Player Matchup

Hel
Hel
Silver I
AriaTheVampire
Hel
Silver I
Level 125
God Stats
0W - 1L
1,479 SR
Queue Stats
43W - 54L
1,442 MMR
Solo
Danzaburou
Danzaburou
Silver I
MercyOrNahh
Danzaburou
Silver I
Level 112
God Stats
2W - 4L
1,542 SR
Queue Stats
152W - 167L
1,411 MMR
Solo
Ares
Ares
Gold V
NovaMars98
Ares
Gold V
Level 127
God Stats
24W - 20L
1,713 SR
Queue Stats
214W - 206L
1,444 MMR
Solo
Arachne
Arachne
Gold V
TheHairyStiff
Arachne
Gold V
Level 106
God Stats
13W - 7L
1,719 SR
Queue Stats
233W - 227L
1,379 MMR
Solo
Cerberus
Cerberus
Gold IV
TinkiiWinki
Cerberus
Gold IV
Level 144
God Stats
6W - 11L
1,609 SR
Queue Stats
189W - 226L
1,385 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,612 SR
1,412 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,588 SR
1,411 MMR
Neith
Neith
Silver III
Bashnu
Neith
Silver III
Level 60
God Stats
10W - 7L
1,608 SR
Queue Stats
14W - 13L
1,446 MMR
Party 2
Vamana
Vamana
Gold V
Bradow
Vamana
Gold V
Level 68
God Stats
8W - 10L
1,457 SR
Queue Stats
26W - 33L
1,302 MMR
Party 1
Kukulkan
Kukulkan
Silver III
Eeiuu
Kukulkan
Silver III
Level 43
God Stats
3W - 1L
1,884 SR
Queue Stats
14W - 13L
1,446 MMR
Party 2
Serqet
Serqet
Gold III
Hijingwei
Serqet
Gold III
Level 127
God Stats
10W - 12L
1,492 SR
Queue Stats
157W - 138L
1,436 MMR
Solo
Sylvanus
Sylvanus
Bronze III
hailingphoeinx
Sylvanus
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,426 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 6
10,842
471
7,686
19,463
7,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
MercyOrNahh
Danzaburou
18
1 / 5 / 4
11,004
478
8,626
20,701
7,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 9 / 6
9,499
413
8,797
21,417
14,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
18
9 / 5 / 2
12,031
523
11,262
22,073
8,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
TinkiiWinki
Cerberus
17
2 / 6 / 4
10,630
462
10,944
22,188
16,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
SetNemesisScyllaTsukuyomiAo Kuang

VS

Bans
ApolloHerculesCu ChulainnChang'eCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bashnu
Neith
18
4 / 3 / 14
12,648
550
15,318
15,118
7,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Bradow
Vamana
19
4 / 4 / 6
13,377
582
18,125
22,445
20,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
Eeiuu
Kukulkan
18
7 / 4 / 5
12,902
561
20,622
10,539
4,251
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Hijingwei
Serqet
20
15 / 1 / 6
15,040
654
15,218
15,227
9,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
17
2 / 3 / 16
12,453
541
8,055
21,422
21,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
79
15
Kills
32
32
Deaths
15
22
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
W
Neith
Bashnu
Neith
4
3
14
3.67
W
Vamana
Bradow
Vamana
4
4
6
1.75
W
Kukulkan
Eeiuu
Kukulkan
7
4
5
2.38
W
Serqet
Hijingwei
Serqet
15
1
6
18
L
Danzaburou
MercyOrNahh
Danzaburou
1
5
4
0.6
L
2
9
6
0.56
L
Arachne
9
5
2
2
L
Cerberus
TinkiiWinki
Cerberus
2
6
4
0.67
W
Sylvanus
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,315
Damage
77,338
105,842
Taken
84,751
55,365
Mitigated
63,500
33,075
Healing
35,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,686
283
4,135
7,061
19,463
7,693
0
6,241
13,172
61,481
0
W
Neith
Bashnu
Neith
15,318
7,639
0
5,526
15,118
7,898
4,381
3,309
11,759
0
87,641
W
Vamana
Bradow
Vamana
18,125
11,053
0
9,171
22,445
20,875
1,653
10,486
11,771
0
95,947
W
Kukulkan
Eeiuu
Kukulkan
20,622
2,413
0
1,668
10,539
4,251
2,196
4,573
5,760
106,898
0
W
Serqet
Hijingwei
Serqet
15,218
3,437
0
7,261
15,227
9,194
1,557
4,524
10,689
0
109,033
L
Danzaburou
MercyOrNahh
Danzaburou
8,626
2,715
0
5,161
20,701
7,589
1,072
5,676
14,997
0
83,798
L
8,797
46
0
1,652
21,417
14,409
0
7,665
13,356
26,126
0
L
Arachne
11,262
7,345
0
8,361
22,073
8,941
0
6,414
15,421
0
57,568
L
Cerberus
TinkiiWinki
Cerberus
10,944
757
0
6,705
22,188
16,733
530
3,843
17,405
62,924
0
W
Sylvanus
8,055
2,270
4,133
7,630
21,422
21,282
890
7,314
13,990
32,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,006
Gold Earned
66,420
521
Minions Killed
683
0
Camps Cleared
0
2,090,641
Distance Traveled
2,126,112
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,842
471
136
6
0
415,294
6
W
Neith
12,648
550
127
6
0
381,904
3
W
Vamana
13,377
582
166
7
0
387,439
1
W
Kukulkan
12,902
561
185
8
0
414,746
4
W
Serqet
15,040
654
146
6
0
529,255
9
L
Danzaburou
11,004
478
116
5
0
409,162
6
L
Ares
9,499
413
20
1
0
403,444
6
L
Arachne
12,031
523
107
5
0
487,696
4
L
Cerberus
10,630
462
142
6
0
375,045
0
W
Sylvanus
12,453
541
59
3
0
412,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role