Player Matchup

Khepri
Khepri
Elmonatora
Khepri
Level 66
God Stats
2W - 0L
1,762 SR
Queue Stats
43W - 27L
1,600 Elo+
Solo
Chang'e
Chang'e
Petrel0
Chang'e
Level 107
God Stats
5W - 4L
1,751 SR
Queue Stats
371W - 376L
1,485 Elo+
Solo
Bakasura
Bakasura
Pop1Pop1
Bakasura
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Qdziek
Bellona
Level 56
God Stats
3W - 2L
1,600 SR
Queue Stats
58W - 67L
1,473 Elo+
Solo
Danzaburou
Danzaburou
vass_91
Danzaburou
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 129L
1,412 Elo+
Party 1
Team Averages
Level 75
1,623 SR
1,494 Elo+

VS

Team Averages
Level 102
1,639 SR
1,454 Elo+
Tiamat
Tiamat
Bärengard
Tiamat
Level 160
God Stats
466W - 389L
1,609 SR
Queue Stats
967W - 1,026L
1,529 Elo+
Solo
Izanami
Izanami
Dennissescu
Izanami
Level 122
God Stats
13W - 8L
1,555 SR
Queue Stats
59W - 63L
1,518 Elo+
Solo
Pele
Pele
LordDraculea99
Pele
Level 59
God Stats
3W - 6L
1,661 SR
Queue Stats
38W - 68L
1,373 Elo+
Party 2
Yemoja
Yemoja
graking
Yemoja
Level 117
God Stats
3W - 1L
1,866 SR
Queue Stats
33W - 40L
1,482 Elo+
Solo
Anubis
Anubis
tomasrei12
Anubis
Level 54
God Stats
13W - 12L
1,504 SR
Queue Stats
21W - 37L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Elmonatora
Khepri
15
1 / 2 / 6
9,085
454
3,850
11,369
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Petrel0
Chang'e
17
4 / 1 / 6
10,615
531
11,120
12,833
5,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Pop1Pop1
Bakasura
19
5 / 1 / 5
11,412
571
9,991
13,617
5,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Qdziek
Bellona
18
10 / 3 / 2
10,930
547
14,259
17,812
13,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
vass_91
Danzaburou
15
0 / 6 / 3
9,074
454
4,342
14,183
4,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bärengard
Tiamat
16
0 / 5 / 2
9,471
474
10,383
14,019
14,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Dennissescu
Izanami
19
7 / 1 / 2
11,574
579
12,504
11,284
4,387
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 4 / 2
9,136
457
5,322
12,366
6,978
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
graking
Yemoja
13
2 / 5 / 6
8,486
424
9,227
17,220
14,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
tomasrei12
Anubis
12
2 / 5 / 1
8,448
422
4,950
8,269
3,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
20
Kills
12
13
Deaths
20
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bärengard
Tiamat
0
5
2
0.2
L
Izanami
Dennissescu
Izanami
7
1
2
8
W
Khepri
Elmonatora
Khepri
1
2
6
2
L
1
4
2
0.5
W
Chang'e
Petrel0
Chang'e
4
1
6
7
W
Bakasura
Pop1Pop1
Bakasura
5
1
5
7.5
W
Bellona
Qdziek
Bellona
10
3
2
3.67
L
Yemoja
graking
Yemoja
2
5
6
1
L
Anubis
tomasrei12
Anubis
2
5
1
0.5
W
Danzaburou
vass_91
Danzaburou
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,562
Damage
42,386
69,814
Taken
63,158
38,050
Mitigated
43,243
30,534
Healing
19,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bärengard
Tiamat
10,383
2,294
93
3,491
14,019
14,456
656
5,663
7,733
70,549
0
L
Izanami
Dennissescu
Izanami
12,504
7,793
0
6,118
11,284
4,387
426
1,664
9,456
0
109,917
W
Khepri
Elmonatora
Khepri
3,850
270
795
2,343
11,369
9,102
595
5,286
6,083
34,080
0
L
5,322
2,097
0
1,944
12,366
6,978
128
2,964
8,767
0
53,509
W
Chang'e
Petrel0
Chang'e
11,120
1,169
1,500
6,637
12,833
5,136
1,313
5,335
7,498
73,958
0
W
Bakasura
Pop1Pop1
Bakasura
9,991
5,617
0
7,322
13,617
5,769
1,237
4,940
8,677
0
73,042
W
Bellona
Qdziek
Bellona
14,259
4,050
0
7,475
17,812
13,264
309
6,492
11,320
0
63,192
L
Yemoja
graking
Yemoja
9,227
1,798
2,021
5,067
17,220
14,202
52
3,711
12,611
36,075
0
L
Anubis
tomasrei12
Anubis
4,950
212
0
1,050
8,269
3,220
616
229
8,040
38,193
0
W
Danzaburou
vass_91
Danzaburou
4,342
1,225
99
4,363
14,183
4,779
1,876
2,507
11,676
0
50,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,116
Gold Earned
47,115
658
Minions Killed
541
0
Camps Cleared
0
1,795,134
Distance Traveled
1,573,712
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,471
474
132
7
0
349,664
5
L
Izanami
11,574
579
198
10
0
354,966
8
W
Khepri
9,085
454
74
4
0
331,491
1
L
Pele
9,136
457
101
5
0
376,583
4
W
Chang'e
10,615
531
175
9
0
375,949
6
W
Bakasura
11,412
571
170
9
0
415,014
1
W
Bellona
10,930
547
130
7
0
365,252
1
L
Yemoja
8,486
424
39
2
0
257,451
2
L
Anubis
8,448
422
71
4
0
235,048
2
W
Danzaburou
9,074
454
109
5
0
307,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role