Player Matchup

Neith
Neith
CeZzZeC
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 8L
1,203 Elo+
Solo
Kukulkan
Kukulkan
SlatkaBanana
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Trix8
Chaac
Level 8
God Stats
4W - 3L
1,666 SR
Queue Stats
19W - 29L
1,220 Elo+
Party 2
Fenrir
Fenrir
dali___07
Fenrir
Level 62
God Stats
4W - 8L
1,500 SR
Queue Stats
140W - 196L
1,035 Elo+
Party 1
Xbalanque
Xbalanque
Дшершень
Xbalanque
Level 29
God Stats
7W - 5L
1,409 SR
Queue Stats
152W - 173L
1,493 Elo+
Party 2
Team Averages
Level 21
1,515 SR
1,290 Elo+

VS

Team Averages
Level 18
1,374 SR
1,284 Elo+
Arachne
Arachne
Gauerdo
Arachne
Level 25
God Stats
7W - 8L
1,517 SR
Queue Stats
54W - 64L
1,266 Elo+
Solo
Ra
Ra
Glitche010
Ra
Level 28
God Stats
1W - 6L
1,468 SR
Queue Stats
80W - 99L
1,316 Elo+
Solo
Cupid
Cupid
Grotchboi
Cupid
Level 6
God Stats
2W - 3L
1,336 SR
Queue Stats
2W - 8L
1,338 Elo+
Solo
Set
Set
LukeCooper
Set
Level 8
God Stats
0W - 2L
1,229 SR
Queue Stats
5W - 8L
1,080 Elo+
Solo
Ares
Ares
Mikezer21
Ares
Level 24
God Stats
0W - 4L
1,319 SR
Queue Stats
147W - 187L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CeZzZeC
Neith
15
8 / 1 / 3
9,851
547
13,004
10,869
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
SlatkaBanana
Kukulkan
15
5 / 2 / 4
9,725
540
5,651
5,362
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Trix8
Chaac
13
1 / 5 / 4
8,122
451
4,616
12,511
5,756
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
dali___07
Fenrir
13
5 / 0 / 6
8,931
496
6,733
9,136
8,096
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
16
10 / 1 / 3
10,459
581
9,777
7,826
2,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gauerdo
Arachne
12
3 / 5 / 2
7,941
441
6,896
14,723
5,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 4 / 0
8,166
454
3,666
8,648
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Grotchboi
Cupid
12
1 / 3 / 0
7,456
414
6,085
9,356
2,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 5 / 2
9,993
555
7,469
15,058
7,942
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
9
0 / 12 / 2
6,550
364
4,669
15,325
6,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
29
Kills
8
9
Deaths
29
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
CeZzZeC
Neith
8
1
3
9.5
L
Arachne
Gauerdo
Arachne
3
5
2
0.8
L
0
4
0
0
L
Cupid
Grotchboi
Cupid
1
3
0
0.33
L
4
5
2
1
L
Ares
0
12
2
0.08
W
Kukulkan
SlatkaBanana
Kukulkan
5
2
4
3.5
W
Chaac
Trix8
Chaac
1
5
4
0.6
W
Fenrir
dali___07
Fenrir
5
0
6
8
W
Xbalanque
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,781
Damage
28,785
45,704
Taken
63,110
22,622
Mitigated
26,514
16,266
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CeZzZeC
Neith
13,004
7,351
0
7,458
10,869
3,640
3,909
2,979
7,858
0
49,669
L
Arachne
Gauerdo
Arachne
6,896
5,238
0
4,736
14,723
5,572
0
291
14,432
0
34,090
L
3,666
334
331
1,814
8,648
3,614
0
2,411
6,237
49,728
0
L
Cupid
Grotchboi
Cupid
6,085
3,028
41
2,032
9,356
2,872
0
743
8,613
0
38,256
L
7,469
2,566
0
2,558
15,058
7,942
1,027
951
14,107
0
65,795
L
Ares
4,669
919
0
858
15,325
6,514
484
1,255
14,070
20,840
0
W
Kukulkan
SlatkaBanana
Kukulkan
5,651
473
0
0
5,362
2,203
434
1,251
4,097
50,280
0
W
Chaac
Trix8
Chaac
4,616
1,088
414
2,162
12,511
5,756
554
496
11,964
0
29,659
W
Fenrir
dali___07
Fenrir
6,733
2,550
0
2,711
9,136
8,096
803
2,170
6,864
0
20,594
W
Xbalanque
9,777
4,627
1,242
2,279
7,826
2,927
2,095
1,152
6,586
0
49,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,088
Gold Earned
40,106
339
Minions Killed
367
0
Camps Cleared
0
1,685,867
Distance Traveled
1,502,766
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,851
547
70
4
0
283,814
2
L
Arachne
7,941
441
63
4
0
308,411
5
L
Ra
8,166
454
107
6
0
291,008
4
L
Cupid
7,456
414
72
4
0
315,255
1
L
Set
9,993
555
110
6
0
274,885
1
L
Ares
6,550
364
15
1
0
313,207
3
W
Kukulkan
9,725
540
100
6
0
271,159
0
W
Chaac
8,122
451
46
3
0
359,414
1
W
Fenrir
8,931
496
33
2
0
373,911
0
W
Xbalanque
10,459
581
90
5
0
397,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role