Player Matchup

Skadi
Skadi
Aburthur
Skadi
Level 21
God Stats
2W - 3L
1,482 SR
Queue Stats
56W - 56L
1,336 Elo+
Solo
Tiamat
Tiamat
DarkInfernoLMKA
Tiamat
Level 20
God Stats
19W - 14L
1,500 SR
Queue Stats
318W - 332L
1,370 Elo+
Solo
Osiris
Osiris
Emergenscene
Osiris
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
Plutronash4D
Fenrir
Level 29
God Stats
15W - 10L
1,644 SR
Queue Stats
293W - 279L
1,460 Elo+
Solo
Cthulhu
Cthulhu
wurmt0ngue
Cthulhu
Level 27
God Stats
2W - 3L
1,289 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Team Averages
Level 20
1,483 SR
1,433 Elo+

VS

Team Averages
Level 18
1,598 SR
1,396 Elo+
Ra
Ra
BucketzNBeatz
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,358 Elo+
Solo
Thor
Thor
CarlManahan
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chaac
Chaac
HardBrazza
Chaac
Level 27
God Stats
7W - 9L
1,647 SR
Queue Stats
116W - 126L
1,300 Elo+
Solo
He Bo
He Bo
Icebambi
He Bo
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 22L
1,481 Elo+
Solo
Anhur
Anhur
carlythoxsup
Anhur
Level 27
God Stats
2W - 1L
1,844 SR
Queue Stats
155W - 178L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aburthur
Skadi
9
2 / 2 / 3
5,860
586
3,878
3,280
918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
3 / 2 / 1
5,886
589
3,079
5,395
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
8
2 / 4 / 3
5,130
513
4,074
5,530
2,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
8 / 2 / 3
7,393
739
5,673
7,498
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
wurmt0ngue
Cthulhu
8
2 / 2 / 3
5,350
535
2,513
5,197
3,065
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 3
5,171
517
2,853
4,607
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

4
0 / 3 / 0
3,844
384
390
2,401
535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
10
3 / 4 / 0
6,261
626
3,089
8,032
5,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

He Bo
Icebambi
He Bo
9
4 / 4 / 0
5,724
572
3,796
5,864
1,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
3 / 3 / 1
5,397
540
3,358
6,891
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
17
Kills
11
12
Deaths
19
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
Aburthur
Skadi
2
2
3
1.75
L
1
5
3
0.5
L
0
3
0
0
W
3
2
1
1.75
W
Osiris
2
4
3
0.88
L
Chaac
3
4
0
0.75
L
He Bo
Icebambi
He Bo
4
4
0
1
W
Fenrir
8
2
3
4.75
L
3
3
1
1.17
W
Cthulhu
wurmt0ngue
Cthulhu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,217
Damage
13,486
26,900
Taken
27,795
12,624
Mitigated
10,812
6,650
Healing
4,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Aburthur
Skadi
3,878
1,354
0
577
3,280
918
1,280
0
3,080
0
21,088
L
2,853
897
151
107
4,607
1,366
434
1,067
3,390
21,566
0
L
390
0
0
0
2,401
535
0
492
1,909
0
3,693
W
3,079
219
0
2,191
5,395
3,014
338
2,238
3,157
26,453
0
W
Osiris
4,074
961
0
344
5,530
2,605
40
1,764
3,766
0
12,948
L
Chaac
3,089
945
0
1,971
8,032
5,572
484
0
7,773
0
22,274
L
He Bo
Icebambi
He Bo
3,796
269
0
579
5,864
1,541
31
2,351
3,488
14,354
0
W
Fenrir
5,673
1,560
0
2,626
7,498
3,022
0
758
6,665
0
37,083
L
3,358
2,481
0
2,064
6,891
1,798
226
1,682
5,009
0
22,234
W
Cthulhu
wurmt0ngue
Cthulhu
2,513
214
0
912
5,197
3,065
0
1,889
3,308
16,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,619
Gold Earned
26,397
194
Minions Killed
157
0
Camps Cleared
0
933,955
Distance Traveled
851,146
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,860
586
34
3
0
158,851
0
L
Ra
5,171
517
41
4
0
177,076
0
L
Thor
3,844
384
6
1
0
103,902
0
W
Tiamat
5,886
589
47
5
0
182,598
2
W
Osiris
5,130
513
12
1
0
202,368
0
L
Chaac
6,261
626
57
6
0
182,222
1
L
He Bo
5,724
572
21
2
0
211,210
0
W
Fenrir
7,393
739
74
7
0
206,769
3
L
Anhur
5,397
540
32
3
0
176,736
1
W
Cthulhu
5,350
535
27
3
0
183,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role