Player Matchup

Amaterasu
Amaterasu
Mereoleonas
Amaterasu
Level 18
God Stats
2W - 2L
1,705 SR
Queue Stats
17W - 26L
1,381 Elo+
Solo
Thanatos
Thanatos
XMAN小狮子
Thanatos
Level 23
God Stats
18W - 19L
1,447 SR
Queue Stats
163W - 206L
1,463 Elo+
Solo
Anubis
Anubis
sh4d0wkek
Anubis
Level 16
God Stats
27W - 25L
1,457 SR
Queue Stats
89W - 97L
1,504 Elo+
Solo
Cthulhu
Cthulhu
sokyze11
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,377 Elo+
Solo
Izanami
Izanami
zXScarecrowXz
Izanami
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,487 Elo+
Solo
Team Averages
Level 19
1,522 SR
1,443 Elo+

VS

Team Averages
Level 23
1,464 SR
1,465 Elo+
Neith
Neith
Arex091
Neith
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AshelonWar
Ares
Level 22
God Stats
4W - 6L
1,489 SR
Queue Stats
116W - 140L
1,410 Elo+
Solo
Osiris
Osiris
SALA2AR
Osiris
Level 26
God Stats
2W - 1L
1,479 SR
Queue Stats
2W - 6L
1,581 Elo+
Solo
Hou Yi
Hou Yi
小朋友的爸爸
Hou Yi
Level 17
God Stats
4W - 10L
1,350 SR
Queue Stats
56W - 67L
1,336 Elo+
Solo
Chronos
Chronos
尔等抗三路
Chronos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Mereoleonas
Amaterasu
14
10 / 4 / 4
8,772
585
11,049
13,712
8,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
XMAN小狮子
Thanatos
15
10 / 1 / 3
9,808
654
6,385
11,769
4,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
sh4d0wkek
Anubis
13
2 / 4 / 2
8,095
540
4,549
6,277
4,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
sokyze11
Cthulhu
11
1 / 1 / 6
7,544
503
7,139
9,412
5,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
13
2 / 2 / 6
7,657
510
6,733
7,946
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arex091
Neith
12
2 / 2 / 6
7,903
527
11,159
10,949
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 6 / 1
6,750
450
2,219
8,749
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
SALA2AR
Osiris
11
3 / 9 / 5
7,635
509
4,583
13,424
7,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 8 / 1
7,373
492
4,039
12,418
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 3 / 6
8,900
593
7,105
9,350
3,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
25
Kills
12
12
Deaths
28
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
Arex091
Neith
2
2
6
2.5
L
2
6
1
0.42
W
Amaterasu
Mereoleonas
Amaterasu
10
4
4
3
L
Osiris
SALA2AR
Osiris
3
9
5
0.61
W
Thanatos
XMAN小狮子
Thanatos
10
1
3
11.5
W
Anubis
sh4d0wkek
Anubis
2
4
2
0.75
W
Cthulhu
sokyze11
Cthulhu
1
1
6
4
W
Izanami
2
2
6
2.5
L
2
8
1
0.31
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,855
Damage
29,105
49,116
Taken
54,890
24,512
Mitigated
22,035
24,332
Healing
9,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Arex091
Neith
11,159
5,120
0
5,313
10,949
3,751
1,990
3,483
7,466
0
39,639
L
2,219
151
0
455
8,749
3,582
1,038
1,477
7,272
19,417
0
W
Amaterasu
Mereoleonas
Amaterasu
11,049
6,472
0
5,748
13,712
8,024
590
2,549
10,899
0
30,766
L
Osiris
SALA2AR
Osiris
4,583
1,208
0
411
13,424
7,541
1,302
3,434
9,990
0
15,525
W
Thanatos
XMAN小狮子
Thanatos
6,385
1,133
0
11,059
11,769
4,533
704
1,824
9,945
0
51,044
W
Anubis
sh4d0wkek
Anubis
4,549
150
0
1,900
6,277
4,370
1,002
1,728
4,378
40,204
0
W
Cthulhu
sokyze11
Cthulhu
7,139
547
388
2,038
9,412
5,529
285
2,084
7,283
22,767
0
W
Izanami
6,733
5,199
0
3,199
7,946
2,056
2,157
1,139
6,782
0
42,667
L
4,039
1,193
0
1,966
12,418
3,787
696
1,260
11,158
0
28,361
L
7,105
1,007
0
1,725
9,350
3,374
663
2,034
7,316
54,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,876
Gold Earned
38,561
341
Minions Killed
281
0
Camps Cleared
0
1,285,037
Distance Traveled
1,276,460
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,903
527
68
5
0
256,668
1
L
Ares
6,750
450
26
2
0
208,284
0
W
Amaterasu
8,772
585
41
3
0
279,241
0
L
Osiris
7,635
509
25
2
0
292,312
2
W
Thanatos
9,808
654
97
6
0
300,952
4
W
Anubis
8,095
540
79
5
0
183,518
3
W
Cthulhu
7,544
503
32
2
0
263,204
1
W
Izanami
7,657
510
92
6
0
258,122
0
L
Hou Yi
7,373
492
52
3
0
221,857
1
L
Chronos
8,900
593
110
7
0
297,339
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role