Player Matchup

Apollo
Apollo
AIIFor1
Apollo
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
176W - 155L
1,664 Elo+
Solo
Medusa
Medusa
Cleanadmiral
Medusa
Level 113
God Stats
15W - 6L
1,558 SR
Queue Stats
619W - 584L
1,684 Elo+
Solo
Ymir
Ymir
FLOBOTii
Ymir
Level 67
God Stats
72W - 69L
1,177 SR
Queue Stats
247W - 233L
1,529 Elo+
Solo
Terra
Terra
FankyJade
Terra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ZzKeeNLeeLuzZ
Ne Zha
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 88L
1,324 Elo+
Solo
Team Averages
Level 114
1,447 SR
1,540 Elo+

VS

Team Averages
Level 137
1,596 SR
1,669 Elo+
Apollo
Apollo
Marnockii
Apollo
Level 127
God Stats
11W - 9L
1,785 SR
Queue Stats
137W - 114L
1,735 Elo+
Solo
Medusa
Medusa
NlCC
Medusa
Level 158
God Stats
5W - 4L
1,928 SR
Queue Stats
209W - 168L
1,679 Elo+
Solo
Ra
Ra
RuggedTote
Ra
Level 157
God Stats
0W - 3L
1,155 SR
Queue Stats
68W - 56L
1,661 Elo+
Solo
Thor
Thor
SebasCG
Thor
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
366W - 307L
1,637 Elo+
Solo
Cerberus
Cerberus
Xbalanqbae
Cerberus
Level 141
God Stats
15W - 5L
1,612 SR
Queue Stats
127W - 135L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AIIFor1
Apollo
14
3 / 0 / 4
7,771
648
6,215
7,120
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
12
3 / 1 / 5
7,118
593
7,570
5,576
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
14
5 / 2 / 2
7,612
634
5,205
9,426
6,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
FankyJade
Terra
10
1 / 2 / 9
6,585
549
3,073
10,407
5,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
5 / 1 / 6
6,894
575
3,933
7,934
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Marnockii
Apollo
13
2 / 2 / 1
7,387
616
5,058
7,986
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
NlCC
Medusa
11
2 / 4 / 0
6,437
536
5,757
7,901
2,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 4 / 1
7,323
610
4,533
6,317
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thor
SebasCG
Thor
9
0 / 4 / 2
5,554
463
2,423
8,426
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Xbalanqbae
Cerberus
9
1 / 4 / 1
5,584
465
3,629
10,448
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
6
6
Deaths
18
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
AIIFor1
Apollo
3
0
4
5
W
Medusa
3
1
5
5.5
W
Ymir
5
2
2
3
W
Terra
FankyJade
Terra
1
2
9
2.75
L
Apollo
Marnockii
Apollo
2
2
1
1.25
L
Medusa
NlCC
Medusa
2
4
0
0.5
L
1
4
1
0.38
L
Thor
SebasCG
Thor
0
4
2
0.25
L
Cerberus
Xbalanqbae
Cerberus
1
4
1
0.38
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,996
Damage
21,400
40,463
Taken
41,078
18,692
Mitigated
13,604
17,138
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AIIFor1
Apollo
6,215
3,663
0
4,261
7,120
2,970
0
772
6,348
0
55,881
W
Medusa
7,570
4,396
0
2,706
5,576
1,863
940
132
5,444
0
53,652
W
Ymir
5,205
1,199
0
2,494
9,426
6,281
0
4,553
4,592
46,114
1,894
W
Terra
FankyJade
Terra
3,073
336
802
2,586
10,407
5,291
324
1,045
9,362
20,698
0
L
Apollo
Marnockii
Apollo
5,058
3,240
0
3,723
7,986
2,152
0
900
7,086
0
51,006
L
Medusa
NlCC
Medusa
5,757
2,455
0
750
7,901
2,616
0
1,308
6,593
0
46,173
L
4,533
701
149
1,537
6,317
2,509
100
2,683
3,634
46,142
0
L
Thor
SebasCG
Thor
2,423
209
0
3,064
8,426
2,402
0
97
8,329
0
25,435
L
Cerberus
Xbalanqbae
Cerberus
3,629
172
0
2,414
10,448
3,925
0
3,174
7,274
15,613
0
W
3,933
509
0
4,289
7,934
2,287
0
1,359
6,555
0
26,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
32,285
378
Minions Killed
384
0
Camps Cleared
0
1,180,504
Distance Traveled
1,171,571
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,771
648
102
9
0
232,009
4
W
Medusa
7,118
593
104
9
0
238,103
3
W
Ymir
7,612
634
95
8
0
222,416
1
W
Terra
6,585
549
31
3
0
238,689
5
L
Apollo
7,387
616
119
10
0
238,749
3
L
Medusa
6,437
536
91
8
0
222,335
6
L
Ra
7,323
610
108
9
0
222,130
7
L
Thor
5,554
463
50
4
0
234,609
1
L
Cerberus
5,584
465
16
1
0
253,748
3
W
Ne Zha
6,894
575
46
4
0
249,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role