Player Matchup

Cu Chulainn
Cu Chulainn
DoctorKalil
Cu Chulainn
Level 44
God Stats
18W - 18L
1,465 SR
Queue Stats
158W - 173L
1,449 Elo+
Party 1
Nu Wa
Nu Wa
Jeeblitt
Nu Wa
Level 62
God Stats
7W - 8L
1,219 SR
Queue Stats
93W - 87L
1,368 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LozSen
Tsukuyomi
Level 90
God Stats
4W - 1L
1,577 SR
Queue Stats
30W - 20L
1,582 Elo+
Party 1
Apollo
Apollo
NAGreek03
Apollo
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 153L
1,439 Elo+
Party 3
Ymir
Ymir
noahQ_3
Ymir
Level 39
God Stats
7W - 14L
1,426 SR
Queue Stats
118W - 154L
1,441 Elo+
Party 3
Team Averages
Level 58
1,438 SR
1,456 Elo+

VS

Team Averages
Level 54
1,591 SR
1,447 Elo+
Guan Yu
Guan Yu
Captain-Raijin
Guan Yu
Level 39
God Stats
12W - 14L
1,531 SR
Queue Stats
264W - 255L
1,466 Elo+
Solo
Mercury
Mercury
Random-_-Replayz
Mercury
Level 41
God Stats
0W - 1L
1,875 SR
Queue Stats
4W - 7L
1,588 Elo+
Party 2
Ganesha
Ganesha
SWEATY-LETTUCEE
Ganesha
Level 52
God Stats
7W - 10L
1,514 SR
Queue Stats
7W - 15L
1,402 Elo+
Party 2
Neith
Neith
fabio ver 09
Neith
Level 82
God Stats
22W - 20L
1,414 SR
Queue Stats
299W - 359L
1,360 Elo+
Solo
Tiamat
Tiamat
vSupr3me_God
Tiamat
Level 56
God Stats
7W - 8L
1,621 SR
Queue Stats
8W - 16L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DoctorKalil
Cu Chulainn
17
5 / 2 / 11
11,766
490
13,036
15,157
13,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Jeeblitt
Nu Wa
18
4 / 1 / 12
12,135
506
13,862
11,063
3,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
LozSen
Tsukuyomi
20
10 / 3 / 4
14,524
605
19,596
19,764
8,639
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
NAGreek03
Apollo
19
13 / 1 / 8
13,121
547
18,829
13,225
4,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
noahQ_3
Ymir
17
2 / 1 / 16
10,757
448
12,727
13,384
5,742
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 4 / 1
12,238
510
4,445
20,016
21,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 7 / 1
9,984
416
2,009
18,778
6,472
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 6 / 3
11,036
460
8,626
23,953
30,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 9 / 1
11,320
472
12,173
22,249
7,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
17
2 / 8 / 0
11,371
474
15,988
22,241
14,058
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
13
34
Kills
7
8
Deaths
34
51
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Cu Chulainn
DoctorKalil
Cu Chulainn
5
2
11
5.25
W
Nu Wa
Jeeblitt
Nu Wa
4
1
12
10
W
Tsukuyomi
LozSen
Tsukuyomi
10
3
4
4
W
Apollo
NAGreek03
Apollo
13
1
8
17
L
1
7
1
0.21
L
1
6
3
0.42
L
2
9
1
0.28
W
Ymir
noahQ_3
Ymir
2
1
16
10
L
Tiamat
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,050
Damage
43,241
72,593
Taken
107,237
36,017
Mitigated
80,791
16,223
Healing
24,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,445
1,311
672
3,307
20,016
21,996
865
1,924
17,918
0
92,014
W
Cu Chulainn
DoctorKalil
Cu Chulainn
13,036
2,495
0
3,525
15,157
13,416
2,802
5,424
9,733
4,671
74,722
W
Nu Wa
Jeeblitt
Nu Wa
13,862
2,163
0
1,431
11,063
3,661
1,527
6,213
4,850
70,568
0
W
Tsukuyomi
LozSen
Tsukuyomi
19,596
4,722
0
5,027
19,764
8,639
1,415
5,543
14,221
0
122,829
W
Apollo
NAGreek03
Apollo
18,829
9,274
0
5,129
13,225
4,559
1,341
3,602
9,623
0
80,490
L
2,009
163
0
232
18,778
6,472
760
3,980
14,596
0
46,077
L
8,626
466
0
4,044
23,953
30,459
458
7,884
15,799
48,626
0
L
12,173
4,064
111
9,664
22,249
7,806
2,499
6,712
15,389
66
79,613
W
Ymir
noahQ_3
Ymir
12,727
2,494
0
1,111
13,384
5,742
521
3,898
9,486
46,500
0
L
Tiamat
15,988
1,250
0
6,346
22,241
14,058
110
5,791
15,886
83,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,303
Gold Earned
55,949
631
Minions Killed
592
0
Camps Cleared
0
2,329,631
Distance Traveled
1,930,820
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,238
510
183
8
0
365,712
1
W
Cu Chulainn
11,766
490
135
6
0
457,061
4
W
Nu Wa
12,135
506
148
6
0
427,461
1
W
Tsukuyomi
14,524
605
187
8
0
538,003
2
W
Apollo
13,121
547
96
4
0
458,754
0
L
Mercury
9,984
416
86
4
0
472,293
1
L
Ganesha
11,036
460
24
1
0
384,874
1
L
Neith
11,320
472
153
6
0
320,208
1
W
Ymir
10,757
448
65
3
0
448,352
0
L
Tiamat
11,371
474
146
6
0
387,733
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role