Player Matchup

Chaac
Chaac
ZoomTheGodSpeed
Chaac
Level 44
God Stats
2W - 3L
1,520 SR
Queue Stats
111W - 218L
1,155 Elo+
Party 2
Ymir
Ymir
slarkthemutant
Ymir
Level 4
God Stats
1W - 3L
1,505 SR
Queue Stats
1W - 3L
1,232 Elo+
Solo
Neith
Neith
tyskellington666
Neith
Level 15
God Stats
9W - 23L
1,320 SR
Queue Stats
96W - 185L
1,130 Elo+
Party 2
Team Averages
Level 21
1,448 SR
1,172 Elo+

VS

Team Averages
Level 56
1,438 SR
1,489 Elo+
Artemis
Artemis
CommanderConvoy
Artemis
Level 59
God Stats
8W - 6L
1,568 SR
Queue Stats
40W - 59L
1,405 Elo+
Party 1
Bellona
Bellona
OfficerBADTouch8
Bellona
Level 28
God Stats
1W - 3L
1,121 SR
Queue Stats
21W - 11L
1,588 Elo+
Party 1
Ao Kuang
Ao Kuang
UrsaBear-Fusion
Ao Kuang
Level 81
God Stats
7W - 2L
1,627 SR
Queue Stats
40W - 38L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
7,520
684
5,159
8,562
5,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 3
6,958
633
5,306
8,101
3,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 2
7,038
640
3,934
6,234
2,971
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
7,818
711
5,782
4,859
1,781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 3 / 5
7,396
672
5,754
7,942
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
11
3 / 1 / 4
7,605
691
5,688
5,356
2,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
8
8
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
2
3
5
1.5
W
Ao Kuang
3
1
4
5
L
3
2
1
1.75
L
0
3
3
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,399
Damage
17,224
22,897
Taken
18,157
12,048
Mitigated
10,075
7,040
Healing
2,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,782
2,955
588
386
4,859
1,781
141
1,755
3,104
0
22,786
W
5,754
1,965
0
1,026
7,942
5,663
0
1,911
6,031
0
22,180
W
Ao Kuang
5,688
1,653
0
951
5,356
2,631
0
1,674
3,682
25,440
2,957
L
5,159
846
798
3,324
8,562
5,329
0
1,965
6,597
0
22,166
L
5,306
517
0
500
8,101
3,748
0
2,426
5,675
23,974
0
L
3,934
1,284
576
1,842
6,234
2,971
0
1,156
5,078
0
17,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,516
Gold Earned
22,819
109
Minions Killed
107
0
Camps Cleared
0
528,198
Distance Traveled
610,905
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,818
711
41
4
0
199,044
1
W
Bellona
7,396
672
23
2
0
206,813
3
W
Ao Kuang
7,605
691
43
4
0
205,048
1
L
Chaac
7,520
684
32
3
0
186,215
1
L
Ymir
6,958
633
41
4
0
192,447
4
L
Neith
7,038
640
36
3
0
149,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role