Player Matchup

Ra
Ra
CantaXDD
Ra
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 215L
1,387 Elo+
Solo
Osiris
Osiris
DetestedMocha64
Osiris
Level 23
God Stats
16W - 18L
1,322 SR
Queue Stats
184W - 236L
1,291 Elo+
Solo
Chiron
Chiron
Hati991
Chiron
Level 27
God Stats
27W - 31L
1,547 SR
Queue Stats
90W - 125L
1,340 Elo+
Party 2
Cthulhu
Cthulhu
Mr Plasmon
Cthulhu
Level 22
God Stats
24W - 32L
1,493 SR
Queue Stats
97W - 111L
1,286 Elo+
Party 2
Kali
Kali
NeuroFunkMeldon
Kali
Level 27
God Stats
13W - 10L
1,632 SR
Queue Stats
107W - 145L
1,340 Elo+
Party 2
Team Averages
Level 22
1,499 SR
1,329 Elo+

VS

Team Averages
Level 22
1,558 SR
1,425 Elo+
Sylvanus
Sylvanus
Aguiquin
Sylvanus
Level 23
God Stats
5W - 1L
1,654 SR
Queue Stats
146W - 184L
1,368 Elo+
Solo
Anubis
Anubis
CHTH Claudiu
Anubis
Level 25
God Stats
20W - 11L
1,664 SR
Queue Stats
182W - 181L
1,464 Elo+
Party 1
Anhur
Anhur
DerChef96
Anhur
Level 17
God Stats
17W - 11L
1,466 SR
Queue Stats
36W - 37L
1,360 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PaXaSuiZidE96
Tsukuyomi
Level 28
God Stats
60W - 71L
1,505 SR
Queue Stats
237W - 279L
1,432 Elo+
Party 1
Tiamat
Tiamat
cocoraiders1970
Tiamat
Level 19
God Stats
5W - 9L
1,500 SR
Queue Stats
34W - 38L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
6,555
345
3,173
10,372
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 2
7,930
417
4,739
15,202
7,862
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
Hati991
Chiron
13
4 / 1 / 7
8,267
435
12,278
7,980
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
Mr Plasmon
Cthulhu
14
8 / 3 / 3
9,416
496
10,333
14,409
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 7 / 3
8,916
469
8,696
16,664
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aguiquin
Sylvanus
14
2 / 5 / 3
9,450
497
5,021
15,907
14,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
17
7 / 2 / 9
10,991
578
15,503
14,099
9,197
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
DerChef96
Anhur
13
2 / 4 / 3
8,264
435
10,264
10,301
3,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
PaXaSuiZidE96
Tsukuyomi
18
12 / 2 / 4
11,460
603
14,240
12,534
5,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 5 / 5
8,214
432
3,587
10,169
4,764
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
49
18
Kills
25
25
Deaths
18
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aguiquin
Sylvanus
2
5
3
0.7
W
Anubis
7
2
9
5.75
L
0
8
2
0.13
W
Anhur
DerChef96
Anhur
2
4
3
0.88
L
3
6
2
0.67
L
Chiron
Hati991
Chiron
4
1
7
7.5
L
Cthulhu
Mr Plasmon
Cthulhu
8
3
3
3.17
L
3
7
3
0.64
W
Tsukuyomi
PaXaSuiZidE96
Tsukuyomi
12
2
4
7
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,219
Damage
48,615
64,627
Taken
63,010
30,310
Mitigated
37,551
14,247
Healing
22,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aguiquin
Sylvanus
5,021
1,457
1,041
3,785
15,907
14,539
1,340
5,807
10,100
33,078
0
W
Anubis
15,503
1,896
0
9,268
14,099
9,197
618
1,883
12,216
74,816
0
L
3,173
697
166
165
10,372
2,469
304
5,104
5,268
19,048
0
W
Anhur
DerChef96
Anhur
10,264
5,670
0
1,736
10,301
3,954
1,280
3,167
7,134
0
37,332
L
4,739
2,747
0
1,294
15,202
7,862
300
7,370
7,832
0
31,395
L
Chiron
Hati991
Chiron
12,278
2,589
1,442
4,089
7,980
2,481
560
2,818
5,162
0
46,160
L
Cthulhu
Mr Plasmon
Cthulhu
10,333
873
0
1,962
14,409
12,275
164
3,048
11,361
29,722
0
L
8,696
4,563
0
5,129
16,664
5,223
191
5,771
10,893
0
45,966
W
Tsukuyomi
PaXaSuiZidE96
Tsukuyomi
14,240
3,433
0
4,776
12,534
5,097
52
1,269
11,265
0
69,090
W
3,587
925
94
2,292
10,169
4,764
1,269
1,380
8,789
24,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,084
Gold Earned
48,379
283
Minions Killed
394
0
Camps Cleared
0
1,567,805
Distance Traveled
1,621,622
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,450
497
61
3
0
308,901
0
W
Anubis
10,991
578
110
6
0
301,903
6
L
Ra
6,555
345
22
1
0
245,523
0
W
Anhur
8,264
435
65
3
0
292,616
4
L
Osiris
7,930
417
56
3
0
304,188
0
L
Chiron
8,267
435
88
5
0
345,264
4
L
Cthulhu
9,416
496
30
2
0
384,676
0
L
Kali
8,916
469
87
5
0
288,154
2
W
Tsukuyomi
11,460
603
110
6
0
415,975
8
W
Tiamat
8,214
432
48
3
0
302,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role