Player Matchup

Cabrakan
Cabrakan
ALDOCFH97
Cabrakan
Level 127
God Stats
0W - 3L
1,184 SR
Queue Stats
82W - 65L
1,577 Elo+
Party 2
Danzaburou
Danzaburou
C-A-H_
Danzaburou
Level 68
God Stats
80W - 77L
1,360 SR
Queue Stats
440W - 474L
1,463 Elo+
Solo
Merlin
Merlin
Long_shoot97
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,647 Elo+
Party 2
Serqet
Serqet
NightKiller2798
Serqet
Level 128
God Stats
2W - 6L
1,241 SR
Queue Stats
217W - 199L
1,391 Elo+
Solo
Ao Kuang
Ao Kuang
ProRockerRockin
Ao Kuang
Level 89
God Stats
7W - 5L
1,500 SR
Queue Stats
122W - 129L
1,446 Elo+
Solo
Team Averages
Level 96
1,357 SR
1,505 Elo+

VS

Team Averages
Level 96
1,622 SR
1,453 Elo+
Apollo
Apollo
 
Apollo
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Kiffen83
Janus
Level 113
God Stats
4W - 6L
1,814 SR
Queue Stats
312W - 329L
1,444 Elo+
Party 1
Bellona
Bellona
Teetersx
Bellona
Level 61
God Stats
18W - 21L
1,575 SR
Queue Stats
198W - 212L
1,437 Elo+
Party 1
Sylvanus
Sylvanus
xDungeonELiTEx
Sylvanus
Level 66
God Stats
6W - 4L
1,721 SR
Queue Stats
36W - 52L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ALDOCFH97
Cabrakan
9
1 / 3 / 1
6,764
423
5,702
11,177
6,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
C-A-H_
Danzaburou
10
1 / 6 / 3
6,889
431
7,264
10,617
3,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
14
4 / 3 / 2
8,438
527
9,744
9,332
3,169
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 4 / 2
7,621
476
5,531
10,677
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
15
2 / 2 / 1
8,845
553
5,337
9,668
4,840
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
9 / 2 / 5
8,433
527
10,310
13,300
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
 
Ganesha
11
0 / 3 / 13
7,182
449
5,443
12,308
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Janus
Kiffen83
Janus
13
5 / 2 / 2
8,076
505
7,283
7,840
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Teetersx
Bellona
14
2 / 3 / 0
8,116
507
4,620
7,128
5,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
12
2 / 1 / 8
7,416
464
6,260
8,020
4,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
11
Kills
18
18
Deaths
11
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
9
2
5
5.75
W
Ganesha
 
Ganesha
0
3
13
2.17
L
Cabrakan
ALDOCFH97
Cabrakan
1
3
1
0.5
L
Danzaburou
C-A-H_
Danzaburou
1
6
3
0.42
W
Janus
Kiffen83
Janus
5
2
2
3
L
Merlin
4
3
2
1.67
L
3
4
2
1
L
Ao Kuang
2
2
1
1.25
W
Bellona
Teetersx
Bellona
2
3
0
0.67
W
Sylvanus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,578
Damage
33,916
51,471
Taken
48,596
21,458
Mitigated
25,937
15,664
Healing
16,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,310
6,897
0
7,307
13,300
4,509
0
5,033
8,093
0
41,360
W
Ganesha
 
Ganesha
5,443
1,283
0
2,642
12,308
8,532
0
6,508
5,800
15,462
0
L
Cabrakan
ALDOCFH97
Cabrakan
5,702
1,104
183
1,782
11,177
6,731
135
3,539
7,577
19,941
0
L
Danzaburou
C-A-H_
Danzaburou
7,264
3,759
588
3,037
10,617
3,177
81
3,746
6,766
0
33,325
W
Janus
Kiffen83
Janus
7,283
80
585
1,319
7,840
2,547
286
2,757
4,801
46,032
0
L
Merlin
9,744
293
0
2,964
9,332
3,169
830
5,902
3,146
48,658
0
L
5,531
1,556
0
2,516
10,677
3,541
0
3,074
7,501
0
31,633
L
Ao Kuang
5,337
1,290
0
4,594
9,668
4,840
2,092
1,924
7,744
47,282
0
W
Bellona
Teetersx
Bellona
4,620
884
0
35
7,128
5,593
0
3,645
3,331
0
46,101
W
Sylvanus
6,260
1,270
1,476
3,015
8,020
4,756
203
2,840
4,913
24,749
6,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,557
Gold Earned
39,223
319
Minions Killed
332
0
Camps Cleared
0
1,353,092
Distance Traveled
1,460,716
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,433
527
82
5
0
277,622
3
W
Ganesha
7,182
449
3
0
0
290,881
4
L
Cabrakan
6,764
423
35
2
0
239,699
1
L
Danzaburou
6,889
431
49
3
0
274,331
2
W
Janus
8,076
505
85
5
0
303,620
0
L
Merlin
8,438
527
81
5
0
248,027
0
L
Serqet
7,621
476
61
4
0
326,522
4
L
Ao Kuang
8,845
553
93
6
0
264,513
1
W
Bellona
8,116
507
104
7
0
291,344
1
W
Sylvanus
7,416
464
58
4
0
297,249
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role