Player Matchup

Serqet
Serqet
Brendan_2503
Serqet
Level 26
God Stats
4W - 0L
1,867 SR
Queue Stats
38W - 28L
1,586 Elo+
Solo
Ne Zha
Ne Zha
CrimsonAvenged
Ne Zha
Level 20
God Stats
5W - 1L
1,500 SR
Queue Stats
201W - 173L
1,603 Elo+
Solo
Fafnir
Fafnir
Northcoastmurr24
Fafnir
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 127L
1,452 Elo+
Solo
Artemis
Artemis
OkayFine8748
Artemis
Level 27
God Stats
7W - 1L
1,500 SR
Queue Stats
144W - 115L
1,647 Elo+
Solo
Nu Wa
Nu Wa
Samuraix-101
Nu Wa
Level 29
God Stats
13W - 10L
1,744 SR
Queue Stats
94W - 125L
1,480 Elo+
Solo
Team Averages
Level 25
1,622 SR
1,554 Elo+

VS

Team Averages
Level 20
1,544 SR
1,533 Elo+
Cthulhu
Cthulhu
Gyshayro
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
Outlaww916
Tsukuyomi
Level 25
God Stats
44W - 42L
1,548 SR
Queue Stats
85W - 104L
1,501 Elo+
Party 1
Nike
Nike
SoyTucaMote3
Nike
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,399 Elo+
Solo
Persephone
Persephone
Supermaginc
Persephone
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 42L
1,759 Elo+
Solo
Izanami
Izanami
The_Rebel34
Izanami
Level 35
God Stats
33W - 36L
1,672 SR
Queue Stats
151W - 162L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
1 / 4 / 1
7,048
441
1,998
8,804
4,019
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
3 / 3 / 2
8,142
509
4,516
10,848
3,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 3 / 2
9,589
599
4,662
12,691
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
OkayFine8748
Artemis
17
6 / 1 / 6
9,690
606
12,208
13,964
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 8 / 3
9,442
590
9,580
9,836
3,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gyshayro
Cthulhu
3
0 / 5 / 0
4,948
309
0
5,178
1,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tsukuyomi
Outlaww916
Tsukuyomi
11
2 / 7 / 3
6,970
436
6,571
11,176
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
7 / 1 / 0
9,791
612
11,896
11,642
9,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
Supermaginc
Persephone
15
7 / 4 / 3
9,075
567
9,413
9,262
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
The_Rebel34
Izanami
12
3 / 6 / 2
7,774
486
7,813
13,687
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
22
Kills
19
19
Deaths
23
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
1
4
1
0.38
W
3
3
2
1.33
L
Cthulhu
Gyshayro
Cthulhu
0
5
0
0
W
6
3
2
2.33
W
Artemis
OkayFine8748
Artemis
6
1
6
9
L
Tsukuyomi
Outlaww916
Tsukuyomi
2
7
3
0.5
W
6
8
3
0.94
L
7
1
0
7
L
Persephone
Supermaginc
Persephone
7
4
3
2.13
L
Izanami
The_Rebel34
Izanami
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,964
Damage
35,693
56,143
Taken
50,945
25,826
Mitigated
21,665
21,096
Healing
9,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
1,998
538
0
1,140
8,804
4,019
60
0
8,259
0
16,599
W
4,516
2,094
0
4,524
10,848
3,952
0
1,341
9,257
0
40,141
L
Cthulhu
Gyshayro
Cthulhu
0
0
0
97
5,178
1,889
0
1,838
3,340
2,703
0
W
4,662
918
0
4,784
12,691
9,276
729
83
12,583
34,203
0
W
Artemis
OkayFine8748
Artemis
12,208
5,979
0
10,067
13,964
5,397
2,201
1,372
12,592
0
74,171
L
Tsukuyomi
Outlaww916
Tsukuyomi
6,571
1,733
0
1,342
11,176
3,104
0
1,801
9,325
0
26,832
W
9,580
3,301
0
581
9,836
3,182
1,177
6,617
3,219
50,721
0
L
11,896
1,529
0
3,565
11,642
9,872
78
1,976
9,150
0
64,468
L
Persephone
Supermaginc
Persephone
9,413
194
0
927
9,262
2,173
0
5,739
3,519
54,108
0
L
Izanami
The_Rebel34
Izanami
7,813
5,413
0
3,596
13,687
4,627
212
2,885
10,802
0
42,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,911
Gold Earned
38,558
384
Minions Killed
317
0
Camps Cleared
0
1,418,585
Distance Traveled
1,269,672
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,048
441
41
3
0
288,589
3
W
Ne Zha
8,142
509
81
5
0
326,185
5
L
Cthulhu
4,948
309
7
0
0
138,912
0
W
Fafnir
9,589
599
56
4
0
283,064
0
W
Artemis
9,690
606
122
8
0
249,554
0
L
Tsukuyomi
6,970
436
36
2
0
291,261
2
W
Nu Wa
9,442
590
84
5
0
271,193
2
L
Nike
9,791
612
111
7
0
289,689
3
L
Persephone
9,075
567
87
5
0
290,501
7
L
Izanami
7,774
486
76
5
0
259,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role