Player Matchup

Loki
Loki
CrackiDerEchte
Loki
Level 17
God Stats
2W - 6L
1,177 SR
Queue Stats
18W - 33L
1,212 Elo+
Solo
Fenrir
Fenrir
GX_Angel_X7
Fenrir
Level 12
God Stats
9W - 10L
1,500 SR
Queue Stats
39W - 63L
1,205 Elo+
Solo
Chiron
Chiron
HantenaC4
Chiron
Level 28
God Stats
3W - 6L
1,467 SR
Queue Stats
87W - 96L
1,369 Elo+
Solo
Merlin
Merlin
Ramtin_The_Abner
Merlin
Level 23
God Stats
3W - 9L
1,101 SR
Queue Stats
26W - 39L
1,307 Elo+
Solo
Nemesis
Nemesis
zoepapa011
Nemesis
Level 6
God Stats
0W - 1L
1,122 SR
Queue Stats
6W - 20L
1,168 Elo+
Solo
Team Averages
Level 17
1,273 SR
1,252 Elo+

VS

Team Averages
Level 14
1,461 SR
1,295 Elo+
Discordia
Discordia
EarthquackeOne
Discordia
Level 14
God Stats
6W - 7L
1,310 SR
Queue Stats
55W - 77L
1,152 Elo+
Solo
Sol
Sol
Finding Tasha
Sol
Level 7
God Stats
5W - 7L
1,495 SR
Queue Stats
38W - 51L
1,312 Elo+
Party 1
Cthulhu
Cthulhu
Viscevious
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 51L
1,336 Elo+
Party 1
Kali
Kali
mahlayev14
Kali
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,363 Elo+
Solo
Rama
Rama
saftpresse935
Rama
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 89L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
8,422
468
2,933
7,629
2,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fenrir
12
4 / 3 / 3
8,573
476
6,247
17,924
9,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
HantenaC4
Chiron
17
10 / 4 / 1
10,516
584
13,123
15,773
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 10 / 3
7,937
441
7,287
11,408
3,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
zoepapa011
Nemesis
8
0 / 16 / 3
6,189
344
2,987
15,658
4,740
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EarthquackeOne
Discordia
14
3 / 6 / 8
8,810
489
10,547
9,276
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
13 / 1 / 6
10,729
596
15,300
11,750
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Viscevious
Cthulhu
13
7 / 4 / 9
8,964
498
9,247
13,781
14,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 4 / 5
8,497
472
8,483
11,628
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 3 / 1
9,806
545
4,809
5,827
2,258
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
64
18
Kills
35
36
Deaths
18
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
Discordia
EarthquackeOne
Discordia
3
6
8
1.17
W
13
1
6
16
L
Fenrir
4
3
3
1.83
L
Chiron
HantenaC4
Chiron
10
4
1
2.63
L
1
10
3
0.25
W
Cthulhu
Viscevious
Cthulhu
7
4
9
2.88
W
6
4
5
2.13
W
6
3
1
2.17
L
Nemesis
zoepapa011
Nemesis
0
16
3
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,577
Damage
48,386
68,392
Taken
52,262
26,017
Mitigated
27,333
12,201
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,933
695
0
625
7,629
2,347
0
2,586
4,977
0
33,359
W
Discordia
EarthquackeOne
Discordia
10,547
926
0
1,322
9,276
2,796
910
0
9,276
30,276
0
W
15,300
5,694
0
6,834
11,750
3,803
5,469
3,204
8,546
57,110
0
L
Fenrir
6,247
1,504
0
1,835
17,924
9,449
40
10,132
7,392
0
24,250
L
Chiron
HantenaC4
Chiron
13,123
4,193
210
8,034
15,773
5,503
1,390
8,835
6,071
0
63,947
L
7,287
708
258
668
11,408
3,978
1,337
4,004
7,304
43,596
0
W
Cthulhu
Viscevious
Cthulhu
9,247
1,355
84
2,051
13,781
14,676
594
775
13,006
38,515
0
W
8,483
5,431
0
850
11,628
3,800
0
2,512
9,116
0
22,106
W
4,809
2,528
0
0
5,827
2,258
1,835
796
5,031
0
52,356
L
Nemesis
zoepapa011
Nemesis
2,987
2,061
0
571
15,658
4,740
0
7,917
7,554
0
13,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,637
Gold Earned
46,806
300
Minions Killed
329
0
Camps Cleared
0
1,551,721
Distance Traveled
1,536,471
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,422
468
57
3
0
348,582
0
W
Discordia
8,810
489
41
2
0
277,372
0
W
Sol
10,729
596
100
6
0
323,166
2
L
Fenrir
8,573
476
36
2
0
404,818
4
L
Chiron
10,516
584
110
6
0
275,083
0
L
Merlin
7,937
441
75
4
0
266,736
2
W
Cthulhu
8,964
498
61
3
0
335,330
3
W
Kali
8,497
472
31
2
0
334,231
0
W
Rama
9,806
545
96
5
0
266,372
1
L
Nemesis
6,189
344
22
1
0
256,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role