Player Matchup

Guan Yu
Guan Yu
Gold II
Eduardo1694
Guan Yu
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Gold II
Minixcet
Mercury
Gold II
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
298W - 315L
1,575 MMR
Solo
Izanami
Izanami
Gold V
RobsonSouz4
Izanami
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond III
RocksʹDʹShanks
Scylla
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
TheHebo
Ymir
Silver I
Level 38
God Stats
24W - 29L
1,725 SR
Queue Stats
97W - 102L
1,529 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,545 SR
1,521 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,537 SR
1,473 MMR
Nemesis
Nemesis
Platinum V
BraiiZerX
Nemesis
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
EskolErika
Tyr
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
HermannHoppe
Ullr
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
Qnay
Nu Wa
Bronze IV
Level 73
God Stats
0W - 1L
1,391 SR
Queue Stats
1W - 8L
1,384 MMR
Solo
Cthulhu
Cthulhu
Gold III
iiZong
Cthulhu
Gold III
Level 149
God Stats
8W - 11L
1,794 SR
Queue Stats
326W - 321L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Eduardo1694
Guan Yu
13
6 / 2 / 4
8,164
583
13,193
14,740
10,186
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Minixcet
Mercury
13
3 / 3 / 3
7,680
549
4,416
8,614
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
RobsonSouz4
Izanami
14
1 / 2 / 4
7,960
569
4,640
9,593
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 0 / 7
9,488
678
6,988
5,503
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
TheHebo
Ymir
10
2 / 5 / 6
7,125
509
4,260
12,564
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
TsukuyomiDanzaburouJanusSetAo Kuang

VS

Bans
ApolloAnhurKing ArthurFenrirSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BraiiZerX
Nemesis
12
4 / 4 / 2
7,343
525
5,061
11,926
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 2 / 1
5,882
420
4,142
10,060
4,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 0
8,680
620
5,784
6,512
2,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Qnay
Nu Wa
13
2 / 4 / 3
7,726
552
8,102
7,105
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
iiZong
Cthulhu
11
1 / 5 / 8
7,124
509
8,929
13,584
9,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
16
Kills
12
12
Deaths
16
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BraiiZerX
Nemesis
4
4
2
1.25
W
Guan Yu
Eduardo1694
Guan Yu
6
2
4
4
L
0
2
1
0.25
L
5
1
0
5
W
Mercury
Minixcet
Mercury
3
3
3
1.5
L
Nu Wa
Qnay
Nu Wa
2
4
3
0.88
W
Izanami
RobsonSouz4
Izanami
1
2
4
1.5
W
4
0
7
7.5
W
Ymir
TheHebo
Ymir
2
5
6
1
L
Cthulhu
iiZong
Cthulhu
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,497
Damage
32,018
51,014
Taken
49,187
26,022
Mitigated
21,481
17,098
Healing
18,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BraiiZerX
Nemesis
5,061
2,222
0
4,138
11,926
3,770
0
3,129
8,653
0
40,484
W
Guan Yu
Eduardo1694
Guan Yu
13,193
1,692
1,320
6,919
14,740
10,186
139
5,808
8,507
0
46,391
L
4,142
624
0
4,686
10,060
4,457
0
813
9,213
0
23,023
L
5,784
2,231
0
3,075
6,512
2,245
379
1,630
4,858
0
61,972
W
Mercury
Minixcet
Mercury
4,416
1,763
0
190
8,614
3,367
0
1,655
6,798
0
47,826
L
Nu Wa
Qnay
Nu Wa
8,102
1,206
0
1,732
7,105
1,949
256
3,040
3,973
47,496
0
W
Izanami
RobsonSouz4
Izanami
4,640
2,488
0
4,193
9,593
2,508
575
1,635
7,695
0
54,328
W
6,988
1,425
0
1,862
5,503
1,854
0
1,830
3,406
64,367
0
W
Ymir
TheHebo
Ymir
4,260
926
0
2,614
12,564
8,107
62
4,735
7,448
23,767
0
L
Cthulhu
iiZong
Cthulhu
8,929
878
30
4,592
13,584
9,060
0
2,322
11,242
29,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,417
Gold Earned
36,755
426
Minions Killed
415
0
Camps Cleared
0
1,471,618
Distance Traveled
1,252,671
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,343
525
82
6
0
302,975
0
W
Guan Yu
8,164
583
72
5
0
311,711
3
L
Tyr
5,882
420
49
4
0
174,108
2
L
Ullr
8,680
620
124
9
0
253,115
5
W
Mercury
7,680
549
91
7
0
303,566
2
L
Nu Wa
7,726
552
105
8
0
239,220
3
W
Izanami
7,960
569
99
7
0
251,330
7
W
Scylla
9,488
678
138
10
0
306,365
5
W
Ymir
7,125
509
26
2
0
298,646
7
L
Cthulhu
7,124
509
55
4
0
283,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role