Player Matchup

Tiamat
Tiamat
HaleRockboy
Tiamat
Level 26
God Stats
2W - 3L
1,456 SR
Queue Stats
45W - 45L
1,320 Elo+
Party 2
Cthulhu
Cthulhu
Mattdenis3675
Cthulhu
Level 18
God Stats
84W - 83L
1,556 SR
Queue Stats
160W - 141L
1,436 Elo+
Solo
Hera
Hera
RealCurlygirl
Hera
Level 7
God Stats
1W - 6L
1,221 SR
Queue Stats
6W - 13L
1,251 Elo+
Party 2
Merlin
Merlin
renatoschotte825
Merlin
Level 21
God Stats
23W - 13L
1,405 SR
Queue Stats
80W - 51L
1,355 Elo+
Solo
Da Ji
Da Ji
soncdog
Da Ji
Level 28
God Stats
2W - 4L
1,502 SR
Queue Stats
95W - 121L
1,290 Elo+
Solo
Team Averages
Level 20
1,428 SR
1,330 Elo+

VS

Team Averages
Level 12
1,409 SR
1,348 Elo+
Artemis
Artemis
Hispano711
Artemis
Level 6
God Stats
3W - 1L
1,331 SR
Queue Stats
4W - 1L
1,373 Elo+
Party 1
Neith
Neith
Reverse_Adrian
Neith
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 71L
1,368 Elo+
Party 1
Hachiman
Hachiman
Zekutor
Hachiman
Level 17
God Stats
44W - 33L
1,453 SR
Queue Stats
69W - 62L
1,380 Elo+
Solo
Ares
Ares
raxil-1985
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ymir
Ymir
wo0dsi3_zzz
Ymir
Level 17
God Stats
2W - 2L
1,261 SR
Queue Stats
133W - 163L
1,117 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
4 / 6 / 7
12,678
906
9,123
14,683
13,831
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cthulhu
20
7 / 5 / 9
13,522
966
17,923
24,725
19,871
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
2 / 8 / 8
12,747
911
6,998
15,819
6,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 11 / 8
12,656
904
26,103
29,770
13,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
soncdog
Da Ji
19
4 / 12 / 9
13,177
941
12,395
26,617
13,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hispano711
Artemis
20
2 / 1 / 20
14,013
1,001
17,409
10,069
4,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

20
12 / 2 / 13
15,768
1,126
30,889
19,718
7,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hachiman
Zekutor
Hachiman
20
28 / 2 / 6
18,784
1,342
47,054
17,838
7,217
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 10 / 5
11,215
801
420
16,320
6,862
20
0 / 8 / 22
13,046
932
7,399
21,916
10,195

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
108
23
Kills
42
42
Deaths
23
41
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
6
7
1.25
W
Artemis
Hispano711
Artemis
2
1
20
12
L
Cthulhu
7
5
9
2.3
L
2
8
8
0.75
W
12
2
13
9.25
W
Hachiman
Zekutor
Hachiman
28
2
6
15.5
W
0
10
5
0.25
L
6
11
8
0.91
L
Da Ji
soncdog
Da Ji
4
12
9
0.71
W
0
8
22
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,542
Damage
103,171
111,614
Taken
85,861
67,456
Mitigated
36,291
9,011
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,123
1,320
0
1,904
14,683
13,831
0
1,280
13,403
28,996
0
W
Artemis
Hispano711
Artemis
17,409
9,727
0
3,628
10,069
4,056
0
5,602
4,279
0
45,098
L
Cthulhu
17,923
196
1,371
2,732
24,725
19,871
0
1,991
22,734
46,907
0
L
6,998
2,863
0
0
15,819
6,942
0
1,316
14,503
18,472
0
W
30,889
14,863
0
7,975
19,718
7,961
0
15,644
3,735
0
69,334
W
Hachiman
Zekutor
Hachiman
47,054
39,186
0
2,173
17,838
7,217
0
10,676
6,997
0
66,922
W
420
141
0
0
16,320
6,862
0
11,793
4,189
6,441
0
L
26,103
1,964
598
1,779
29,770
13,178
0
820
28,950
50,690
0
L
Da Ji
soncdog
Da Ji
12,395
3,457
0
627
26,617
13,634
0
2,412
24,205
0
22,890
W
7,399
262
0
0
21,916
10,195
0
15,225
6,514
25,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,780
Gold Earned
72,826
225
Minions Killed
248
4
Camps Cleared
4
1,153,251
Distance Traveled
1,125,608
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,678
906
49
4
0
235,251
3
W
Artemis
14,013
1,001
68
5
0
202,569
1
L
Cthulhu
13,522
966
66
5
0
238,751
0
L
Hera
12,747
911
21
2
1
230,230
0
W
Neith
15,768
1,126
78
6
3
242,697
0
W
Hachiman
18,784
1,342
47
3
1
275,790
0
W
Ares
11,215
801
7
1
0
191,002
0
L
Merlin
12,656
904
57
4
2
231,055
1
L
Da Ji
13,177
941
32
2
1
217,964
0
W
Ymir
13,046
932
48
3
0
213,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role