Player Matchup

Vamana
Vamana
XUPAMELA
Vamana
Level 103
God Stats
9W - 16L
1,314 SR
Queue Stats
741W - 991L
1,470 Elo+
Solo
Ah Puch
Ah Puch
XoSPaid
Ah Puch
Level 5
God Stats
3W - 11L
1,456 SR
Queue Stats
3W - 12L
1,465 Elo+
Solo
Sobek
Sobek
Zyfex
Sobek
Level 44
God Stats
4W - 9L
1,464 SR
Queue Stats
8W - 13L
1,448 Elo+
Solo
Team Averages
Level 51
1,411 SR
1,461 Elo+

VS

Team Averages
Level 85
1,550 SR
1,357 Elo+
Janus
Janus
Drivhusplante
Janus
Level 126
God Stats
23W - 54L
1,426 SR
Queue Stats
206W - 229L
1,608 Elo+
Solo
Hou Yi
Hou Yi
IisusProxenetul
Hou Yi
Level 103
God Stats
56W - 30L
1,719 SR
Queue Stats
324W - 356L
1,522 Elo+
Solo
Cthulhu
Cthulhu
LeDindonBarbar
Cthulhu
Level 27
God Stats
2W - 5L
1,504 SR
Queue Stats
21W - 36L
940 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
XUPAMELA
Vamana
12
2 / 9 / 2
9,483
677
5,380
18,707
12,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
XoSPaid
Ah Puch
12
2 / 6 / 2
8,967
641
9,154
9,038
3,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Zyfex
Sobek
13
2 / 3 / 3
10,118
723
6,373
16,419
16,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 11
10,806
772
14,517
5,197
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 3 / 8
11,481
820
12,775
10,937
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 3 / 13
9,883
706
9,543
12,503
6,659
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
18
18
Deaths
7
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
1
11
12.5
W
9
3
8
4.33
W
2
3
13
2.83
L
Vamana
XUPAMELA
Vamana
2
9
2
0.33
L
Ah Puch
XoSPaid
Ah Puch
2
6
2
0.5
L
Sobek
Zyfex
Sobek
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,907
Damage
36,835
44,164
Taken
28,637
32,626
Mitigated
12,470
10,175
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,517
1,436
0
186
5,197
1,736
802
1,421
3,776
45,059
0
W
12,775
6,695
0
2,341
10,937
4,075
1,430
6,143
4,794
0
56,800
W
9,543
1,014
918
3,756
12,503
6,659
283
8,099
4,404
37,289
0
L
Vamana
XUPAMELA
Vamana
5,380
2,452
0
1,808
18,707
12,922
41
10,688
7,686
0
26,062
L
Ah Puch
XoSPaid
Ah Puch
9,154
429
0
1,503
9,038
3,117
0
5,375
3,469
30,223
0
L
Sobek
Zyfex
Sobek
6,373
715
0
6,864
16,419
16,587
0
7,184
8,929
25,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,568
Gold Earned
32,170
129
Minions Killed
186
0
Camps Cleared
0
711,471
Distance Traveled
832,441
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,806
772
71
5
0
275,851
5
W
Hou Yi
11,481
820
65
5
0
261,112
1
W
Cthulhu
9,883
706
50
4
0
295,478
3
L
Vamana
9,483
677
35
3
0
251,940
0
L
Ah Puch
8,967
641
54
4
0
199,070
1
L
Sobek
10,118
723
40
3
0
260,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role