Player Matchup

King Arthur
King Arthur
Cerberus2102
King Arthur
Level 26
God Stats
29W - 25L
1,379 SR
Queue Stats
672W - 624L
1,371 Elo+
Solo
Yemoja
Yemoja
LaicaIsami
Yemoja
Level 27
God Stats
31W - 35L
1,352 SR
Queue Stats
31W - 37L
1,323 Elo+
Party 1
Izanami
Izanami
MRBurnham115
Izanami
Level 6
God Stats
13W - 20L
1,283 SR
Queue Stats
111W - 143L
1,046 Elo+
Solo
Chaac
Chaac
QueDolor
Chaac
Level 24
God Stats
1W - 0L
1,063 SR
Queue Stats
35W - 38L
1,355 Elo+
Party 1
Apollo
Apollo
RcAlan89
Apollo
Level 20
God Stats
18W - 18L
1,467 SR
Queue Stats
103W - 99L
1,352 Elo+
Solo
Team Averages
Level 21
1,309 SR
1,289 Elo+

VS

Team Averages
Level 5
1,516 SR
1,398 Elo+
Yemoja
Yemoja
BigDaddyGengar
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
ChillyAnnieway
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Kolayali
Guan Yu
Level 7
God Stats
0W - 1L
1,667 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
SumButta
Tiamat
Level 12
God Stats
1W - 3L
1,415 SR
Queue Stats
12W - 25L
1,321 Elo+
Solo
Izanami
Izanami
qiyansang
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cerberus2102
King Arthur
16
1 / 2 / 5
9,588
533
4,028
9,552
8,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
LaicaIsami
Yemoja
13
2 / 3 / 9
9,089
505
3,763
10,925
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
MRBurnham115
Izanami
13
4 / 4 / 6
9,203
511
8,536
10,433
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
QueDolor
Chaac
18
12 / 0 / 5
11,202
622
17,085
16,121
10,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
RcAlan89
Apollo
17
10 / 1 / 1
10,419
579
11,682
9,464
3,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,688
372
937
6,872
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 4 / 2
8,785
488
6,948
14,278
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
Kolayali
Guan Yu
11
2 / 8 / 4
7,143
397
3,761
13,331
12,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
SumButta
Tiamat
14
2 / 6 / 0
8,655
481
7,352
14,233
6,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
qiyansang
Izanami
13
5 / 8 / 1
8,394
466
12,016
11,186
3,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
29
Kills
10
10
Deaths
29
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
King Arthur
Cerberus2102
King Arthur
1
2
5
1.75
L
1
4
2
0.5
L
Guan Yu
Kolayali
Guan Yu
2
8
4
0.5
W
Yemoja
LaicaIsami
Yemoja
2
3
9
2.17
W
Izanami
MRBurnham115
Izanami
4
4
6
1.75
W
Chaac
QueDolor
Chaac
12
0
5
14.5
W
Apollo
RcAlan89
Apollo
10
1
1
10.5
L
Tiamat
SumButta
Tiamat
2
6
0
0.33
L
Izanami
qiyansang
Izanami
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,094
Damage
31,014
56,495
Taken
59,900
31,838
Mitigated
30,873
20,631
Healing
10,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
937
135
300
310
6,872
3,132
0
0
6,672
14,179
0
W
King Arthur
Cerberus2102
King Arthur
4,028
221
0
682
9,552
8,105
476
1,544
7,935
0
50,813
L
6,948
3,234
0
4,539
14,278
5,262
0
481
13,697
0
53,547
L
Guan Yu
Kolayali
Guan Yu
3,761
1,222
350
1,342
13,331
12,616
863
1,665
11,666
0
13,956
W
Yemoja
LaicaIsami
Yemoja
3,763
658
2,765
2,151
10,925
6,922
924
0
10,873
24,170
0
W
Izanami
MRBurnham115
Izanami
8,536
5,875
138
2,819
10,433
3,093
3,832
457
9,814
0
48,305
W
Chaac
QueDolor
Chaac
17,085
5,426
0
7,956
16,121
10,074
881
1,590
14,296
0
82,774
W
Apollo
RcAlan89
Apollo
11,682
8,434
0
4,120
9,464
3,644
5,349
3,985
5,036
0
54,800
L
Tiamat
SumButta
Tiamat
7,352
694
90
2,970
14,233
6,648
438
0
14,223
40,545
0
L
Izanami
qiyansang
Izanami
12,016
8,687
0
1,014
11,186
3,215
821
1,617
9,569
0
50,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,501
Gold Earned
39,665
483
Minions Killed
325
0
Camps Cleared
0
1,515,983
Distance Traveled
1,383,360
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,688
372
21
1
0
217,113
1
W
King Arthur
9,588
533
101
6
0
349,715
3
L
Nemesis
8,785
488
112
6
0
363,526
0
L
Guan Yu
7,143
397
23
1
0
286,855
0
W
Yemoja
9,089
505
34
2
0
264,778
3
W
Izanami
9,203
511
94
5
0
204,229
0
W
Chaac
11,202
622
142
8
0
374,701
1
W
Apollo
10,419
579
112
6
0
322,560
3
L
Tiamat
8,655
481
80
4
0
251,502
2
L
Izanami
8,394
466
89
5
0
264,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role