Player Matchup

Izanami
Izanami
Floobergoop
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,511 Elo+
Party 1
Chronos
Chronos
LegacyAscend
Chronos
Level 26
God Stats
4W - 4L
1,590 SR
Queue Stats
152W - 153L
1,586 Elo+
Solo
Ratatoskr
Ratatoskr
RupeequR
Ratatoskr
Level 5
God Stats
6W - 6L
1,500 SR
Queue Stats
174W - 143L
1,426 Elo+
Party 1
Ares
Ares
TokyoTaran
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1
Anhur
Anhur
capitancarrito
Anhur
Level 26
God Stats
2W - 5L
1,500 SR
Queue Stats
78W - 62L
1,611 Elo+
Solo
Team Averages
Level 13
1,518 SR
1,527 Elo+

VS

Team Averages
Level 13
1,736 SR
1,470 Elo+
Kali
Kali
GuldGraver
Kali
Level 14
God Stats
13W - 8L
1,738 SR
Queue Stats
53W - 39L
1,610 Elo+
Party 2
Horus
Horus
ItachiUchiha0523
Horus
Level 29
God Stats
2W - 0L
1,876 SR
Queue Stats
35W - 40L
1,454 Elo+
Solo
Apollo
Apollo
Madpakken69
Apollo
Level 10
God Stats
20W - 12L
1,947 SR
Queue Stats
139W - 117L
1,631 Elo+
Party 2
Yemoja
Yemoja
mogensen00
Yemoja
Level 8
God Stats
5W - 1L
1,840 SR
Queue Stats
41W - 31L
1,509 Elo+
Party 2
Scylla
Scylla
yidaitongsi
Scylla
Level 3
God Stats
1W - 1L
1,277 SR
Queue Stats
1W - 2L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Floobergoop
Izanami
6
0 / 6 / 1
4,188
419
3,159
5,911
1,298
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chronos
LegacyAscend
Chronos
10
0 / 0 / 0
5,437
544
2,651
4,532
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ratatoskr
RupeequR
Ratatoskr
6
0 / 3 / 0
4,304
430
1,079
5,209
1,111
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 5 / 0
4,545
455
2,328
7,065
2,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 0
5,511
551
4,771
7,995
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,214
521
4,126
6,972
2,644
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 1 / 0
5,793
579
2,481
4,093
3,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
11
8 / 0 / 3
6,775
678
8,339
6,736
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
mogensen00
Yemoja
9
3 / 1 / 6
6,202
620
3,316
5,050
2,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
9
1 / 0 / 1
5,381
538
2,534
3,858
1,381
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
16
16
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Floobergoop
Izanami
0
6
1
0.08
W
1
1
1
1.5
W
3
1
0
3
L
Chronos
LegacyAscend
Chronos
0
0
0
0
W
Apollo
8
0
3
9.5
L
Ratatoskr
RupeequR
Ratatoskr
0
3
0
0
L
1
5
0
0.2
L
2
2
0
1
W
Yemoja
mogensen00
Yemoja
3
1
6
6
W
Scylla
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,988
Damage
20,796
30,712
Taken
26,709
8,403
Mitigated
12,074
7,905
Healing
10,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Floobergoop
Izanami
3,159
2,577
0
311
5,911
1,298
0
1,224
4,687
0
15,702
W
4,126
2,549
0
1,215
6,972
2,644
0
426
6,546
0
24,286
W
2,481
995
185
1,404
4,093
3,789
0
0
4,093
52
19,494
L
Chronos
LegacyAscend
Chronos
2,651
466
0
1,854
4,532
1,338
376
1,914
2,618
29,283
0
W
Apollo
8,339
6,239
0
4,375
6,736
2,064
1,750
846
5,890
0
43,962
L
Ratatoskr
RupeequR
Ratatoskr
1,079
390
0
1,078
5,209
1,111
0
240
4,969
0
13,513
L
2,328
262
0
729
7,065
2,768
0
1,976
5,089
7,013
0
L
4,771
2,434
0
3,933
7,995
1,888
148
538
7,457
0
27,659
W
Yemoja
mogensen00
Yemoja
3,316
1,299
461
1,464
5,050
2,196
860
1,482
3,568
11,851
0
W
Scylla
2,534
383
0
1,447
3,858
1,381
0
2,225
1,633
19,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,985
Gold Earned
29,365
188
Minions Killed
234
0
Camps Cleared
0
890,427
Distance Traveled
884,060
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,188
419
34
3
0
168,862
3
W
Kali
5,214
521
43
4
0
198,620
1
W
Horus
5,793
579
47
5
0
150,940
0
L
Chronos
5,437
544
63
6
0
178,053
0
W
Apollo
6,775
678
69
7
0
191,950
2
L
Ratatoskr
4,304
430
31
3
0
182,603
0
L
Ares
4,545
455
10
1
0
199,361
1
L
Anhur
5,511
551
50
5
0
161,548
1
W
Yemoja
6,202
620
33
3
0
174,142
0
W
Scylla
5,381
538
42
4
0
168,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role