Player Matchup

Osiris
Osiris
Bryson10302000
Osiris
Level 17
God Stats
11W - 10L
1,637 SR
Queue Stats
64W - 69L
1,524 Elo+
Solo
Fenrir
Fenrir
GuiGss8092
Fenrir
Level 7
God Stats
5W - 6L
1,500 SR
Queue Stats
182W - 214L
1,410 Elo+
Solo
Xing Tian
Xing Tian
Paula17-c
Xing Tian
Level 20
God Stats
0W - 1L
1,274 SR
Queue Stats
5W - 2L
1,710 Elo+
Solo
Tiamat
Tiamat
x-imOP
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
440W - 452L
1,540 Elo+
Solo
Ao Kuang
Ao Kuang
younguglydade311
Ao Kuang
Level 27
God Stats
0W - 1L
1,211 SR
Queue Stats
2W - 4L
1,183 Elo+
Solo
Team Averages
Level 20
1,424 SR
1,473 Elo+

VS

Team Averages
Level 25
1,603 SR
1,619 Elo+
Pele
Pele
C4 Assassiin
Pele
Level 28
God Stats
39W - 24L
1,640 SR
Queue Stats
733W - 532L
1,641 Elo+
Solo
Skadi
Skadi
DemiGxd Pxrp
Skadi
Level 17
God Stats
24W - 22L
1,758 SR
Queue Stats
63W - 61L
1,619 Elo+
Party 1
Ymir
Ymir
PUR3-_-3VIL007
Ymir
Level 21
God Stats
8W - 3L
1,686 SR
Queue Stats
21W - 26L
1,459 Elo+
Solo
Aphrodite
Aphrodite
Styling-On-You-
Aphrodite
Level 34
God Stats
24W - 17L
1,654 SR
Queue Stats
134W - 132L
1,575 Elo+
Party 1
Raijin
Raijin
karel575
Raijin
Level 26
God Stats
1W - 0L
1,278 SR
Queue Stats
4W - 2L
1,799 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 10
10,595
461
13,404
18,062
14,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
GuiGss8092
Fenrir
12
11 / 8 / 5
9,777
425
10,076
13,626
7,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
Paula17-c
Xing Tian
16
6 / 5 / 9
11,592
504
10,090
22,183
11,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
x-imOP
Tiamat
14
2 / 9 / 5
9,537
415
10,167
17,592
7,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 3 / 2
10,113
440
6,990
23,707
8,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 6
12,557
546
17,870
17,619
7,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 5 / 8
10,308
448
9,526
12,987
4,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 9 / 13
10,022
436
7,675
18,772
8,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Aphrodite
Styling-On-You-
Aphrodite
20
12 / 1 / 14
13,273
577
24,886
18,342
8,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Raijin
karel575
Raijin
14
3 / 13 / 8
9,935
432
6,544
15,495
4,957
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
81
28
Kills
32
32
Deaths
29
31
Assists
49
Player
Kills
Deaths
Assists
KDA
L
6
7
10
1.57
W
13
1
6
16
W
3
5
8
1.4
L
Fenrir
GuiGss8092
Fenrir
11
8
5
1.69
W
1
9
13
0.83
L
Xing Tian
Paula17-c
Xing Tian
6
5
9
2.1
W
Aphrodite
Styling-On-You-
Aphrodite
12
1
14
19
W
Raijin
karel575
Raijin
3
13
8
0.54
L
Tiamat
x-imOP
Tiamat
2
9
5
0.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,727
Damage
66,501
95,170
Taken
83,215
49,567
Mitigated
34,516
19,635
Healing
29,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,404
5,214
0
1,125
18,062
14,614
1,228
6,832
11,230
0
62,449
W
17,870
4,145
0
5,007
17,619
7,751
994
4,506
12,917
0
89,444
W
9,526
5,431
0
2,506
12,987
4,504
3,371
4,672
8,243
0
53,512
L
Fenrir
GuiGss8092
Fenrir
10,076
2,470
0
916
13,626
7,007
0
7,351
6,275
0
17,444
W
7,675
404
448
566
18,772
8,495
1,103
6,262
12,309
45,497
0
L
Xing Tian
Paula17-c
Xing Tian
10,090
1,113
123
5,619
22,183
11,474
0
7,619
14,564
51,952
0
W
Aphrodite
Styling-On-You-
Aphrodite
24,886
1,723
7,321
13,454
18,342
8,809
595
8,107
9,834
108,687
0
W
Raijin
karel575
Raijin
6,544
1,354
0
467
15,495
4,957
1,273
2,780
12,665
29,606
0
L
Tiamat
x-imOP
Tiamat
10,167
1,572
0
3,714
17,592
7,935
0
8,236
9,356
44,248
0
L
6,990
1,372
0
8,138
23,707
8,537
0
9,067
14,640
69,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,614
Gold Earned
56,095
346
Minions Killed
524
0
Camps Cleared
0
1,916,599
Distance Traveled
2,096,769
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,595
461
82
4
0
431,025
2
W
Pele
12,557
546
144
6
0
466,917
1
W
Skadi
10,308
448
89
4
0
411,885
0
L
Fenrir
9,777
425
19
1
0
318,561
1
W
Ymir
10,022
436
71
3
0
394,857
1
L
Xing Tian
11,592
504
78
3
0
373,490
0
W
Aphrodite
13,273
577
171
7
0
461,457
0
W
Raijin
9,935
432
49
2
0
361,653
0
L
Tiamat
9,537
415
61
3
0
363,807
0
L
Ao Kuang
10,113
440
106
5
0
429,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role