Player Matchup

Nike
Nike
Jasa05cz1
Nike
Level 85
God Stats
1W - 2L
1,293 SR
Queue Stats
195W - 191L
1,433 Elo+
Solo
Sobek
Sobek
Kirless
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
LikeTheDust
Chronos
Level 108
God Stats
7W - 2L
1,720 SR
Queue Stats
519W - 519L
1,513 Elo+
Solo
Ao Kuang
Ao Kuang
libirun
Ao Kuang
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
markomatkovic
Izanami
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
234W - 224L
1,501 Elo+
Solo
Team Averages
Level 109
1,503 SR
1,490 Elo+

VS

Team Averages
Level 70
1,367 SR
1,378 Elo+
Osiris
Osiris
Disstruct
Osiris
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
260W - 282L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Scouzy
Danzaburou
Level 62
God Stats
3W - 3L
1,425 SR
Queue Stats
15W - 11L
1,297 Elo+
Party 1
Scylla
Scylla
Scratos
Scylla
Level 65
God Stats
1W - 2L
1,162 SR
Queue Stats
19W - 17L
1,297 Elo+
Party 1
Athena
Athena
Worltenn
Athena
Level 13
God Stats
0W - 4L
1,250 SR
Queue Stats
15W - 14L
1,297 Elo+
Party 1
Hun Batz
Hun Batz
ZxFireBlitzZ
Hun Batz
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
2 / 2 / 0
6,992
583
7,206
9,135
6,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
Kirless
Sobek
10
1 / 0 / 4
6,550
546
1,945
5,285
4,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
LikeTheDust
Chronos
12
0 / 2 / 2
6,744
562
4,961
7,319
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
libirun
Ao Kuang
11
1 / 3 / 0
6,513
543
3,779
8,534
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
14
6 / 2 / 0
8,109
676
6,121
8,325
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Disstruct
Osiris
12
0 / 2 / 1
6,676
556
4,196
12,236
6,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Scouzy
Danzaburou
8
0 / 4 / 1
5,269
439
1,301
4,161
797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Scylla
Scratos
Scylla
10
2 / 4 / 1
5,824
485
2,972
6,557
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
Worltenn
Athena
7
0 / 0 / 3
5,029
419
2,150
5,788
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
ZxFireBlitzZ
Hun Batz
12
5 / 0 / 1
7,208
601
7,917
8,278
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
10
Kills
7
9
Deaths
10
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
Disstruct
Osiris
0
2
1
0.25
W
Nike
2
2
0
1
W
Sobek
Kirless
Sobek
1
0
4
3
W
Chronos
LikeTheDust
Chronos
0
2
2
0.5
L
Danzaburou
Scouzy
Danzaburou
0
4
1
0.13
L
Scylla
Scratos
Scylla
2
4
1
0.63
L
Athena
Worltenn
Athena
0
0
3
1.5
L
Hun Batz
ZxFireBlitzZ
Hun Batz
5
0
1
5.5
W
Ao Kuang
libirun
Ao Kuang
1
3
0
0.33
W
Izanami
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,012
Damage
18,536
38,598
Taken
37,020
18,651
Mitigated
14,673
19,360
Healing
13,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Disstruct
Osiris
4,196
1,716
0
6,890
12,236
6,902
0
2,182
9,492
0
40,467
W
Nike
7,206
941
0
3,015
9,135
6,673
266
0
9,135
3,914
37,029
W
Sobek
Kirless
Sobek
1,945
129
426
4,421
5,285
4,480
398
1,156
4,049
13,876
0
W
Chronos
LikeTheDust
Chronos
4,961
2,307
0
3,609
7,319
2,325
162
1,696
5,540
46,022
0
L
Danzaburou
Scouzy
Danzaburou
1,301
1,157
0
393
4,161
797
0
188
3,973
0
19,958
L
Scylla
Scratos
Scylla
2,972
614
0
1,080
6,557
1,747
0
2,750
3,807
24,072
0
L
Athena
Worltenn
Athena
2,150
997
0
1,242
5,788
2,497
0
2,823
2,965
8,737
0
L
Hun Batz
ZxFireBlitzZ
Hun Batz
7,917
3,456
0
4,126
8,278
2,730
0
3,775
4,453
0
40,105
W
Ao Kuang
libirun
Ao Kuang
3,779
1,329
0
3,695
8,534
2,716
0
675
7,804
35,033
0
W
Izanami
6,121
3,644
0
4,194
8,325
2,457
1,726
1,329
6,948
0
62,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,908
Gold Earned
30,006
397
Minions Killed
262
0
Camps Cleared
0
1,116,770
Distance Traveled
1,122,583
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,676
556
94
8
0
227,191
2
W
Nike
6,992
583
83
7
0
236,986
0
W
Sobek
6,550
546
19
2
0
248,624
0
W
Chronos
6,744
562
92
8
0
208,360
1
L
Danzaburou
5,269
439
38
3
0
179,198
0
L
Scylla
5,824
485
44
4
0
197,504
1
L
Athena
5,029
419
16
1
0
260,876
3
L
Hun Batz
7,208
601
70
6
0
257,814
1
W
Ao Kuang
6,513
543
90
8
0
219,377
3
W
Izanami
8,109
676
113
9
0
203,423
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role