Player Matchup

Mercury
Mercury
HiiLyte
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Mbsgaming
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
PmMeCoupons
Artio
Level 83
God Stats
37W - 48L
1,492 SR
Queue Stats
255W - 240L
1,546 Elo+
Solo
King Arthur
King Arthur
iSwAGii
King Arthur
Level 133
God Stats
2W - 1L
1,702 SR
Queue Stats
116W - 84L
1,601 Elo+
Solo
Artemis
Artemis
mustinator
Artemis
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 74L
1,622 Elo+
Solo
Team Averages
Level 122
1,539 SR
1,554 Elo+

VS

Team Averages
Level 137
1,484 SR
1,621 Elo+
Sylvanus
Sylvanus
Hobojoboman
Sylvanus
Level 129
God Stats
6W - 8L
1,494 SR
Queue Stats
361W - 348L
1,580 Elo+
Solo
Set
Set
KenTran
Set
Level 155
God Stats
2W - 4L
1,588 SR
Queue Stats
696W - 664L
1,579 Elo+
Solo
Jing Wei
Jing Wei
Lokimia
Jing Wei
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
342W - 325L
1,621 Elo+
Solo
Erlang Shen
Erlang Shen
MomMilk
Erlang Shen
Level 160
God Stats
1W - 3L
1,605 SR
Queue Stats
487W - 369L
1,736 Elo+
Solo
King Arthur
King Arthur
Sebasesco
King Arthur
Level 81
God Stats
0W - 2L
1,232 SR
Queue Stats
27W - 28L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HiiLyte
Mercury
13
5 / 1 / 3
7,553
629
5,093
6,666
2,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
4 / 0 / 1
7,331
611
8,108
8,966
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 2 / 5
6,326
527
4,095
9,090
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
iSwAGii
King Arthur
12
1 / 4 / 3
6,750
563
6,092
9,006
5,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
mustinator
Artemis
13
3 / 0 / 1
7,370
614
7,876
7,097
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hobojoboman
Sylvanus
11
4 / 4 / 0
6,369
531
6,025
10,388
7,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
11
1 / 2 / 0
6,193
516
3,791
7,594
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jing Wei
Lokimia
Jing Wei
11
0 / 2 / 2
5,966
497
3,458
8,400
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
MomMilk
Erlang Shen
10
2 / 2 / 1
6,246
521
5,957
10,044
3,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Sebasesco
King Arthur
10
0 / 4 / 1
5,507
459
5,211
11,211
4,197
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
7
7
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
HiiLyte
Mercury
5
1
3
6.5
L
Sylvanus
Hobojoboman
Sylvanus
4
4
0
1
L
Set
1
2
0
0.5
L
Jing Wei
Lokimia
Jing Wei
0
2
2
0.5
W
4
0
1
4.5
L
Erlang Shen
MomMilk
Erlang Shen
2
2
1
1.25
W
1
2
5
1.75
L
King Arthur
Sebasesco
King Arthur
0
4
1
0.13
W
King Arthur
iSwAGii
King Arthur
1
4
3
0.63
W
Artemis
mustinator
Artemis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,264
Damage
24,442
40,825
Taken
47,637
17,877
Mitigated
20,431
18,057
Healing
16,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
HiiLyte
Mercury
5,093
3,141
0
220
6,666
2,020
0
585
6,053
0
44,637
L
Sylvanus
Hobojoboman
Sylvanus
6,025
1,398
0
4,497
10,388
7,567
102
472
9,466
27,157
0
L
Set
3,791
711
0
2,588
7,594
3,112
0
1,594
6,000
0
37,241
L
Jing Wei
Lokimia
Jing Wei
3,458
2,020
0
3,891
8,400
2,211
0
791
7,609
0
36,105
W
8,108
4,965
0
7,366
8,966
2,499
886
0
8,966
57,907
0
L
Erlang Shen
MomMilk
Erlang Shen
5,957
2,999
0
4,111
10,044
3,344
0
2,764
7,280
0
26,405
W
4,095
920
414
3,028
9,090
5,287
78
335
8,715
12,486
0
L
King Arthur
Sebasesco
King Arthur
5,211
520
54
990
11,211
4,197
0
6,582
4,629
0
29,922
W
King Arthur
iSwAGii
King Arthur
6,092
1,101
0
3,017
9,006
5,133
276
4,453
3,969
0
34,090
W
Artemis
mustinator
Artemis
7,876
4,099
0
4,012
7,097
2,938
240
0
7,097
0
47,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,330
Gold Earned
30,281
356
Minions Killed
301
0
Camps Cleared
0
1,100,221
Distance Traveled
1,090,149
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,553
629
84
7
0
272,325
3
L
Sylvanus
6,369
531
60
5
0
162,606
3
L
Set
6,193
516
72
6
0
239,849
2
L
Jing Wei
5,966
497
66
6
0
215,977
3
W
Sol
7,331
611
102
9
0
202,404
6
L
Erlang Shen
6,246
521
48
4
0
247,995
2
W
Artio
6,326
527
16
1
0
214,461
5
L
King Arthur
5,507
459
55
5
0
223,722
3
W
King Arthur
6,750
563
70
6
0
213,205
1
W
Artemis
7,370
614
84
7
0
197,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role