
414
52
3
0
211,596
0
L
Achilles
7,609
476
76
5
0
307,520
4
L
Yemoja
6,102
381
28
2
0
262,786
0
W
Izanami
8,763
548
109
7
0
271,234
0
W
Tiamat
8,455
528
115
7
0
284,648
4
W
Cthulhu
8,575
536
142
9
0
334,614
0
W
Horus
8,283
518
41
3
0
356,755
3
W
Fenrir
8,470
529
72
5
0
326,833
0
L
Eset
7,797
487
95
6
0
282,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role