Player Matchup

Achilles
Achilles
Blind Rage
Achilles
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 107L
1,261 Elo+
Solo
Izanami
Izanami
Kaneki2159
Izanami
Level 15
God Stats
4W - 2L
1,668 SR
Queue Stats
20W - 16L
1,305 Elo+
Party 1
Tiamat
Tiamat
Korudosoru
Tiamat
Level 17
God Stats
6W - 4L
1,462 SR
Queue Stats
16W - 11L
1,264 Elo+
Party 1
Bellona
Bellona
grimreaper777479
Bellona
Level 25
God Stats
7W - 7L
1,678 SR
Queue Stats
54W - 56L
1,383 Elo+
Party 3
Fenrir
Fenrir
xblade117x
Fenrir
Level 18
God Stats
7W - 5L
1,330 SR
Queue Stats
29W - 24L
1,310 Elo+
Party 3
Team Averages
Level 17
1,528 SR
1,305 Elo+

VS

Team Averages
Level 14
1,536 SR
1,345 Elo+
Guan Yu
Guan Yu
Guru Guru ag
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,313 Elo+
Solo
Athena
Athena
Pety_Armero
Athena
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 22L
1,289 Elo+
Solo
Pele
Pele
PrinceSeries
Pele
Level 21
God Stats
7W - 12L
1,255 SR
Queue Stats
91W - 84L
1,360 Elo+
Solo
Izanami
Izanami
black-92-hammer
Izanami
Level 17
God Stats
4W - 4L
1,805 SR
Queue Stats
108W - 132L
1,372 Elo+
Party 2
Ymir
Ymir
jondahltomasson
Ymir
Level 18
God Stats
52W - 49L
1,619 SR
Queue Stats
167W - 201L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blind Rage
Achilles
19
7 / 0 / 2
11,888
517
9,898
16,149
16,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Kaneki2159
Izanami
18
14 / 5 / 15
12,651
550
38,075
24,489
12,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Korudosoru
Tiamat
17
9 / 2 / 19
12,338
536
13,571
14,484
29,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 2 / 10
10,717
466
9,116
14,419
12,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
xblade117x
Fenrir
17
10 / 1 / 4
11,703
509
8,996
13,095
6,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Guru Guru ag
Guan Yu
13
1 / 11 / 1
8,394
365
5,960
16,267
16,537
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
13
1 / 10 / 4
9,531
414
6,749
24,777
18,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 6 / 1
11,025
479
10,177
20,174
8,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
1 / 10 / 3
10,057
437
8,844
19,279
6,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 7 / 3
10,458
455
11,403
24,360
19,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
22
44
Kills
10
10
Deaths
44
50
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
Blind Rage
Achilles
7
0
2
8
L
Guan Yu
Guru Guru ag
Guan Yu
1
11
1
0.14
W
Izanami
Kaneki2159
Izanami
14
5
15
4.3
W
Tiamat
Korudosoru
Tiamat
9
2
19
9.25
L
Athena
1
10
4
0.3
L
5
6
1
0.92
L
1
10
3
0.25
W
4
2
10
4.5
L
2
7
3
0.5
W
Fenrir
xblade117x
Fenrir
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,656
Damage
43,133
82,636
Taken
104,857
77,233
Mitigated
68,589
32,236
Healing
15,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Blind Rage
Achilles
9,898
4,973
0
6,846
16,149
16,148
2,516
1,649
14,500
89
64,499
L
Guan Yu
Guru Guru ag
Guan Yu
5,960
2,298
170
1,085
16,267
16,537
83
408
15,459
0
27,667
W
Izanami
Kaneki2159
Izanami
38,075
27,528
231
11,186
24,489
12,283
4,243
8,202
16,287
0
97,015
W
Tiamat
Korudosoru
Tiamat
13,571
2,065
908
4,760
14,484
29,820
658
3,063
11,421
40,228
0
L
Athena
6,749
853
0
495
24,777
18,411
256
3,085
21,617
27,662
0
L
10,177
2,068
8
6,420
20,174
8,018
988
2,507
17,542
0
68,850
L
8,844
5,652
0
3,691
19,279
6,229
808
3,506
15,723
0
60,616
W
9,116
3,045
0
5,109
14,419
12,538
3,956
2,580
11,839
0
48,099
L
11,403
2,249
0
3,257
24,360
19,394
0
4,154
19,950
45,093
0
W
Fenrir
xblade117x
Fenrir
8,996
1,547
657
2,539
13,095
6,444
0
2,658
10,437
0
61,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,297
Gold Earned
49,465
431
Minions Killed
407
0
Camps Cleared
0
1,949,975
Distance Traveled
1,839,175
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,888
517
100
4
0
407,989
1
L
Guan Yu
8,394
365
51
2
0
291,930
3
W
Izanami
12,651
550
124
5
0
377,584
5
W
Tiamat
12,338
536
47
2
0
414,048
2
L
Athena
9,531
414
50
2
0
407,492
6
L
Pele
11,025
479
101
4
0
412,651
0
L
Izanami
10,057
437
118
5
0
344,830
0
W
Bellona
10,717
466
81
4
0
310,149
0
L
Ymir
10,458
455
87
4
0
382,272
4
W
Fenrir
11,703
509
79
3
0
440,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role