Player Matchup

Osiris
Osiris
Fidelbulacio_09
Osiris
Level 6
God Stats
20W - 16L
1,288 SR
Queue Stats
145W - 144L
1,110 Elo+
Solo
Kukulkan
Kukulkan
Mr SaltyDino
Kukulkan
Level 12
God Stats
4W - 1L
1,867 SR
Queue Stats
36W - 43L
1,481 Elo+
Party 1
Bacchus
Bacchus
PVTSheffield
Bacchus
Level 6
God Stats
4W - 1L
1,617 SR
Queue Stats
4W - 6L
1,350 Elo+
Party 1
Chaac
Chaac
ll Revere ll
Chaac
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,536 Elo+
Party 1
Ullr
Ullr
xXClutchTimeXx
Ullr
Level 8
God Stats
5W - 3L
1,867 SR
Queue Stats
50W - 48L
1,510 Elo+
Party 1
Team Averages
Level 16
1,628 SR
1,398 Elo+

VS

Team Averages
Level 16
1,552 SR
1,374 Elo+
Tiamat
Tiamat
ComicCzarek20
Tiamat
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
29W - 42L
1,351 Elo+
Solo
Ra
Ra
RiGiDvSPiRiT
Ra
Level 28
God Stats
0W - 1L
1,725 SR
Queue Stats
33W - 32L
1,489 Elo+
Solo
Cthulhu
Cthulhu
SanDiego4Lif3
Cthulhu
Level 13
God Stats
7W - 5L
1,269 SR
Queue Stats
59W - 74L
1,430 Elo+
Solo
Yemoja
Yemoja
Tiyartm
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Osiris
Osiris
Zr_omar130
Osiris
Level 6
God Stats
0W - 1L
1,768 SR
Queue Stats
5W - 16L
1,099 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 3
10,100
842
1,515
13,283
8,316
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Mr SaltyDino
Kukulkan
17
5 / 2 / 6
11,632
969
13,937
10,034
4,144
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
PVTSheffield
Bacchus
17
0 / 0 / 7
11,052
921
6,660
12,432
19,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
8 / 0 / 8
13,210
1,101
15,430
13,792
9,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 4 / 6
10,979
915
14,737
12,974
4,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

259

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 3
11,823
985
11,133
9,985
7,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 3 / 4
12,970
1,081
19,946
13,669
6,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
16
1 / 1 / 4
10,276
856
16,019
14,503
12,493
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
Tiyartm
Yemoja
16
0 / 4 / 3
9,680
807
2,760
13,841
11,440
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Osiris
Zr_omar130
Osiris
14
0 / 4 / 0
9,325
777
1,707
6,016
3,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
17
Kills
11
11
Deaths
17
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
5
3
1.5
W
1
5
3
0.5
W
Kukulkan
Mr SaltyDino
Kukulkan
5
2
6
4
W
Bacchus
PVTSheffield
Bacchus
0
0
7
3.5
L
4
3
4
2
L
Cthulhu
1
1
4
3
L
Yemoja
Tiyartm
Yemoja
0
4
3
0.38
L
Osiris
Zr_omar130
Osiris
0
4
0
0
W
8
0
8
12
W
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,279
Damage
51,565
62,515
Taken
58,014
46,138
Mitigated
40,451
13,228
Healing
5,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,133
2,560
0
1,181
9,985
7,239
0
3,655
6,330
16,714
0
W
1,515
802
0
250
13,283
8,316
0
10,391
2,892
0
14,866
W
Kukulkan
Mr SaltyDino
Kukulkan
13,937
4,403
243
1,210
10,034
4,144
0
8,511
1,523
28,658
0
W
Bacchus
PVTSheffield
Bacchus
6,660
951
0
997
12,432
19,690
0
10,196
2,143
15,440
0
L
19,946
3,110
744
1,605
13,669
6,103
0
2,633
11,036
53,045
0
L
Cthulhu
16,019
2,011
112
1,390
14,503
12,493
0
6,668
7,835
26,949
0
L
Yemoja
Tiyartm
Yemoja
2,760
1,468
337
0
13,841
11,440
0
5,887
7,954
4,357
0
L
Osiris
Zr_omar130
Osiris
1,707
1,451
0
152
6,016
3,176
0
1,754
4,262
38
7,519
W
15,430
6,187
0
6,665
13,792
9,111
0
10,953
2,739
0
39,118
W
14,737
8,638
0
3,863
12,974
4,877
0
9,845
3,104
0
33,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,973
Gold Earned
54,074
179
Minions Killed
146
1
Camps Cleared
5
1,110,167
Distance Traveled
959,432
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,823
985
13
1
0
183,443
0
W
Osiris
10,100
842
25
2
0
167,991
2
W
Kukulkan
11,632
969
50
4
0
241,341
0
W
Bacchus
11,052
921
12
1
0
222,779
0
L
Ra
12,970
1,081
104
9
3
218,224
1
L
Cthulhu
10,276
856
18
2
0
240,985
0
L
Yemoja
9,680
807
1
0
0
222,454
0
L
Osiris
9,325
777
10
1
2
94,326
2
W
Chaac
13,210
1,101
64
5
0
258,134
0
W
Ullr
10,979
915
28
2
1
219,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role