Player Matchup

Baron Samedi
Baron Samedi
FetusDeletus711
Baron Samedi
Level 25
God Stats
18W - 9L
1,646 SR
Queue Stats
300W - 152L
1,701 Elo+
Solo
Bakasura
Bakasura
Ganni6
Bakasura
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,061 Elo+
Solo
Zeus
Zeus
Neonownz123
Zeus
Level 6
God Stats
3W - 2L
1,464 SR
Queue Stats
32W - 28L
1,332 Elo+
Party 1
Xing Tian
Xing Tian
fudderwackin
Xing Tian
Level 69
God Stats
5W - 1L
1,562 SR
Queue Stats
25W - 24L
1,327 Elo+
Party 1
Neith
Neith
natijusthi
Neith
Level 4
God Stats
4W - 3L
1,614 SR
Queue Stats
4W - 3L
1,567 Elo+
Solo
Team Averages
Level 22
1,557 SR
1,398 Elo+

VS

Team Averages
Level 20
1,561 SR
1,384 Elo+
Ra
Ra
Enderson7576
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,085 Elo+
Solo
Kumbhakarna
Kumbhakarna
Leviathan327
Kumbhakarna
Level 15
God Stats
1W - 2L
1,709 SR
Queue Stats
45W - 49L
1,542 Elo+
Solo
Tiamat
Tiamat
McEdge
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,542 Elo+
Solo
Nemesis
Nemesis
Rachitsaini1
Nemesis
Level 18
God Stats
24W - 29L
1,398 SR
Queue Stats
26W - 33L
1,373 Elo+
Solo
Artemis
Artemis
vaiceK
Artemis
Level 24
God Stats
1W - 1L
1,698 SR
Queue Stats
35W - 50L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FetusDeletus711
Baron Samedi
20
9 / 1 / 13
13,742
1,145
23,007
10,053
5,875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Ganni6
Bakasura
15
0 / 4 / 6
9,454
788
2,213
5,312
1,941
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
18 / 6 / 9
14,365
1,197
31,472
13,783
6,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
fudderwackin
Xing Tian
20
8 / 2 / 21
13,414
1,118
13,524
18,515
22,935
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
19
0 / 2 / 19
11,535
961
10,991
11,687
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

210

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 11
11,496
958
10,153
15,962
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Leviathan327
Kumbhakarna
17
3 / 7 / 8
12,131
1,011
9,156
21,725
26,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
McEdge
Tiamat
18
6 / 5 / 7
12,036
1,003
13,051
14,653
9,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Rachitsaini1
Nemesis
17
1 / 6 / 10
11,025
919
8,805
19,035
8,198
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artemis
vaiceK
Artemis
17
2 / 9 / 10
11,351
946
12,950
16,451
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
61
35
Kills
15
15
Deaths
35
68
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
8
11
1.06
W
Baron Samedi
FetusDeletus711
Baron Samedi
9
1
13
15.5
W
Bakasura
Ganni6
Bakasura
0
4
6
0.75
L
Kumbhakarna
Leviathan327
Kumbhakarna
3
7
8
1
L
Tiamat
McEdge
Tiamat
6
5
7
1.9
W
18
6
9
3.75
L
Nemesis
Rachitsaini1
Nemesis
1
6
10
1
W
Xing Tian
fudderwackin
Xing Tian
8
2
21
9.25
W
Neith
0
2
19
4.75
L
Artemis
vaiceK
Artemis
2
9
10
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,207
Damage
54,115
59,350
Taken
87,826
42,573
Mitigated
54,658
13,972
Healing
11,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,153
2,473
1,449
1,837
15,962
5,927
0
10,559
5,403
27,053
0
W
Baron Samedi
FetusDeletus711
Baron Samedi
23,007
1,156
3,943
3,616
10,053
5,875
0
5,935
3,902
53,300
0
W
Bakasura
Ganni6
Bakasura
2,213
1,691
0
108
5,312
1,941
0
3,061
2,189
0
3,576
L
Kumbhakarna
Leviathan327
Kumbhakarna
9,156
1,032
255
1,437
21,725
26,342
0
16,190
5,535
13,147
0
L
Tiamat
McEdge
Tiamat
13,051
1,237
0
3,798
14,653
9,187
0
12,075
2,578
29,059
0
W
31,472
4,899
0
1,085
13,783
6,407
0
7,548
6,025
47,440
0
L
Nemesis
Rachitsaini1
Nemesis
8,805
3,135
0
1,871
19,035
8,198
0
13,593
5,442
0
35,872
W
Xing Tian
fudderwackin
Xing Tian
13,524
1,943
630
443
18,515
22,935
0
7,703
10,440
26,837
0
W
Neith
10,991
3,450
0
4,147
11,687
5,415
0
7,059
4,434
0
26,871
L
Artemis
vaiceK
Artemis
12,950
6,263
0
1,298
16,451
5,004
0
15,586
865
0
36,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,510
Gold Earned
58,039
167
Minions Killed
168
6
Camps Cleared
7
901,811
Distance Traveled
1,003,055
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,496
958
29
2
1
157,349
0
W
Baron Samedi
13,742
1,145
77
6
3
202,761
0
W
Bakasura
9,454
788
6
1
0
89,255
0
L
Kumbhakarna
12,131
1,011
5
0
0
180,600
0
L
Tiamat
12,036
1,003
32
3
1
209,075
0
W
Zeus
14,365
1,197
28
2
3
189,308
1
L
Nemesis
11,025
919
54
5
4
237,207
1
W
Xing Tian
13,414
1,118
30
3
0
200,646
0
W
Neith
11,535
961
26
2
0
219,841
1
L
Artemis
11,351
946
48
4
1
218,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role