Player Matchup

Chaac
Chaac
Ad4am
Chaac
Level 33
God Stats
2W - 2L
1,636 SR
Queue Stats
35W - 29L
1,557 Elo+
Solo
Freya
Freya
FaintCrystal
Freya
Level 40
God Stats
0W - 3L
1,394 SR
Queue Stats
77W - 74L
1,496 Elo+
Solo
Sobek
Sobek
Silvermist
Sobek
Level 46
God Stats
0W - 1L
1,563 SR
Queue Stats
66W - 57L
1,459 Elo+
Party 1
Tiamat
Tiamat
hunts
Tiamat
Level 27
God Stats
5W - 6L
1,630 SR
Queue Stats
101W - 86L
1,639 Elo+
Party 1
Serqet
Serqet
waina
Serqet
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 23L
1,159 Elo+
Solo
Team Averages
Level 36
1,545 SR
1,462 Elo+

VS

Team Averages
Level 50
1,387 SR
1,469 Elo+
Apollo
Apollo
DavidTHEWarriorr
Apollo
Level 38
God Stats
7W - 1L
1,857 SR
Queue Stats
125W - 153L
1,482 Elo+
Party 3
Fenrir
Fenrir
Fengbai
Fenrir
Level 72
God Stats
2W - 2L
1,235 SR
Queue Stats
51W - 48L
1,513 Elo+
Party 2
Nu Wa
Nu Wa
GabiERMago
Nu Wa
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 22L
1,549 Elo+
Party 3
Terra
Terra
Sofailis123
Terra
Level 41
God Stats
8W - 7L
1,251 SR
Queue Stats
46W - 66L
1,299 Elo+
Solo
Erlang Shen
Erlang Shen
咖啡语茶
Erlang Shen
Level 20
God Stats
1W - 3L
1,094 SR
Queue Stats
51W - 46L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ad4am
Chaac
13
1 / 6 / 0
7,800
488
11,149
13,437
10,578
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 7 / 2
5,764
360
5,342
12,602
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
9
0 / 4 / 2
6,246
390
2,867
12,311
6,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
hunts
Tiamat
12
3 / 5 / 2
7,532
471
9,839
10,239
5,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
waina
Serqet
10
2 / 4 / 2
7,142
446
2,199
11,124
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 8
8,605
538
10,379
13,817
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Fengbai
Fenrir
16
12 / 0 / 5
9,755
610
13,156
9,054
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
15
3 / 3 / 5
8,745
547
7,536
8,633
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 1 / 11
7,740
484
3,195
9,692
4,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
咖啡语茶
Erlang Shen
15
4 / 1 / 3
8,657
541
5,809
13,014
6,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
6
Kills
26
26
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chaac
Ad4am
Chaac
1
6
0
0.17
W
6
1
8
10
L
0
7
2
0.14
W
Fenrir
Fengbai
Fenrir
12
0
5
14.5
W
Nu Wa
3
3
5
1.83
L
Sobek
0
4
2
0.25
W
1
1
11
6.5
L
Tiamat
hunts
Tiamat
3
5
2
0.8
L
Serqet
waina
Serqet
2
4
2
0.75
W
Erlang Shen
咖啡语茶
Erlang Shen
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,396
Damage
40,075
59,713
Taken
54,210
28,708
Mitigated
23,137
17,587
Healing
26,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Ad4am
Chaac
11,149
4,535
0
4,425
13,437
10,578
0
1,505
11,857
0
52,142
W
10,379
5,915
0
7,191
13,817
5,202
668
7,336
6,481
0
61,567
L
5,342
1,980
0
3,694
12,602
2,960
0
2,400
10,118
23,417
0
W
Fenrir
Fengbai
Fenrir
13,156
2,336
0
4,560
9,054
4,137
0
1,642
7,412
0
59,211
W
Nu Wa
7,536
2,189
528
3,911
8,633
3,321
1,702
5,152
3,481
51,777
0
L
Sobek
2,867
316
111
4,483
12,311
6,659
0
2,313
9,910
16,547
0
W
3,195
630
861
2,487
9,692
4,358
7
3,870
5,822
13,704
0
L
Tiamat
hunts
Tiamat
9,839
1,126
0
2,302
10,239
5,364
613
3,541
6,408
51,976
0
L
Serqet
waina
Serqet
2,199
611
0
2,572
11,124
3,147
0
373
10,689
0
30,876
W
Erlang Shen
咖啡语茶
Erlang Shen
5,809
3,246
0
6,981
13,014
6,119
444
48
12,697
0
41,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
43,502
300
Minions Killed
419
0
Camps Cleared
0
1,326,196
Distance Traveled
1,571,619
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,800
488
79
5
0
241,697
2
W
Apollo
8,605
538
101
6
0
303,672
2
L
Freya
5,764
360
37
2
0
275,874
6
W
Fenrir
9,755
610
97
6
0
360,957
5
W
Nu Wa
8,745
547
116
7
0
289,138
5
L
Sobek
6,246
390
25
2
0
295,578
4
W
Terra
7,740
484
15
1
0
304,978
7
L
Tiamat
7,532
471
89
6
0
263,465
9
L
Serqet
7,142
446
70
4
0
249,582
0
W
Erlang Shen
8,657
541
90
6
0
312,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role