Player Matchup

Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
RafaelBatist
Bastet
Level 26
God Stats
16W - 12L
1,780 SR
Queue Stats
163W - 172L
1,585 Elo+
Solo
Sun Wukong
Sun Wukong
flashwl
Sun Wukong
Level 27
God Stats
6W - 2L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Raijin
Raijin
kidinpink63
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,598 Elo+
Solo
Tiamat
Tiamat
soulful_library0
Tiamat
Level 28
God Stats
18W - 14L
1,513 SR
Queue Stats
33W - 29L
1,434 Elo+
Solo
Team Averages
Level 27
1,559 SR
1,523 Elo+

VS

Team Averages
Level 25
1,517 SR
1,516 Elo+
Danzaburou
Danzaburou
Boobmonicle
Danzaburou
Level 66
God Stats
30W - 41L
1,398 SR
Queue Stats
90W - 137L
1,393 Elo+
Party 1
Kukulkan
Kukulkan
Callsignwraith99
Kukulkan
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
56W - 94L
1,271 Elo+
Party 1
Merlin
Merlin
Crossnet1635
Merlin
Level 25
God Stats
4W - 4L
1,552 SR
Queue Stats
49W - 40L
1,625 Elo+
Solo
Kuzenbo
Kuzenbo
PabloC_382
Kuzenbo
Level 15
God Stats
11W - 14L
1,723 SR
Queue Stats
88W - 90L
1,691 Elo+
Solo
Thanatos
Thanatos
Thorchelo99
Thanatos
Level 16
God Stats
1W - 4L
1,414 SR
Queue Stats
31W - 31L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
7 / 0 / 13
13,749
1,058
24,371
12,323
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
20
5 / 0 / 16
12,664
974
17,360
8,213
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
flashwl
Sun Wukong
19
5 / 0 / 11
12,614
970
9,945
15,008
9,663
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
18
2 / 4 / 9
11,984
922
11,567
12,524
4,989
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 2 / 8
13,024
1,002
21,599
10,464
5,975
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

231

VS

Team 2 Tickets

9

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boobmonicle
Danzaburou
18
1 / 6 / 3
12,104
931
12,348
20,427
7,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
0 / 13 / 3
10,958
843
8,044
18,731
7,126
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
19
5 / 6 / 1
13,644
1,050
20,261
28,815
11,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
PabloC_382
Kuzenbo
16
0 / 2 / 1
11,253
866
8,499
21,451
28,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Thorchelo99
Thanatos
14
0 / 0 / 0
9,780
752
0
0
0

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
27
Kills
6
6
Deaths
27
57
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
13
13.5
L
Danzaburou
Boobmonicle
Danzaburou
1
6
3
0.42
L
0
13
3
0.12
L
Merlin
5
6
1
0.92
L
Kuzenbo
PabloC_382
Kuzenbo
0
2
1
0.25
W
Bastet
5
0
16
13
L
Thanatos
Thorchelo99
Thanatos
0
0
0
0
W
Sun Wukong
flashwl
Sun Wukong
5
0
11
10.5
W
Raijin
2
4
9
1.63
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,842
Damage
49,152
58,532
Taken
89,424
29,108
Mitigated
54,455
10,450
Healing
2,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
24,371
15,420
0
2,991
12,323
4,971
0
8,153
3,912
0
64,973
L
Danzaburou
Boobmonicle
Danzaburou
12,348
4,286
0
622
20,427
7,752
0
7,079
13,348
0
38,769
L
8,044
1,043
0
12
18,731
7,126
0
5,647
13,084
17,758
0
L
Merlin
20,261
1,000
0
981
28,815
11,119
0
13,024
15,791
69,886
0
L
Kuzenbo
PabloC_382
Kuzenbo
8,499
2,456
0
946
21,451
28,458
0
7,416
14,035
16,267
0
W
Bastet
17,360
3,774
0
232
8,213
3,510
0
4,804
3,261
0
21,713
L
Thanatos
Thorchelo99
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
flashwl
Sun Wukong
9,945
1,579
0
1,631
15,008
9,663
0
8,095
6,735
0
31,426
W
Raijin
11,567
1,492
655
1,418
12,524
4,989
0
7,855
4,571
33,327
0
W
21,599
1,968
648
2,875
10,464
5,975
0
7,043
3,249
39,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,035
Gold Earned
57,739
264
Minions Killed
242
3
Camps Cleared
3
1,213,005
Distance Traveled
812,786
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,749
1,058
116
9
2
230,106
0
L
Danzaburou
12,104
931
51
4
0
208,343
0
L
Kukulkan
10,958
843
32
2
2
175,826
1
L
Merlin
13,644
1,050
143
11
1
235,437
0
L
Kuzenbo
11,253
866
16
1
0
188,958
0
W
Bastet
12,664
974
9
1
1
323,154
0
L
Thanatos
9,780
752
0
0
0
4,222
0
W
Sun Wukong
12,614
970
50
4
0
254,739
0
W
Raijin
11,984
922
54
4
0
187,415
0
W
Tiamat
13,024
1,002
35
3
0
217,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role