Player Matchup

Khepri
Khepri
 
Khepri
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ELIT3xJoven
Da Ji
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 41L
1,314 Elo+
Party 3
Hel
Hel
NullBus35
Hel
Level 67
God Stats
3W - 6L
1,278 SR
Queue Stats
50W - 65L
1,279 Elo+
Party 3
Cupid
Cupid
WhimperingMouse
Cupid
Level 59
God Stats
2W - 6L
1,549 SR
Queue Stats
122W - 130L
1,397 Elo+
Solo
Achilles
Achilles
immiss
Achilles
Level 50
God Stats
1W - 6L
1,500 SR
Queue Stats
331W - 376L
1,356 Elo+
Solo
Team Averages
Level 65
1,465 SR
1,369 Elo+

VS

Team Averages
Level 97
1,553 SR
1,412 Elo+
Hachiman
Hachiman
 
Hachiman
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BlastFinder
Zhong Kui
Level 104
God Stats
1W - 0L
1,656 SR
Queue Stats
8W - 8L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
Derpressed0
Cthulhu
Level 95
God Stats
5W - 2L
1,678 SR
Queue Stats
30W - 23L
1,388 Elo+
Party 2
Chaac
Chaac
Maharbal-
Chaac
Level 113
God Stats
42W - 24L
1,675 SR
Queue Stats
328W - 365L
1,400 Elo+
Party 1
Fenrir
Fenrir
zaidcvv
Fenrir
Level 87
God Stats
4W - 4L
1,255 SR
Queue Stats
330W - 376L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
1 / 4 / 2
6,244
446
4,287
8,804
7,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
7 / 3 / 0
8,275
591
8,662
10,966
4,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 4 / 4
7,178
513
3,233
9,552
3,672
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 5 / 1
5,851
418
6,152
9,064
3,016
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
immiss
Achilles
11
0 / 5 / 2
6,398
457
3,814
11,806
5,233
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 3 / 3
6,952
497
5,958
10,087
2,723
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
BlastFinder
Zhong Kui
13
4 / 4 / 0
8,012
572
7,782
10,443
6,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Derpressed0
Cthulhu
12
4 / 1 / 6
7,224
516
7,982
11,534
7,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chaac
Maharbal-
Chaac
13
6 / 2 / 1
8,464
605
7,549
10,735
7,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
zaidcvv
Fenrir
12
4 / 3 / 3
7,274
520
4,880
9,701
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
11
Kills
21
21
Deaths
13
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
4
2
0.5
W
Hachiman
 
Hachiman
3
3
3
1.5
W
Zhong Kui
BlastFinder
Zhong Kui
4
4
0
1
W
Cthulhu
Derpressed0
Cthulhu
4
1
6
7
L
7
3
0
2.33
W
Chaac
Maharbal-
Chaac
6
2
1
3.25
L
2
4
4
1
L
1
5
1
0.3
L
Achilles
immiss
Achilles
0
5
2
0.2
W
Fenrir
zaidcvv
Fenrir
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,148
Damage
34,151
50,192
Taken
52,500
23,743
Mitigated
28,503
14,768
Healing
18,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
4,287
391
168
1,322
8,804
7,450
0
2,981
5,823
18,067
0
W
Hachiman
 
Hachiman
5,958
2,713
0
2,839
10,087
2,723
447
1,675
8,412
0
25,204
W
Zhong Kui
BlastFinder
Zhong Kui
7,782
433
0
3,496
10,443
6,951
299
2,996
7,447
46,189
0
W
Cthulhu
Derpressed0
Cthulhu
7,982
882
661
3,449
11,534
7,502
72
2,312
9,222
30,558
0
L
8,662
1,435
0
3,535
10,966
4,372
0
2,501
8,371
0
40,221
W
Chaac
Maharbal-
Chaac
7,549
1,460
0
4,735
10,735
7,799
1,489
0
10,735
0
44,620
L
3,233
186
0
4,012
9,552
3,672
920
6,133
2,999
29,454
0
L
6,152
3,035
0
2,560
9,064
3,016
0
3,635
5,429
0
29,173
L
Achilles
immiss
Achilles
3,814
1,531
99
3,072
11,806
5,233
0
0
11,806
0
25,625
W
Fenrir
zaidcvv
Fenrir
4,880
975
0
3,006
9,701
3,528
376
537
9,164
0
32,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,946
Gold Earned
37,926
225
Minions Killed
329
0
Camps Cleared
0
1,243,274
Distance Traveled
1,245,083
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,244
446
19
1
0
265,333
0
W
Hachiman
6,952
497
58
4
0
229,700
3
W
Zhong Kui
8,012
572
92
7
0
218,969
0
W
Cthulhu
7,224
516
40
3
0
287,499
0
L
Da Ji
8,275
591
72
5
0
257,064
2
W
Chaac
8,464
605
79
6
0
224,487
3
L
Hel
7,178
513
52
4
0
228,237
1
L
Cupid
5,851
418
44
3
0
227,996
2
L
Achilles
6,398
457
38
3
0
264,644
0
W
Fenrir
7,274
520
60
4
0
284,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role