Player Matchup

Raijin
Raijin
Gold II
IWillDiff
Raijin
Gold II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Platinum I
Kjörn
Camazotz
Platinum I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Milraak
Cthulhu
Gold V
Level 157
God Stats
2W - 0L
1,820 SR
Queue Stats
9W - 3L
1,785 MMR
Party 1
Cerberus
Cerberus
Platinum III
TheGoyem
Cerberus
Platinum III
Level 144
God Stats
7W - 4L
1,585 SR
Queue Stats
462W - 428L
1,749 MMR
Solo
Rama
Rama
Platinum V
Zícari
Rama
Platinum V
Level 159
God Stats
4W - 3L
1,717 SR
Queue Stats
766W - 737L
1,739 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,624 SR
1,655 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,607 SR
1,657 MMR
Ares
Ares
Platinum IV
Cabbs21
Ares
Platinum IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum I
LITTLEHEFF
Anhur
Platinum I
Level 160
God Stats
12W - 12L
1,645 SR
Queue Stats
293W - 286L
1,913 MMR
Party 2
Vulcan
Vulcan
Platinum V
aira12
Vulcan
Platinum V
Level 160
God Stats
15W - 7L
1,865 SR
Queue Stats
400W - 397L
1,814 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
averGarrett01
Cu Chulainn
Gold II
Level 155
God Stats
5W - 11L
1,526 SR
Queue Stats
459W - 443L
1,556 MMR
Party 2
Loki
Loki
Platinum IV
xXRebeldeXx
Loki
Platinum IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
IWillDiff
Raijin
19
16 / 3 / 13
12,587
699
24,628
10,758
4,390
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Kjörn
Camazotz
17
6 / 4 / 10
10,806
600
12,053
17,671
9,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Milraak
Cthulhu
18
6 / 0 / 3
11,236
624
13,371
15,238
16,120
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
TheGoyem
Cerberus
17
7 / 2 / 19
11,439
636
11,714
15,058
15,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Zícari
Rama
18
6 / 2 / 4
11,312
628
8,755
13,372
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetDanzaburouApolloScyllaSobek

VS

Bans
PersephoneHerculesNemesisGuan YuTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cabbs21
Ares
11
1 / 10 / 4
7,614
423
7,050
23,382
14,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
16
3 / 6 / 1
9,739
541
8,312
14,205
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
aira12
Vulcan
13
1 / 12 / 0
7,960
442
6,193
15,247
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
averGarrett01
Cu Chulainn
16
3 / 6 / 0
10,007
556
10,377
19,026
11,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 8 / 3
9,083
505
9,619
15,308
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
41
Kills
11
11
Deaths
42
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
Cabbs21
Ares
1
10
4
0.3
W
Raijin
IWillDiff
Raijin
16
3
13
7.5
W
Camazotz
Kjörn
Camazotz
6
4
10
2.75
L
Anhur
3
6
1
0.58
W
Cthulhu
Milraak
Cthulhu
6
0
3
7.5
W
Cerberus
TheGoyem
Cerberus
7
2
19
8.25
W
Rama
Zícari
Rama
6
2
4
4
L
Vulcan
aira12
Vulcan
1
12
0
0.08
L
Cu Chulainn
averGarrett01
Cu Chulainn
3
6
0
0.5
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,521
Damage
41,551
72,097
Taken
87,168
49,031
Mitigated
40,326
34,981
Healing
15,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Cabbs21
Ares
7,050
607
0
2,921
23,382
14,406
0
13,070
10,312
19,765
0
W
Raijin
IWillDiff
Raijin
24,628
2,372
387
3,749
10,758
4,390
237
3,769
6,873
101,699
0
W
Camazotz
Kjörn
Camazotz
12,053
5,085
0
10,493
17,671
9,585
65
2,699
14,878
0
70,714
L
Anhur
8,312
4,208
0
4,385
14,205
5,304
218
4,170
10,035
0
67,299
W
Cthulhu
Milraak
Cthulhu
13,371
1,713
665
7,950
15,238
16,120
24
804
14,417
68,173
0
W
Cerberus
TheGoyem
Cerberus
11,714
950
0
4,002
15,058
15,342
685
5,071
9,901
49,744
0
W
Rama
Zícari
Rama
8,755
7,019
0
7,735
13,372
3,594
3,890
587
12,785
0
90,254
L
Vulcan
aira12
Vulcan
6,193
1,757
88
1,416
15,247
3,895
0
12,198
3,049
50,794
0
L
Cu Chulainn
averGarrett01
Cu Chulainn
10,377
1,525
0
4,405
19,026
11,896
0
11,921
7,105
0
71,126
L
9,619
2,531
0
2,000
15,308
4,825
0
8,354
6,954
0
50,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,380
Gold Earned
44,403
672
Minions Killed
468
0
Camps Cleared
0
1,829,876
Distance Traveled
1,577,093
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,614
423
16
1
0
314,805
6
W
Raijin
12,587
699
150
8
0
336,392
4
W
Camazotz
10,806
600
117
7
0
378,455
7
L
Anhur
9,739
541
121
7
0
290,190
9
W
Cthulhu
11,236
624
144
8
0
416,143
6
W
Cerberus
11,439
636
111
6
0
378,525
7
W
Rama
11,312
628
150
8
0
320,361
5
L
Vulcan
7,960
442
93
5
0
300,894
1
L
Cu Chulainn
10,007
556
145
8
0
304,736
3
L
Loki
9,083
505
93
5
0
366,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role