Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BIG EVIL 7
Hachiman
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
243W - 270L
1,417 Elo+
Solo
Serqet
Serqet
Phaselix
Serqet
Level 140
God Stats
10W - 4L
1,981 SR
Queue Stats
273W - 259L
1,540 Elo+
Solo
Medusa
Medusa
beastn_0515
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 23L
1,135 Elo+
Solo
Hun Batz
Hun Batz
julianchapori88j
Hun Batz
Level 121
God Stats
2W - 4L
1,317 SR
Queue Stats
262W - 306L
1,396 Elo+
Solo
Team Averages
Level 114
1,560 SR
1,398 Elo+

VS

Team Averages
Level 117
1,557 SR
1,479 Elo+
Erlang Shen
Erlang Shen
Arbalett
Erlang Shen
Level 25
God Stats
1W - 5L
1,720 SR
Queue Stats
234W - 293L
1,389 Elo+
Solo
Anhur
Anhur
CoolTieGuy
Anhur
Level 156
God Stats
33W - 28L
1,712 SR
Queue Stats
1,386W - 1,405L
1,542 Elo+
Solo
Chaac
Chaac
Zelicos
Chaac
Level 147
God Stats
2W - 8L
1,358 SR
Queue Stats
455W - 487L
1,488 Elo+
Solo
Xbalanque
Xbalanque
joehearn
Xbalanque
Level 127
God Stats
2W - 2L
1,493 SR
Queue Stats
141W - 145L
1,510 Elo+
Solo
Geb
Geb
mayorofnowhere
Geb
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 145L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
4 / 1 / 11
8,524
947
9,068
11,486
11,552
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
BIG EVIL 7
Hachiman
16
4 / 1 / 9
9,181
1,020
6,981
6,864
3,169
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
Phaselix
Serqet
13
3 / 1 / 12
7,868
874
6,436
10,148
11,241
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
15
6 / 2 / 10
8,746
972
5,861
6,556
3,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 1 / 13
7,879
875
5,808
9,414
5,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Arbalett
Erlang Shen
12
2 / 5 / 3
7,316
813
5,709
10,907
5,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
14
1 / 3 / 1
7,429
825
3,447
6,129
2,329
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Zelicos
Chaac
14
2 / 4 / 3
7,866
874
8,435
9,073
8,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
joehearn
Xbalanque
12
1 / 4 / 3
7,036
782
11,808
8,220
3,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 2 / 0
5,596
622
1,215
3,314
2,078
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
18
Kills
6
6
Deaths
18
55
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
1
11
9.5
L
Erlang Shen
Arbalett
Erlang Shen
2
5
3
0.7
W
Hachiman
BIG EVIL 7
Hachiman
4
1
9
8.5
L
Anhur
1
3
1
0.5
W
Serqet
Phaselix
Serqet
3
1
12
9
L
Chaac
Zelicos
Chaac
2
4
3
0.88
W
Medusa
6
2
10
5.5
L
Xbalanque
joehearn
Xbalanque
1
4
3
0.63
W
1
1
13
7.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,154
Damage
30,614
44,468
Taken
37,643
34,933
Mitigated
20,975
18,430
Healing
11,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,068
1,119
2,555
3,797
11,486
11,552
1,216
189
11,297
21,265
0
L
Erlang Shen
Arbalett
Erlang Shen
5,709
1,017
346
2,933
10,907
5,012
0
2,163
8,442
0
8,234
W
Hachiman
BIG EVIL 7
Hachiman
6,981
4,185
2,134
1,705
6,864
3,169
2,299
29
6,835
0
20,666
L
Anhur
3,447
1,978
450
682
6,129
2,329
0
1,105
4,616
0
15,751
W
Serqet
Phaselix
Serqet
6,436
228
2,013
996
10,148
11,241
458
524
9,624
0
6,226
L
Chaac
Zelicos
Chaac
8,435
1,083
755
2,304
9,073
8,341
0
1,999
6,696
0
19,837
W
Medusa
5,861
1,617
925
793
6,556
3,036
1,027
161
6,395
0
17,971
L
Xbalanque
joehearn
Xbalanque
11,808
4,026
263
2,190
8,220
3,215
0
2,891
5,065
0
20,116
W
5,808
1,048
1,346
2,166
9,414
5,935
394
312
9,102
0
17,281
L
1,215
0
577
504
3,314
2,078
0
910
2,269
3,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,198
Gold Earned
35,243
101
Minions Killed
91
0
Camps Cleared
0
768,437
Distance Traveled
691,753
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,524
947
28
3
0
139,553
1
L
Erlang Shen
7,316
813
8
1
0
163,463
2
W
Hachiman
9,181
1,020
32
4
0
145,385
1
L
Anhur
7,429
825
35
4
0
162,819
0
W
Serqet
7,868
874
2
0
0
176,997
2
L
Chaac
7,866
874
16
2
0
143,383
0
W
Medusa
8,746
972
16
2
0
152,719
0
L
Xbalanque
7,036
782
26
3
0
156,143
1
W
Hun Batz
7,879
875
23
3
0
153,783
3
L
Geb
5,596
622
6
1
0
65,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role