Player Matchup

Janus
Janus
dragon150
Janus
Level 154
God Stats
2W - 5L
1,445 SR
Queue Stats
121W - 119L
1,528 Elo+
Party 1
Anhur
Anhur
pacholaiguana
Anhur
Level 109
God Stats
14W - 22L
1,337 SR
Queue Stats
195W - 219L
1,433 Elo+
Solo
Cerberus
Cerberus
vlackencima
Cerberus
Level 116
God Stats
3W - 0L
1,759 SR
Queue Stats
36W - 37L
1,421 Elo+
Party 1
Team Averages
Level 126
1,514 SR
1,461 Elo+

VS

Team Averages
Level 70
1,655 SR
1,494 Elo+
Ah Muzen Cab
Ah Muzen Cab
Fitek420
Ah Muzen Cab
Level 65
God Stats
8W - 1L
1,825 SR
Queue Stats
20W - 14L
1,510 Elo+
Solo
Ymir
Ymir
Mongatanga
Ymir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Yahirim
Eset
Level 47
God Stats
13W - 10L
1,642 SR
Queue Stats
102W - 101L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
dragon150
Janus
17
6 / 0 / 3
12,273
722
14,474
6,655
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 5 / 6
10,301
606
4,940
9,673
3,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
vlackencima
Cerberus
14
1 / 2 / 7
11,508
677
3,601
15,902
17,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fitek420
Ah Muzen Cab
4
0 / 0 / 0
7,673
451
0
0
0
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 3
10,469
616
5,682
17,290
13,930
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eset
Yahirim
Eset
15
2 / 6 / 3
10,201
600
10,905
11,873
4,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
6
7
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Fitek420
Ah Muzen Cab
0
0
0
0
L
4
3
3
1.83
L
Eset
Yahirim
Eset
2
6
3
0.58
W
Janus
dragon150
Janus
6
0
3
7.5
W
2
5
6
1
W
Cerberus
vlackencima
Cerberus
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,015
Damage
16,587
32,230
Taken
29,163
23,697
Mitigated
18,523
5,659
Healing
4,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Fitek420
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
5,682
692
395
1,148
17,290
13,930
0
10,811
6,479
39,584
0
L
Eset
Yahirim
Eset
10,905
637
440
2,407
11,873
4,593
64
7,302
4,571
56,120
0
W
Janus
dragon150
Janus
14,474
453
0
1,088
6,655
2,739
1,248
3,121
3,534
108,620
0
W
4,940
1,919
0
1,401
9,673
3,464
141
7,671
2,002
0
27,826
W
Cerberus
vlackencima
Cerberus
3,601
86
0
3,170
15,902
17,494
1,102
5,897
10,005
15,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,082
Gold Earned
28,343
247
Minions Killed
159
0
Camps Cleared
0
858,770
Distance Traveled
602,650
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,673
451
0
0
0
9,291
0
L
Ymir
10,469
616
50
3
0
313,539
8
L
Eset
10,201
600
109
6
0
279,820
3
W
Janus
12,273
722
169
10
0
334,142
3
W
Anhur
10,301
606
29
2
0
231,405
3
W
Cerberus
11,508
677
49
3
0
293,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role