Player Matchup

Sylvanus
Sylvanus
Silver I
TheModeGames
Sylvanus
Silver I
Level 127
God Stats
7W - 5L
1,260 SR
Queue Stats
65W - 72L
1,177 MMR
Solo
Janus
Janus
Gold V
Xanderju
Janus
Gold V
Level 87
God Stats
56W - 48L
1,526 SR
Queue Stats
191W - 194L
1,199 MMR
Solo
Chaac
Chaac
Gold IV
gwalkerr
Chaac
Gold IV
Level 114
God Stats
2W - 1L
1,566 SR
Queue Stats
133W - 136L
1,149 MMR
Solo
Danzaburou
Danzaburou
Silver I
plutooo
Danzaburou
Silver I
Level 147
God Stats
9W - 5L
1,711 SR
Queue Stats
94W - 103L
1,194 MMR
Solo
Mercury
Mercury
Silver II
visan99
Mercury
Silver II
Level 109
God Stats
5W - 3L
1,575 SR
Queue Stats
87W - 116L
1,154 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,528 SR
1,175 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 79
1,476 SR
1,174 MMR
Nemesis
Nemesis
Bronze III
Heitse
Nemesis
Bronze III
Level 36
God Stats
0W - 1L
1,475 SR
Queue Stats
9W - 10L
1,218 MMR
Party 1
Merlin
Merlin
Bronze III
Koginyourashe
Merlin
Bronze III
Level 40
God Stats
0W - 1L
1,473 SR
Queue Stats
9W - 9L
1,263 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver I
Lorddaltontalbot
Kumbhakarna
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 90L
1,174 MMR
Party 2
Cerberus
Cerberus
Silver V
Zantako
Cerberus
Silver V
Level 103
God Stats
19W - 10L
1,675 SR
Queue Stats
84W - 87L
1,134 MMR
Solo
Anhur
Anhur
Silver II
noopp3
Anhur
Silver II
Level 97
God Stats
0W - 4L
1,257 SR
Queue Stats
165W - 173L
1,083 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
TheModeGames
Sylvanus
16
1 / 3 / 14
12,175
507
11,437
21,677
19,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
Xanderju
Janus
20
6 / 2 / 9
13,761
573
22,099
16,689
6,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
gwalkerr
Chaac
20
4 / 2 / 8
14,592
608
20,077
28,146
25,603
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
plutooo
Danzaburou
20
7 / 2 / 4
14,777
616
16,866
20,287
10,204
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
visan99
Mercury
20
11 / 5 / 9
13,928
580
13,871
20,186
8,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
PersephoneScyllaTsukuyomiSetAphrodite

VS

Bans
ApolloSobekCupidFenrirTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Heitse
Nemesis
17
2 / 5 / 3
10,737
447
10,757
18,894
9,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 9 / 2
11,310
471
15,926
18,990
7,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
Lorddaltontalbot
Kumbhakarna
16
2 / 6 / 7
10,873
453
9,517
24,452
27,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
Zantako
Cerberus
18
3 / 4 / 2
11,673
486
14,182
26,610
25,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
noopp3
Anhur
19
3 / 5 / 4
11,621
484
9,240
19,029
8,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
32
29
Kills
14
14
Deaths
29
44
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Heitse
Nemesis
2
5
3
0.7
L
4
9
2
0.56
L
Kumbhakarna
Lorddaltontalbot
Kumbhakarna
2
6
7
0.92
W
Sylvanus
TheModeGames
Sylvanus
1
3
14
2.67
W
Janus
Xanderju
Janus
6
2
9
5.25
L
Cerberus
Zantako
Cerberus
3
4
2
1
W
Chaac
gwalkerr
Chaac
4
2
8
4
L
Anhur
noopp3
Anhur
3
5
4
1
W
Danzaburou
plutooo
Danzaburou
7
2
4
4.5
W
Mercury
visan99
Mercury
11
5
9
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,350
Damage
59,622
106,985
Taken
107,975
70,512
Mitigated
78,750
43,812
Healing
26,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Heitse
Nemesis
10,757
4,271
0
3,049
18,894
9,870
0
3,439
15,325
0
77,779
L
15,926
668
0
2,771
18,990
7,225
0
10,248
8,192
73,086
0
L
Kumbhakarna
Lorddaltontalbot
Kumbhakarna
9,517
643
0
1,629
24,452
27,163
0
7,889
16,274
34,084
0
W
Sylvanus
TheModeGames
Sylvanus
11,437
2,267
5,014
7,188
21,677
19,765
357
11,176
10,197
27,495
0
W
Janus
Xanderju
Janus
22,099
965
459
5,246
16,689
6,164
1,004
10,419
5,826
101,947
0
L
Cerberus
Zantako
Cerberus
14,182
1,537
0
13,644
26,610
25,742
532
6,251
20,143
75,225
0
W
Chaac
gwalkerr
Chaac
20,077
4,749
0
14,457
28,146
25,603
1,894
10,315
17,766
151
115,948
L
Anhur
noopp3
Anhur
9,240
3,682
0
5,898
19,029
8,750
630
4,636
14,354
0
80,008
W
Danzaburou
plutooo
Danzaburou
16,866
9,947
0
10,396
20,287
10,204
5,376
4,012
16,269
0
135,458
W
Mercury
visan99
Mercury
13,871
6,407
0
1,052
20,186
8,776
1,659
5,440
14,616
0
91,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,233
Gold Earned
56,214
665
Minions Killed
660
0
Camps Cleared
0
2,314,708
Distance Traveled
2,181,282
38
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,737
447
111
5
0
482,970
9
L
Merlin
11,310
471
152
6
0
388,746
3
L
Kumbhakarna
10,873
453
40
2
0
464,956
11
W
Sylvanus
12,175
507
18
1
0
445,771
11
W
Janus
13,761
573
158
7
0
517,527
9
L
Cerberus
11,673
486
208
9
0
437,569
5
W
Chaac
14,592
608
190
8
0
425,575
8
L
Anhur
11,621
484
149
6
0
407,041
9
W
Danzaburou
14,777
616
176
7
0
432,749
8
W
Mercury
13,928
580
123
5
0
493,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role