Player Matchup

Sun Wukong
Sun Wukong
HiddenGun
Sun Wukong
Level 156
God Stats
3W - 0L
1,187 SR
Queue Stats
141W - 136L
1,558 Elo+
Solo
The Morrigan
The Morrigan
MiniGunner
The Morrigan
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 32L
1,503 Elo+
Solo
Nu Wa
Nu Wa
TVRuthlessflacko
Nu Wa
Level 127
God Stats
6W - 3L
1,685 SR
Queue Stats
304W - 284L
1,546 Elo+
Solo
Skadi
Skadi
jks2cool
Skadi
Level 119
God Stats
6W - 3L
1,314 SR
Queue Stats
546W - 551L
1,543 Elo+
Solo
Jormungandr
Jormungandr
kafeicat
Jormungandr
Level 65
God Stats
4W - 2L
1,529 SR
Queue Stats
113W - 100L
1,537 Elo+
Solo
Team Averages
Level 116
1,443 SR
1,538 Elo+

VS

Team Averages
Level 132
1,532 SR
1,645 Elo+
Kuzenbo
Kuzenbo
DrEmoBasturd
Kuzenbo
Level 159
God Stats
11W - 7L
1,612 SR
Queue Stats
1,133W - 1,160L
1,518 Elo+
Solo
Mulan
Mulan
RETROANGRY
Mulan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
bunnyshy
Merlin
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 61L
1,650 Elo+
Solo
Hun Batz
Hun Batz
パイパイしぼ美
Hun Batz
Level 159
God Stats
5W - 4L
1,729 SR
Queue Stats
511W - 334L
1,671 Elo+
Party 1
Heimdallr
Heimdallr
山口勃也
Heimdallr
Level 81
God Stats
0W - 2L
1,322 SR
Queue Stats
22W - 25L
1,885 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HiddenGun
Sun Wukong
18
5 / 2 / 16
10,450
804
15,475
19,616
26,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
MiniGunner
The Morrigan
16
4 / 6 / 13
10,388
799
14,548
9,963
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 2 / 17
10,584
814
17,670
9,152
4,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
jks2cool
Skadi
18
7 / 3 / 13
11,206
862
13,683
12,102
6,358
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
kafeicat
Jormungandr
18
5 / 3 / 12
10,354
796
8,974
19,403
20,656
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DrEmoBasturd
Kuzenbo
15
2 / 5 / 8
9,949
765
9,367
18,314
24,544
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mulan
19
7 / 3 / 5
10,997
846
11,472
18,528
20,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
bunnyshy
Merlin
16
1 / 4 / 9
9,582
737
10,806
9,807
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 6 / 7
9,311
716
10,906
14,099
6,727
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
山口勃也
Heimdallr
15
4 / 7 / 6
9,204
708
15,650
14,847
6,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
51
25
Kills
16
16
Deaths
25
71
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DrEmoBasturd
Kuzenbo
2
5
8
1.2
W
Sun Wukong
HiddenGun
Sun Wukong
5
2
16
6.5
W
The Morrigan
MiniGunner
The Morrigan
4
6
13
1.75
L
Mulan
7
3
5
3.17
W
4
2
17
6.25
L
Merlin
bunnyshy
Merlin
1
4
9
1.38
W
Skadi
jks2cool
Skadi
7
3
13
4.5
W
Jormungandr
kafeicat
Jormungandr
5
3
12
3.67
L
2
6
7
0.92
L
Heimdallr
山口勃也
Heimdallr
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,350
Damage
58,201
70,236
Taken
75,595
63,184
Mitigated
62,691
20,678
Healing
25,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DrEmoBasturd
Kuzenbo
9,367
2,793
2,595
4,135
18,314
24,544
222
8,823
9,491
24,241
0
W
Sun Wukong
HiddenGun
Sun Wukong
15,475
1,844
2,759
3,714
19,616
26,778
468
6,367
13,249
0
23,066
W
The Morrigan
MiniGunner
The Morrigan
14,548
1,291
149
763
9,963
4,757
318
3,303
6,660
19,887
2,669
L
Mulan
11,472
1,411
2,508
3,123
18,528
20,476
456
11,046
7,482
0
27,215
W
17,670
7,012
3,805
1,463
9,152
4,635
2,179
2,483
6,669
42,928
0
L
Merlin
bunnyshy
Merlin
10,806
755
2,824
1,663
9,807
4,289
0
4,601
5,206
36,708
0
W
Skadi
jks2cool
Skadi
13,683
4,222
1,845
1,895
12,102
6,358
2,215
3,140
8,962
0
40,451
W
Jormungandr
kafeicat
Jormungandr
8,974
1,439
2,014
2,271
19,403
20,656
56
4,880
14,523
20,173
0
L
10,906
609
2,558
2,482
14,099
6,727
1,044
8,309
5,790
0
26,177
L
Heimdallr
山口勃也
Heimdallr
15,650
6,164
1,928
1,868
14,847
6,655
0
6,456
8,391
0
36,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,982
Gold Earned
49,043
162
Minions Killed
181
0
Camps Cleared
0
1,212,166
Distance Traveled
1,173,863
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,949
765
24
2
0
226,715
1
W
Sun Wukong
10,450
804
26
2
0
317,040
5
W
The Morrigan
10,388
799
20
2
0
236,203
0
L
Mulan
10,997
846
35
3
0
248,111
4
W
Nu Wa
10,584
814
46
4
0
229,391
2
L
Merlin
9,582
737
45
3
0
245,117
0
W
Skadi
11,206
862
54
4
0
210,370
0
W
Jormungandr
10,354
796
16
1
0
219,162
0
L
Hun Batz
9,311
716
35
3
0
239,398
0
L
Heimdallr
9,204
708
42
3
0
214,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role